nimrods
Boardgaming's greatest generation
Tuesday, February 17, 2026
That Blighted Reach!
Anyway, the main event for me was a pre-arranged game of Arcs: the Blighted Reach. My copy of BR had been sitting untouched and taking up up a lot of space on my shelves, ever since it arrived when the Kickstarter rewards shipped. I was daunted by the thing, to be honest, that huge box full of cards and bits and rules. I felt like I ought to love it, but was not at all sure that I would.
So on HandyCon's Saturday morning I duly met up with Ted and Arthur, both very experienced BR players as was obvious from the host of yellow stickers on their BR box, one for eacg play! They did a great job of explaining the rules to be, and helping me through my first few turns. But boy this game is a beast! I don't have great eyesight and this is a game that has a lot of cards in play, many of which are upside down at the other side of the board, not to mention the Edict cards which are slipped into a little book where they were even less accessible to me. There are quite a few games these days where it helps a lot to be able to read small text upside down at a distance. It's quite a trope – build a tableau of cards, each of which subtly or not so subtly changes the rules – but BR strikes me as the apotheosis of this style of gaming
It was a fun experience – mainly because Ted and Arthur went out of their way to make it so. But probably not one I wish to repeat. And certainly not one I need to own (especially given the size of the box!) So when I got home BR went straight up on the BGG Marketplace, and sold almost immediately. It felt like a burden lifted.
(To be clear, I still own, and love, the Arcs base game, and the Leaders and Lore mini expansion.)
Time to ditch Cosmic Encounter?
I think it matters the expectations with which a group goes into a game of CE. If you are expecting a strategically deep space empires game in which you can develop a strategy and see it through to possible success – sort of a Twilight Imperium Lite – you will be sorely disappointed. It's more like a party game with aliens.
Anyway, not sure I want to risk any more 50% experiences. Maybe it's time to ditch my copy? (My nice FFG copy with the expansions anyway; I still have my ancient copy of the 1977 version hidden away somewhere which I might hang onto for emergencies.)
Tuesday, February 10, 2026
My shelf is famous now?
I have to say I was touched by the introduction he gave me: "this is the man that got me into modern boardgaming".
Here's a link if you want to see that deeply gratifying tribute, along with Jon's response to my shelfie.
Here is the text of my email to Jon that accompanied my shelfie:
What to do about nostalgia? For years now I've kept my collection at around 150 titles. A significant proportion of these are "nostalgia titles", games that I hang onto because they remind me of happy times in the distant past. Lots of old-school wargames. Monsters like Civilization or 1830. Let's face it, I have far more gaming years behind me than ahead of me, so most of these games I will never play again. And I want to remain engaged with the hobby which means inevitably buying some of the latest titles, and of course finding room for them on my already crowded shelves. So my question is: how can I overcome my nostalgic attachments and finally say goodbye to some of these dust-gathering old friends?
And here are some tips that Jon gave me for clearing out my "nostalgia" games:
Tip: Play it one more time
Tip: Take a photo, ditch the game.
Tip: Out of sight, out of mind.
Tip: Find it a new home.
Jon's final words on my collection: "Let this be a lesson!"
So, did I take any of Jon's advice? Well, I sold one wargame that has been gathering dust on my shelf for at least two decades (Hellenes, GMT). And I have posted three more on BGG Marketplace – no interest so far. I have also sold Arcs: the Blighted Reach, but that's another story...
Monday, January 19, 2026
Do I love Earthborne Rangers yet?
I spent the last couple of weeks before our transatlantic trip playing my new copy of Earthborne Rangers (ER). I am very drawn to sandbox games – my shelves include copies of Sleeping Gods, Xia Legends of the Drift, Star Trek Captain's Chair, Oath (yes it feels sandboxy to me), and Merchants of Venus. I was getting past the initial learning hump and starting to feel at home in the game's very appealing world. There were some weirdnesses about time and location which I was deciding whether or not to be irritated by. But the trip meant I had to put the game aside for a few weeks – which is blessedly simple to do.
When we got back home I felt the urge to set up a meaty game on my desk to play in solo mode. I had been reading and listening to enthusiastic raves about Fate of the Fellowship (FotF), but was of course unable to find a copy. So my thoughts turned to War of the Ring (WotR), in particular my copy of the 2nd edition of which I am very proud with its painstakingly painted miniatures. So after a brief struggle I mentally set on one side the idea of picking up ER again – at least for the time being – and carefully set up WotR for 2-handed solo play (inspired by memories of Ricky Royal's video play through) and had a great time. Just look at this photo, the two hobbits with their heads down, plodding across the emptiness of the Emyn Muil. Enemies in every direction, shelterless, friendless. I admit this game elicits feelings in me of pity, sorrow, anxiety; doubtless gaining power from its peerless source material.
So the question that bothers me is – given that I passed over ER to play WotR, does this mean I haven't quite been hooked by ER yet. Indeed, I quite fancy having another go at WotR, this time with the Lords of Middle Earth expansion (with miniatures I recently painted). There's a lot to be said for doing this while the rules are still fresh in my head. I do hope to get back to ER soon, but if FotF comes back into stock any time soon, it could be a while.
Friday, January 02, 2026
1830 at work
I have a battered copy of 1830 – arguably the godfather of the genre – which I opened up for the first time in decades. I was surprised to find my handwritten records of games I played in the early 1990's, when I was in my early 30's. Five games dated between Oct 1991 and Oct 1993, which I played – and this is the bit that astonished me – with colleagues at work (at the time I worked for Winterthur Life in Basingstoke). There were also records of three more games dated between Nov 1994 and Nov 1995, which were played – less surprisingly – with my gaming group in Salisbury.
But back to the 91-93 games – how on earth did I manage to persuade three of my colleagues to play 1830 with me?! Tom Smith, Ian Mitchell, and Chris Whitley (may they be blessed forever) – none of these were hobby gamers. 1830 is not a short game, especially when played by relative novices; you're facing 6-8 hours of intense concentration. Did I pay them to play? Or am I more persuasive than I imagine? And how did it work logistically? I vaguely remember meeting in the staff restaurant after work. Surely we could not have completed an 1830 session in one evening (some of us, me included, had a substantial commute to get home) so did we leave the game set up to carry on (unmolested by cleaning staff) next day? Or did we record and pack away the game every time (seems unlikely). But then the whole thing seems unlikely. Nevertheless, there is the evidence in Quink washable blue. It happened.
Which leaves me impressed with my hunger to play such a chewy game and my willingness to drag non-gamers into the fun. Mind you, these non-gamer colleagues were fellow coders and techie's, so perhaps that explains some of it. Is this something that I would have done more recently? Well, writing this post has reminded me that in my last lab position, just a handful of years ago, I allowed a colleague to talk me into playing NetRunner with him after work. It's the circle of life.
Friday, March 18, 2022
Nimrods away
Last weekend I got together with a group of old boardgaming friends that I made (mostly) back in the 90s when I lived in Salisbury. We hired a couple of cottages in rural Somerset, bought bags of unhealthy food and drink, shut the doors and windows to keep the fresh air and sunshine out, and spent a long weekend playing boardgames.
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| Kicking off with Wingspan |
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| First railway game of the weekend |
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| Five hours of 18Chesapeake! |
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| Cosmic Encounter – surprise hit of the weekend? |
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| More Irish Gauge! |
Wednesday, March 09, 2022
This is the way (is it?)
| My squadron of X-Wings about to (unsuccessfully) take on the Mandalorian and his dodgy friends |
Last week I finally returned to our local Star Wars: X-Wing club after a break of 2 years! That's a long time to be away from the game and I was more than a little rusty. Moreover, the game is currently going through a period of turmoil since Asmodee transferred it from from Fantasy Flight Games to little known Atomic Mass Games, who have seriously rattled many of the fans with some pretty extensive changes coupled with some clumsy PR. One of the biggest changes is to list-building, which now strongly favours named pilots kitted out with lots of upgrades. So my swarm of 5 generic X-Wings that I proudly took along was swimming clean against the tide, and was punished accordingly.
Back in 2017 I wrote a post wishing that FFG would introduce scenarios into X-Wing to relieve the monotony of endless death-matches. Well AMG have listened to my advice (haha!) and made scenarios central to their vision of the game's future, not as an option for casual play, but as the core structure of tournament play. Well my experience of the new scenarios amounts to a grand total of one play, but I have to say I'm not impressed so far. The idea of the scenario was to collect crates of "supplies" which had been carelessly left floating around in space. As someone quipped, it's not so much Star Wars as Star Garbage Collection. I admit I played badly – got so carried away with the idea of shooting up the other side's ships that I forgot to use my X-Wings as zero-G pickup trucks, but... isn't the pew pew shooting the whole point of the game? I'm no longer anywhere near being a hardcore fan of this game, so my opinion does not carry much weight, but the scenarios we have seen so far just seem a bit lame. I hope AMG will quickly develop some scenarios with a bit more bite.
Monday, February 14, 2022
Time of Crisis
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| Actually not that much of a crisis. |
Shades of a classic
| This is what money looks like. |
| On the shoulders of giants? |
Tuesday, February 08, 2022
The past is another country
Blogger informs me that nimrods boasts 1,482 posts! Reading back over my past writings is a bit cringe-making, actually. Many of my attempts at jokiness come across as a bit silly. My comments on politics and current affairs seem naive or derivative, and don't really belong in a blog which is supposedly about board games (I feel especially ashamed when I look back at my comments on the so-called war on terror.) Likewise my occasional attempts at proselytising. Then even worse, there are occasional phrases which strike me now as unacceptably sexist. (Thankfully I haven't encountered anything racist or homophobic – yet!) As I come across such stuff I am feeling free to revise or excise as appropriate; I don't feel any obligation to preserve my words as originally written.
On the other hand, the short session reports scattered through the blog's early years are a really enjoyable trip down memory lane for me, recalling many long-forgotten happy times around the game table. May there be many more such times to come!
Monday, February 07, 2022
Blogging about board games since 2001
My very first entry on nimrods was posted on Thursday, April 19, 2001. Two posts actually – the first was a session report on a weekend-long play of Krieg! with my wargaming buddies Dave and Nick. We actually played it twice; I guess I had more stamina back then! The second post expressed worry that my games collection was overflowing the available shelf space, and shared a list of candidates for disposal. Some things never change – I recently posted a very similar entry on Instagram!
Nimrods was actually a very early entry into the board game blogging field. In fact I don't actually know of an earlier one. Mikko Saari started his excellent GameBlog in August 2002. Chris Farrell started blogging around that time, I'm not sure exactly when. So it's possible I was the first! However, unlike Mikko and Chris there has been a lengthy hiatus in my blogging career. My posting frequency slowed down a lot from 2007 onwards, and completely dried up by 2011. When I started blogging it was partly as a distraction from the boredom I was feeling with my career. However, in 2007 I made a new start, with a masters degree in neuroscience at King's College London followed by a PhD at University College London and a post-doc at Oxford. Neuroscience was pretty well all-consuming, and didn't leave much space for blogging. But I retired last year, and so have a little more free time and energy. So perhaps nimrods will come back to life. Let's see.
Wednesday, June 14, 2017
The wayward genius of Phil Eklund
As you can see, I'm a bit of a fan of Phil Eklund games. And this isn't even my whole collection. I've just said that a big part of their appeal for me is that his games are games of ideas. They give you something to think about. That doesn't mean that his ideas are necessarily very palatable. For example, Phil seems to be some sort of American libertarian. I'm all in favour of personal liberty, but the Ayn Rand style libertarianism that Phil seems to champion is more about liberty for corporations. The entrepreneurial spirit of capitalism operating in free markets is the great driver of human progress. At least that is what the rule booklet for Pax Renaissance tells me. My response to that is – tell that to the people in Bhopal. Pax Porfiriana, Phil's epic game of the Mexican revolution, teaches us that the world is divided into makers and takers, in other words taxation is simply extracting money with menaces. I prefer to think of taxation as a (very imperfect) common purse, to which we all contribute for the common good. Bios Megafauna, Phil's simply magnificent game about the last 250 million years of evolution, has a throwaway line in the rules about mankind's heroic efforts to avoid the next "snowball earth" by digging up and burning as much fossil fuel as possible. So much for the scientific consensus on climate change.
But I don't really mind all that. The great thing is that Phil Eklund reads widely and deeply, and builds his often heterodox conclusions into the structure of his truly excellent games. Giving me not only something great to play, but some truly interesting ideas to chew over and disagree with. Give me that over the latest idea-free Euro-deckbuilder any day.










