Friday, November 14, 2003

This is a slightly girlie thing to say, I know, but...My Bloginality is INFJ!!!

As a weblogger, you are a perfectionist. Even though you have artistic thoughts, you may change designs frequently because of this perfectionistic insticts. You appreciate order and systems, and so you may stay with the same weblog program for a long time to keep things constant. Your personality type is rare, and so you are very special!

(via Sashinka)

Thursday, November 13, 2003

Phil took delivery of his new iBook about an hour ago. Here is the first of several text messages in the same vein that I have received:

Oh wow oh wow oh wow! It's life changing. Why hasn't the world woken up to Apple yet?

And so another Mac bigot is born......
Bruno Faidutti's new game Terra is a semi-cooperative game with a worthy (if not very subtle) message. But I wonder if it's any good as a game? Interestingly, it is sponsored by Barcelona Forum, the big eco-peace-fest planned for 2004: Terra puts the players in front of ecological, socio-economical and diplomatic-military crises where all must collaborate to save the Earth's fragile equilibrium while moving their own interests forward. Players score points for solving a crisis for the common good, but at the same time keeping as many scarce resources to themselves as they can.

(via Terminal City Gamers)
Trying to maintain the illusion that my life revolves around games, perhaps I should describe a great game of Euphrat & Tigris I had with Simon last Sunday. This classic comes up fresh every time, there's always a different flavour to each game, and it is just as much fun two-player as multi-player. Last Sunday my plan was to dig in on the edge of the board and build a little monopoly for myself. Simon immediately discerned my intentions and completely disrupted them with a constant stream of internal conficts. He also built three, yes three, monuments and generally had the initiative for the first half of the game. By the time I had got things under control and started to produce a decent income it was too late. Final score was 14/10. Simon is developing a very aggressive style of play which makes for quick, violent games with lots of exciting swings of fortune!

More gaming is planned tonight: Wilderness War against Dave, who hasn't killed me yet, but then tonight will be his first opportunity to do so in person since the infamous poll. Scary....

Tuesday, November 11, 2003

Another cynical attempt to recruit new hobby members from the most vulnerable members of society - my boss mentioned that his boys are interested in D-Day so I lent him my copy of Breakout Normandy for them to have a look at. Maybe they will get sucked into this toxic, addictive, homework-postponing pastime of ours, in which case I will have alienated my boss big time......oops, maybe I haven't thought this through properly.

Talking of Breakout Normandy, I've just found this excellent website with copies of every article/scenario ever written for the game. Rats, now I'm getting all interested again, just when I've lent my copy out for a few weeks.

Monday, November 10, 2003

An amusing look at how chess might have been handled by a computer game company: We'd like to thank all our fans for making Chess the success it is - can't do it without you, guys! Anyway, we're having a few game balance issues, so we're issuing another patch to Chess. Please see details inside.

Friday, November 07, 2003

It's not many days that you can say: I nearly got burned alive today!

My colleague Nick and I were planning to head down to Newport for the day in a company van with a Compaq server in the back. The van didn't look cared for but I thought - I have to trust the fleet department to maintain their vehicles properly. First stop was the garage where I filled up with diesel. After paying I went back to the van where my colleague was in the back seat chatting on his mobile. He looked up from his conversation to say "I think there's a problem mate." Yes there was - the forecourt was flooding with litres of fuel pouring rapidly from the bottom of the van. Pausing only to admire Nick's cool, I ran back to warn the forecourt staff who rapidly got everyone to switch off engines and mobiles while they spread sand over the spill. Dangerous situation. I'm just thankful it was diesel not petrol.

But I swear I am never using a company pool car again.

Wednesday, November 05, 2003

Just played my first ever game of RA on BrettSpielWelt, and I won 54,40,28! It was really good fun. Now to crawl under my quilt and watch some more cable TV....
Sick Leave Diary: Day 2

I don't know how much longer I can hold out like this, surviving on LemSips and Cable TV. Soon I will have to leave my shelter and go looking for chocolate. Does the sudden chocolate craving mean I am getting better, or that death is imminent?

Cable TV - I've heard people say how great Babylon 5 is. But it's not, is it? I mean, how come every alien looks just like a human with a big lump of latex glued to its head? And there is only one word for the barrage of "Equity Release" adverts in the all too frequent breaks - evil.

Tuesday, November 04, 2003

Well it's one thing to be stood up by a woman - you get used to that - but it's another thing to be stood up by your own flesh and blood. I was supposed to be introducing Gavin to Ceroc at the club in Clapham last night, but he got an attack of the vapours at the last moment, so I ended up going on my own. It was a good evening though, a friendly bunch of people, and enough dancers worse than me so that I felt comfortable.

I've woken up with a fresh cold this morning, and decided to take a sick day. It's well over a year since my last sickie. I am sneezing a lot - which would be unpleasant for my colleagues - and I feel ill - which is unpleasant for me! Now I need to muster the self-discipline to actually rest properly today, and not attempt to clean the house/put my administrative affairs in order/play games on BrettSpielWelt all day.

Thursday, October 30, 2003

I picked up my new VW Polo this morning (with 5.8 miles on the clock, sheesh) handing in my horrible old Vectra in return (about 137500 miles on the clock). The feeling of sitting in a brand new car for the first time is almost up there with tearing the shrink wrap off a new game - almost but not quite. And the new game buzz is a lot cheaper, so can be repeated more frequently. So I think that's the way forward then.....

Wednesday, October 29, 2003

Planning your route to Mordor? (Thanks for the link William.)

Monday, October 27, 2003

I'm not worthy! I'm not worthy!

I posted some suggestions for Greg Costikyan's upcoming book about seminal game designs - and he posted a reply. Witness my moment of glory here.
New Scientist: Popular computer games like Half-Life and Unreal Tournament could provide a cheap and effective treatment for people with debilitating phobias, say Canadian computer scientists.

Friday, October 24, 2003

Not only is iTunes the coolest looking software I can ever remember using on Windows, it sounds about 100% better than WinAmp too. Not sure what Apple's motives are for giving this sexy thing away for free, but it's certainly putting me in the mood for spending money on Apple products.....
Today I will visit the Affirmation Bullshit Generator (via Relapsed Catholic)

Tuesday, October 21, 2003

The checklist in my nice "To Pastures New: Moving without the Hassle" booklet says I should be getting the following tasks done this week:-

Wait for your buyer's surveyor to find 20 expensive reasons why he should drop out

Wait for your own surveyor to find 20 expensive reasons why you should drop out

Carefully investigate the mortgage market until you get so confused that you give up and settle for a mortgage that is: too expensive/ties you in with massive penalty clauses/won't be paid off until your 90th birthday

Take a long break from cleaning the house to make up for all the cleaning you did while selling it

Show around the man from the removals company who almost manages to conceal his disgust at the amount of dust in your house

Get sacked from your job because you are lying awake every night visualizing the horror the day after you move into your new home and discover: the neighbour's drumkit/ the adjacent nuclear waste facility/ you got your sums wrong and you can't afford to eat
Complaints have been heard that I am not blogging often enough or long enough. Well I don't feel too bad about my performance compared with stats recently posted on LivingRoom:

* 4.12 million blogs in existence using the following blog clients: Blog-City, BlogSpot, Diaryland, LiveJournal, Pitas, TypePad, Weblogger and Xanga.
* 66.0% of blogs haven't been updated for at least 2 months. (thats 2.72 million abandoned blogs out of the above total)
* 1.09 million were one day blogs only with only posts on their first day
* Males are more likely to abandon blogs. Those writing long posts (on average) were less likely to abandon their blogs.
* The average active blog is updated once every 14 days.
* 92.4% of blogs were created by those under 30 years of age.
* 56% of blogs were created by females.
* Projected estimates see 5 million blogs by the end of 2003 and 10 million by the end of 2004.

Friday, October 17, 2003

Obscure opera Hamlet by Thomas at the Barcelona Liceu last night turned out to be magnificent, particularly the performance of Mary Dunleavy as Ophelie.

Wednesday, October 15, 2003

Barcelona is amazing, and there is no way I can even see all the highlights in a week. I was particularly knocked over by the Sagrada Familia, and the stunning work being done on the columns and vaulting in the apse at the moment.

Friday, October 10, 2003

Off to Barcelona tomorrow for a week of fino and tapas. Might get the chance to blog while I'm there, but don't bet on it.....

Thursday, October 09, 2003

A priority when moving is to find a new bunch of nimrods to play with The Alder Valley Gamers Society looks very promising - just up the road in Aldershot - three sessions a week - but the idea of paying an entry fee for a gaming session will seem a bit strange to start with.

Tuesday, October 07, 2003

Well last week's dream is rapidly taking a solid and rather expensive shape as a wonderful flat on the top floor of a big Victorian pile in South Farnham. This is all happening very quickly! It's exciting in a scary sleep-depriving way.....

Thursday, October 02, 2003

It looks like I have sold my house after all. By yesterday I had received two more offers, one of which was for the asking price. Meanwhile I am rushing over to Farnham whenever I can to look for a new home. On Tuesday I looked over a luxurious 3-bedroom house, just being built on the northern edge of the town, but with lots of traffic noise from a busy road. I turned it down - today the builder gets back to me with a £5K price drop and thousands of pounds worth of extras like carpets etc. I guess they are having problems shifting it. It's tempting, but what I'm really dreaming of is an old-fashioned place right in the centre of the town, a few steps away from the cobbled lanes and the interesting pubs and the arts centre and the railway to London. There's actually quite a discipline involved in listening to my own dreams rather than just going with the first "good deal" that is shoved in my face....

New Scientist: The Marsh Arabs of Iraq have given up waiting for outsiders to restore their wetlands. Local people are taking matters into their own hands by breaching dykes and shutting down pumping stations in a bid to restore the marshes drained by Saddam Hussein's regime. But some experts worry that their actions could hamper the region's recovery.

Wednesday, October 01, 2003

Semi-apologies for linking to David Warren so often but he's just so quotable these days:

It is not strictly necessary to prevent Iran, or North Korea for that matter, from acquiring and deploying nuclear weapons, or stop them from continuing their trade in equipment and know-how with the world's terrorists, and other thug regimes. We could just wait and see what the consequences will be. The worst that could happen is the sudden loss of a few Western cities, followed, I'd assume, by an unrestricted conflagration along the lines of Armageddon. But what's that against the danger of ruffling more feathers at the U.N.?

Monday, September 29, 2003

Humph. I don't seem to have sold my house after all. I didn't want a rest that badly....
Pretty knackered after the weekend which I spent in London, group tutoring for Workshop. I was a bit nervous about this beforehand but it went very well. I really like the group that has been allocated to me and co-tutor Michelle - nine people from all sorts of different backgrounds who started to gel together really well over the weekend. Pleasant drink with Workshop friends in the Hope at Wandsworth on Saturday evening too.

This was my second consecutive weekend being busy in London, so starting to feel in need of a rest. Sorting out a gas leak in the kitchen this morning did not help, as I was 2 hours late into work as a result which will need to be caught up some time soon. It also looks like my house is sold - only 2 weeks after I called the estate agents (H W White, highly recommended!) so next weekend which was slated as empty recuperation time, will probably be spent househunting instead! Which is brilliant of course, but I could do with a break......

Thursday, September 25, 2003

On the other hand, Joel Edwards recently pointed out that evangelicalism is not restricted to the Church of England - far from it:

Let's unravel some of this. There are about two billion Christians in the world today, and at least 700 million are evangelicals. Most of these live in non-Western countries. By comparison, the worldwide Anglican communion is small: numbering 70 million, it is dwarfed by the global evangelical movement. Of course, some Anglicans - a clear majority, in fact - are themselves part of that movement. Within the Church of England itself, about a third of communicants are evangelical, and half of the ordinands in training have an evangelical background.
Jonny Baker visits the National Evangelical Anglican Congress at Blackpool, which does not have the effect on him that its organizers probably hoped for:

i was doing a seminar at NEAC - the get together of anglican evangelicals in blackpool. i can honestly say it was the most depressing day of my year so far!!!!! after 10 minutes i came out convinced that i am not an evangelical. everyone says that being evangelical is about beliefs - salvation through jesus, the bible as the word of god etc (which i have no problem with) but it's not about that. it's about a tribe and i don't belong to it and have absolutely no desire to belong to it...

Monday, September 22, 2003

The London Open House weekend was a bit less exciting than I hoped. To my mind, a building isn't really open if you are only allowed into the lobby, especially if it has big glass doors so that you are not really seeing anything you couldn't see from the street anyway! This happened to us twice - at the Daily Express building on Fleet Street, and at 100 Wood Street. City Hall on the other hand was brilliant. A fantastic view from the top, and a vertiginous walk down the extraordinary staircase that spirals slantwise down the building, with bird's eye views of the council chamber. And the basement was fascinating too - crowds of people, some on hands and knees, exploring the floor which is tiled with a huge aerial photo collage of Greater London. Well worth the queue.

David Warren on what is actually happening in Iraq (as opposed, sad to say, to what the BBC tells us is happening in Iraq): Iraq is blossoming economically and socially as it has not done in many, many decades of totalitarian rule. The infrastructure has been mostly repaired, and sabotage alone is the cause of failures. The signs of free speech and free press are everywhere. And most signally, the American and other troops trying to provide security are not merely tolerated, but popular.

The good news is that the media may not be able to sustain their 'quagmire' misreporting from Iraq much longer. The truth is beginning to get in their way.

Friday, September 19, 2003

Well they've finally decided to go for it!: For a long time (i.e. about a year and a half) we've been sitting on a ready-to-publish design for a marijuana-themed version of Fluxx. Now at last, we've decided to go ahead and release it.

We've been thinking about it more and more, and over the weekend, we decided that the time for this is now. We've been so busy worrying about the risks and downsides, that we've lost sight of a couple of important points: first, Stoner Fluxx could sell like hotcakes, and quite frankly, we need those sales right now. And secondly, if Stoner Fluxx could help, even just a little bit, in bringing about the end of prohibition, then we need to put it out there and try. The taboo on this topic is finally lifting, and having established ourselves as "That Hippie Game Company" we think we can get away with it.
So far this week I've been stuffed by two humans and three bots.

On Wednesday night Steve and Simon put me in my place over Euphrat & Tigris. Great game, as usual, and different again, with three corner kingdoms attacking each other across one central flashpoint. Scores: Steve(12) Simon(10) me(10).

Then last night I tried online Taj Mahal at GameBox. I played against 3 bots, to get some practise with the interface before I challenge humans. I was a bit stunned by how good the bots are - I've clearly got a long way to go before I master this game. I don't even want to tell you the scores. The other surprise was how quickly the game went - it only took half an hour.

Thursday, September 18, 2003

Exciting news from Terminal City Gamers:

Phalanx Games has announced a new game - Revolution by Francis Tresham (the game may be retitled). The game is is about the Eighty Year War between the Netherlands and Spain (1568 – 1648). Each player represents one of five factions: Catholics, Citizens, Nobility, Protestants and Habsburgers.

Francis Tresham (Civilization, 1830) is a game design genius in my opinion, but a very slow worker. I remember seeing him demonstrate a prototype of this game about 10 years ago at ManorCon! I'm delighted that it's finally going to see the light of day.

Wednesday, September 17, 2003

William Gibson says goodbye to blogging, characteristically in an interesting way: I’ve found blogging to be a low-impact activity, mildly narcotic and mostly quite convivial, but the thing I’ve most enjoyed about it is how it never fails to underline the fact that if I’m doing this I’m definitely not writing a novel – that is, if I’m still blogging, I’m definitely still on vacation. I’ve always known, somehow, that it would get in the way of writing fiction, and that I wouldn’t want to be trying to do both at once. The image that comes most readily to mind is that of a kettle failing to boil because the lid’s been left off.
The London Open House weekend is nearly here. I'm meeting up with Gavin on Sunday to visit a few buildings. Top of the list is the Lloyd's building, but I would also like to check out Ken's palace to see if the inside is as boring as the outside....
I've played two games of Blue vs Gray now, lost one and won one, both as the Union. Really enjoyed myself, as did Dave, my opponent. One of the things I greatly admire about this game is the man-management aspect. I spent a lot of my time thinking:
Is X the right man for this job?

Perhaps I should sack Y, but who would I replace him with?

Could Z's talents be better used over there?
I can't think of another wargame where you have to put this much thought into your organization and leadership. In most games I've played it's just a case of pile as many leaders as you can onto the stack for their modifiers. This design is a very clever piece of lateral thinking.

Monday, September 08, 2003

Has the hunting season started yet? I'm looking out of the bedroom window of my home in the centre of Salisbury at two refugees from the countryside - a beautiful pair of male pheasants calmly wandering along the roof-ridge of the house opposite.

I've got the week off work, so I plan to be heading in the opposite direction shortly - out into the countryside on my bike or boots.

Friday, September 05, 2003

A key insight I took away from Greenbelt was this - there isn't a secular molecule in the universe. This from Gareth Higgins, who went on to apply this to his enthusiastic appreciation of movies. (See his wonderful book for more details.) It has struck me that this could be applied to my own pet enthusiasm - the collecting and playing of boardgames. I feel a Third Way article submission coming on....

Thursday, September 04, 2003

And here's a link to BrettspielWelt where you can play Puerto Rico online - and lots of other games too.
Jim Campbell's Large Warehouse of Puerto Rico Knowledge (via Mikko Saari):

After playing Andreas Seyfarth’s Puerto Rico (hereafter called PR) for the first time, it quickly became one of my favorites. One of the only weaknesses in the game’s design (and it’s a flaw common to many multiplayer games) is that the outcome is sometimes decided by the mistakes of the weakest player. Veteran players often complained about this, but I didn’t see much effort being made to share knowledge about strategy. Most of the strategy advice available in English is comprised of comments made after just a few games. It is also clear to me that most of this information comes from people who have played PR against a small variety of relatively weak opponents.

Wednesday, September 03, 2003

Gameblogger is a new weblog about board games from an anonymous Dutch girl. Slightly graphics heavy, so you will need to be patient if you're on a dialup line, but interesting content so far, like her latest post about pre-Essen nerves: The whole fair is crazy. Some people buy bags and bags full of games. Some even drag around small carts to load the games on. That's because you can get lots and lots of bargains there. Last year, I saw several 'big board games' for € 15 and under. I even saw a few for under € 10.

Tuesday, September 02, 2003

Mark Johnson over at the Game Journal recommends a Game of the Month experiment: It's been said that the favorite boardgame for most hobbyists is whatever is new. Although there are established favorites such as Acquire, Settlers of Catan or El Grande, a look at session reports shared on websites and online discussion groups shows that many of us enjoy playing the latest new games. This steady influx of new titles means you can find yourself playing and buying new games all the time. What's wrong with that? Nothing, of course, but there's also something to be said for slowing the pace down, spending a little more 'quality time' with fewer games.

Simon and Dave and I have been trying something similar with Euphrat & Tigris although in our case it has been more like Game of the Quarter.
My legs are still aching after my weekend tramping around London. On Saturday I went to a party in Tooting hosted by friends Abi and Esther, which was great. Sunday morning I tubed over to Covent Garden and spent a happy half-hour in Playin' Games on Museum Street, purchasing Hellas because I couldn't very well go away empty-handed could I? It looks like I made a good choice, it's a sort of wargame-lite with hex tiles and lots of plastic miniature Greeks and ships, as well as a deck of cards. All for £15! Looks intriguing and fun, but couldn't persuade Gavin to play it in the pub where I met him for lunch 10 minutes later.

Friday, August 29, 2003

Spent a lazy evening with Steve and Simon on Wednesday. We went through a bottle of wine and exchanged a lot of poorly thought out opinions. Also got one game played, the wonderful Ra, which was a real brain-buster. As we get to know this game we seem to be thinking harder about it to stay competitive. Final scores: Steve (50) Me (48) Simon (43).

Thursday, August 28, 2003

CONSIMWORLD REPORT is a one-stop update on all the latest hex-wargame news. I've already learned a couple of interesting things, eg there is a reprint of Rommel in the Desert coming.

Here you will find a wealth of information and breaking news, presented in a highly-condensed, single page format. Consider it your "Drudge-like" resource to the consim gaming industry. Expect continuous updates, including coverage of member discussions of interest and other stories that may not normally be featured at our Newsdesk.

Wednesday, August 27, 2003

Was blown away by Cathy Burton at Greenbelt Stage 1 on Saturday and developed my crush further when she did a more acoustic set at Performance Cafe next day. She's got a really good website too...
And James (the nicest man in the world) has kindly provided an AAR for our recent Hammer of the Scots contest:

Sat down to play Peter after a gap of 18 months from our last game together (Wilderness Wars and Lost Cities I think). We had conversed by e mail and Peter suggested Hammer of the Scots, I have got Wizard Wars from the Block Game series and have never thought much of it but I got the rules from the Internet and the game looked great. Reading the rules beforehand meant we could get on and play quickly, many games have rules online and I will now always make a point of reading them beforehand rather than put my opponent through a pre game rules discussion.

I took the English and in the first two turns took most of the Southern areas while Wallace converted the North to Scottish Rule very quickly. In the first few turns I drew very few infantry but any I did draw I moved North and overwintered, in the first three turns I drew the Hobelars and used them to fight Scottish Southerly probes, destroying the Vikings in one of these Skirmishes It was not until turn 4 until I drew the King and moved him to Scone (with six units) where on the third card play of the turn we both played events thereby ending the turn early much to my horror. In the following turn I therefore pushed really hard before the king went home and there were a series of massive engagements in the Scottish Highlands. The final battle of the turn saw Wallace (and two lords) win and my forces retreat due to three combat rounds being played, I then play pillage into Wallace's space and as he is the only non-noble he takes the step losses and dies. At this stage we have played for three hours and I head off home and Peter records the positions. I feel good at Destroying Wallace but have no infantry up in the North the race is now on for me to march North before Peter can recuperate, I still hold Scone so hope not to see a Scottish King in the next few turns.

What a great game, I now wish to try more Block Games, I will definitely purchase this. It has proved to me there are good games beyond ASL. Look forward to next time.
Andy Mallory, a founder nimrod but now sadly defunct, is selling off some wargaming stuff:

Well - the time has come to sell of all most of my collection. It has been languishing in lofts for so long now and as I am leaving the UK I want to sell what I can.

An announcement on Nimrods would be appreciated together with my e-mail. John once expressed an interest in some of it, so he may like to know it's up for offers.

I have the following stuff to go....
    Lots of 1/300th terrain. Scratchbuilt houses, trees etc.

    2 nice green felt cloths - 1 6'x4', 1 6'x6'

    My 'system' of 1/4" cork tiles that can be used to produce contours.

    Loads of late 80s vintage modern micro-armour and infantry. US and Soviet.

    Even more WW2. British, Russians, Germans.

    Many other bits and pieces that could probably be sold at a Bring and Buy.

    Only 1 intersting board game - Scratch one Flat Top from 3W.

    Much out of print ASL stuff is also for sale.

All this stuff needs to be collected/posted from Exeter before the end of September.
Well I'm back from Greenbelt, with my head completely rewired. Lots of thinking to do to process everything I saw heard and got excited about over the weekend. In the meantime here's some content from other contributors.....

Tuesday, August 19, 2003

Walter Kirn of GQ sypathetically but damningly explores American Christian subculture:

Ark culture is mall Christianity. It's been malled. It's the upshot of some dumb decision that to compete with them–to compete with N'Sync and Friends and Stephen King and Matt and Katie and Abercrombie & Fitch and Jackie Chan and AOL and Sesame Street–the faithful should turn from their centuries-old tradition of fashioning transcendent art and literature and passionate folk forms such as gospel music and those outsider paintings in which Jesus has lime green bat wings and is hovering lovingly above the Pentagon flanked by exactly thirteen flying saucers, and instead of all that head down to Tower or Blockbuster and check out what's selling, then try to rip it off on a budget if possible and by employing artists who are either so devout or so plain desperate that they'll work for scale.

(via Jonny Baker)
No gaming activity to report since last week (unless you count a bit of Final Fantasy on the PS2). I've been doing things like cooking for friends, going to church, drawing in the Close, dozing in the sun....... Next weekend I'm off to Greenbelt for 4 days. I've never been to Greenbelt before, but I suspect there will not be much boardgaming activity there. So by this time next week I anticipate that the gaming craving will be starting to build up to unbearable levels again. Expect a phone call.

Friday, August 15, 2003

Game report from the "New Nimrods of London"

Last night I rediscovered the simple joys of the boardgame - learning new rules, drinking booze, arguing and cheating! I achieved all of these when I played "Escape from Colditz" for the first time with James, Mark, Martha, Rachel and Richard (who played the part of the Germans). The game immediately became more interesting when Richard announced that we were allowed to cheat - with the proviso that if we got caught, we'd be thrown into the cooler! Before he managed to finish his sentence I had "acquired" six more opportunity cards which got quickly shoved behind the stereo. Unfortunately I got caught out three times in the middle of various nefarious acts - passing cards, stuffing them in Pringles tubes and liaising with Mark about the next escape. Martha was even more blatant - she was busily walking straight out of a tunnel, without any of the correct cards, before Richard apprehended her. Apparently this kind of cheating was not allowed! The girls - being in their very nature irrational - immediately started a heated argument about why we were allowed secretly trade cards but they weren't allowed to just walk out of the place. Suffice to say, they didn't play for the duration. But the remaining men soldiered on! James made two daring, but unsuccessful snap escapes - one man shot, one man caught at the wire. Mark and I planned to tunnel out of the chapel in a combined Dutch-Polish attempt. We had four men in the tunnel when suddenly our time ran out and the "Do or Die" rule came into play. Like a sort of "POW sudden death", each player has a limited number of dice roles to get their men out. The tunnel escape got into full swing as a result, but only one of Mark's escapers made it. I also went for a snap escape out of a 30ft window, but I got caught miles from my goal. The Swiss border was but a distant dream! It's a great game that captures the spirit of the escapes very well, although some extra cards relating to things like weather, time of day and so on would not go amiss. That said, I would definitely like to devote a day to play it through to the bitter end - the theatre tunnel beckons!

(from Gavin)
I had another enjoyable game of Euphrat & Tigris with Simon, Dave and Steve on Wednesday evening - two games in fact! This is one of the benefits of playing the same game repeatedly, you don't waste time explaining the rules to everyone, and the players are more confident about choosing their moves, so the game whizzes along nicely. And of course more aggressive play in E&T shortens the game. We started play after 8pm and finished the second game at about 10:30pm. A few weeks ago we would have barely completed one game in that time. Simon and I got completely stuffed in the first one, scoring 1 and 2 to Dave's 9. In the second game I shamelessly copied Dave's tactics from the first (early monument, try for a monopoly kingdom, don't save catastrophes for a rainy day) and just beat him on a tie-breaker with 10 points each.

Wednesday, August 13, 2003

William describes last weekend's replay of the Napoleonic Wars:

On Saturday we joined John and his cat sitting inside his cool house eating choc ices and had a game of Napoleonic Wars. We started with a quick game of Falling but as William didn't understand the rules himself it didn't really work when he tried to explain them (badly) to us. We then wrote a preference list for countries and Peter lost to get France, John won to get Britain unopposed, Steve won Russia, leaving William with Austria and Robin with Prussia. The game started well for France with Napoleon surviving an early assassination and retaliating by erasing the Tyrolean army of Austria and forcing their Venetian army to make a quick dash for the hills. The British then sunk the French and Spanish fleets in quick succession while the Russians sat in the east admiring the size of their own army but not wishing to involve it in the little local conflict in the west. The following year the Prussians revealed that while nobody had been looking they had raised a few armies themselves and quite frankly didn't much like the look of Napoleon. While the conquered Austrians buttered up the Ali Pasha the British were repelled from the Vendee and the Russians were persuaded to come west and get their hands dirty. From there on in it was all downhill for poor Napoleon, Wellington landed in Calais and took Paris, and although a Swedish led Grand Armee was repelled from Brussels and another Austrian army vanished without trace while trying to retake Venice the Prussians and Russians had too many brave boys willing to die (and this they did in large numbers). The Ali Pasha raised his own Grand Armee in Bulgaria, half a board away from any conflict but it was enough to inspire the recapture of Venice which allowed his own army to slip through and sack Rome. Napoleon recaptured Paris but the game was over, chunks of Germany were in the hands of the Austrians and the low countries were now ruled from Berlin.

The game started off slowly and after the first round few of us were really having fun but as the fighting kicked off and we all had things to do, plus a better grasp of how the game worked it grew on us. There were some lucky dice rolls by all involved (John: 18 dice for attrition and no sixes!, Peter: 6,6,5,5 on 4 dice in the final Napoleon vs. Wellington showdown) and some well played cards (e.g. the Spanish and Ottoman allies both removed at key moments by having Royal Weddings played on them). In the end Prussia and Austria drew for first place. A big thankyou goes out from all involved to Peter for running this game and to John for hosting it.

Tuesday, August 12, 2003

Daniel Karp on Spielfrieks reviews Zendo, the new Icehouse game from Looney Labs:

The game is quite excellent right out of the box, assuming you like the sort of reasoning it demands. And speaking of the box, I have to give credit to the people at Looney Labs for recognizing that this game deserved it's own boxed version. I never would have noticed it had it not come out in this form. Zendo is, I think, the Icehouse 'killer app', that is, the one game that makes it worth buying the whole set, whether or not you ever used it for anything else. The sense that I get as a player when the rule finally clicks for me, and I realize what common characteristic all of the 'correct' koans share, is unlike anything I have found in any other game.

(via Terminal City Gamers)

Friday, August 08, 2003

An interesting article from Greg Costikyan on "grognard capure":

All game styles run the risk of what I term 'grognard capture.'

'Grognard' was a slang term for members of Napoleon's Old Guard. Hardcore board wargamers adopted it as a term for themselves. By extention, grognard capture means capture of a game style by the hardest-core and most experienced players--to the ultimate exclusion of others.

The most extreme example I can think of is what happened to the Squad Leader series. Originally a relatively simple, accessible game of infantry combat in World War II, the publishers released supplement after supplement, each with new rules adding to the complexity of the game. Finally, they revamped it as 'Advanced Squad Leader,' publishing it in a loose-leaf binder so you could insert new rules as they were published, with systems as obscure and silly as the 'Sewer Emergence Table' and the 'Kindling Availability Table.'


I can think of other examples of 'grognard capture'. Card-driven wargames for example - compare the simplicity of We the People with the exception-fest that is Barbarossa to Berlin.

Wednesday, August 06, 2003

Last Sunday Dave John and Simon came over for a go at Taj Mahal. In spite of being wrecked from an overnight flight from the States, John showed his usual scary ability to quickly learn and then dominate a new game. It was an exciting finish as Dave held him to a draw. Final scores: Dave (51) John (51) me (45) Simon (26). We finished off with a very close game of Ra which was great fun as usual: Simon (52) me (50) Dave (49). I'm glad Simon won this one - he needed a morale boost after losing his way a bit in his first ever game of Taj Mahal.

Monday, August 04, 2003

The Space Hulk Saga: Every now and then I'll get obsessed with a game related project. Not necessarily playing the game but working on some aspect of it. More often than not this will be in creating a player aid or a translation. Sometimes it goes further than this and that's been the case with my latest pre-occupation: Space Hulk.

I can't believe he cut the arms off his genestealers! Barbarian!

Friday, August 01, 2003

Columbia have announced a new block game - Liberty: American Revolution: Liberty is a fast-playing game covering the American Revolution from 1775-1783. British, American, and French forces are included and the role of the Indians and Navies is depicted. The unique problems faced by each side become clear in this playable game.

Note that the only place you can get Columbia games now is by online order off their website. You won't see this one in the game shops. (via Terminal City Gamers)
The Stella Artois Screen Tour shows classic films in interesting locations. You can submit suggestions too!
Marcus Stumptner has redrawn the Barbarossa to Berlin map to use areas instead of point-to-point. Talk about a labour of love!

Thursday, July 31, 2003

An excellent one page quick start for The Napoleonic Wars: The purpose is not to be a player aid during the game, but simply a quick summary of the key rules, something an experienced player can use to teach a newbie. Details can be filled in during the game.
London Open House Weekend: a unique event that takes place across the capital over one weekend each September, providing free public access to hundreds of buildings of architectural and community interest to Londoners. (via Sashinka)
Just when I thought I had Euphrat & Tigris taped, I got wiped out last night by Simon, Dave, and a complete newbie Michael (Simon's boyfriend-in-law.... no wait that gives the wrong impression.... Simon's daughter's boyfriend). Dave seemed to win by going for a robust monopoly game - he constructed a wholly owned kingdom in the corner with its own monument (he was playing the bulls so we called it "Donkeytown") and when we smashed that up he went over to the other end of the board and rebuilt Donkeytown all over again. I don't quite understand what went wrong with my game but I lost too many conflicts and my leaders spent too much time off the board. Final scores: Dave (10) Simon (9) Michael (8) me (7).

Tuesday, July 29, 2003

Phil has news of Gavin, who is so obsessive about his favourite band he has gone to America to see them play:

Got a message from Gaz, he managed to blag his way into a free Supergrass acoustic set in Boston the night after the main performance. How long before Supergrass's security start to realise the danger he presents?
After doing lots of admin last night I rewarded myself by playing Final Fantasy for a while. (Yes I know - I have an overactive superego.) Had this cool fight with a giant robot on a ship. Finally managed to activate a crane which pulled the robot's head off and dropped it into the sea! The poor thing didn't last long after that....

Monday, July 28, 2003

Dave and Steve came over Sunday afternoon to try out Taj Mahal. I've been itching to play this for weeks, and that itch was fully justified. This is a superb game, tense and clever and interesting - like a cross between Settlers and Poker! Final scores: me (68) Dave (57) Steve (47).

Then we went onto Ra, another Knizia masterpiece, and an ideal end-of-session game. Dave played very well, further refining his repeated-early-Ra-calling tactics, which irritate the heck out of everyone else but produced a victory for him this time: Dave (45) me (38) Steve (28).

Saturday, July 26, 2003

Phil has just filed this wildlife report from Exeter:

Just saw the coolest thing ever on the way back from town. On the lawn of the old people's home I saw a sparrowhawk killing a pigeon. There was another pigeon trying to fight the sparrowhawk away (fool!). It failed naturally, and ran off. The dying pigeon seemed to give up after about five minutes, and the hawk started to pick at it and eat it. It had been tearing little bits off the pigeon's chest for another five minutes when some stupid woman came out of the home, and without seeing the bird, walked right past it and scared it off. The sparrowhawk tried to fly off with the pigeon, but it was too heavy and he dropped it. The pigeon miraculously stood up, looking dazed and confused. The sparrowhawk tried to swoop down and get it again but missed, and the pigeon rather worse for the wear flew away. Pigeon 1 - Sparrowhawk 0.

I really couldn't believe my eyes. It was such an impressive little bird, very pretty with the most amazing amber eyes. It looked truly gutted when the pigeon went. It sat in a tree, doubtless waiting for another victim. The most incredible part is that all this occured not 5 yards from a busy city road. Birds of prey are back!

Friday, July 25, 2003

The Literature Network: Online classic literature, poems, and quotes. Essays & Summaries: "We offer searchable online literature for the student, educator, or enthusiast. We currently have over 300 full books and over 1000 short stories and poems by over 90 authors. "
Only 33 left now: Last post for Great War veterans
I finally received Blue vs Gray yesterday, which I pre-ordered from GMT 11 months ago. That's so long ago that it seems like an unexpected present that someone else paid for. And it will be appearing in the game shops for about twice what I paid for it, so I think I will continue to support GMT's P500 program for a while in spite of the delays.

It looks nice too - a repackaged "deluxe" version of a game that was originally very innovative - a fairly serious strategic treatment of the American Civil War that you could fit in your pocket. Just a couple of decks of cards, with rules, map, play-aids, as well as leaders, units and special events all provided as cards within the deck. It comes at the wargame/simulation game from a very different angle to what we're used to. I've become a bit jaded with wargames recently, this elegant little game could be just the refresher I need.

Thursday, July 24, 2003

Too much dreaming is bad for you? New Scientist interview with Joe Griffin:

The important thing is to know how depression is manufactured in the brain. Once you understand that, you can correct the maladaptive cycle incredibly fast. For 40 years it’s been known that depressed people have excessive REM sleep. They dream far more than healthy people. What we realised – and proved – is that the negative introspection, or ruminations, that depressed people engage in actually causes the excessive dreaming. So depression is being generated on a 24-hour cycle and we can make a difference within 24 hours to how a person feels.

(via Sashinka)
Had an excellent game of Euphrat & Tigris with Simon last night. A real tussle, both of us play more aggressively than we used to, which makes the game shorter as the tiles get used more quickly. Simon succeeded in pushing me off the board altogether at one point, and I spent the final third of the game struggling to reestablish my red and black leaders, while Simon was quietly pulling in the points unmolested. Final score: Simon (11), me (10).
Cheapass Games - Kill Doctor Lucky Variants: William pointed these out to me. The "Kill Your Cohorts" variant looks interesting, last time we played I wanted to literally kill my fellow-players so this might help me feel better.

Wednesday, July 23, 2003

Some new strategy articles have been posted by Avalon Hill recently, including good stuff about Civilization, Turning Point Stalingrad and Diplomacy. (via Terminal City Gamers)
Well I don't feel tired today. But you probably don't really want a daily update on my energy levels. I did indeed fiddle with Napoleonic Wars yesterday evening. Also, because I was home early, I was able to watch Buffy (for the first, no second time ever) - and I enjoyed it! I've even set the video to record the concluding part of the episode today (Episode 55: Graduation). Worrying this, I think I'm turning into a geek - I've probably been reading too much PvP and Dork Tower lately.

Tuesday, July 22, 2003

Gosh I thought I was tired yesterday but now I'm really tired. I had to get up at 5:30 to come into work for a maintenance slot. The colleague who insisted we do it so early turned up 45 minutes late! Still at least I can leave at 3 this afternoon. I'll go home, fiddle with Napoleonic Wars for a couple of hours (I'm trying to absorb the new rules) then get a very early night I think.
America is a mystery to any good Englishman.
G K Chesterton, "Charles Dickens"

Monday, July 21, 2003

Long tiring but really good weekend in London.

High point: breaking bread for the last time with the folks at the Workshop course. "Next year in Jerusalem...."

Low point: karaoke night at The Gregorian deep in darkest Bermondsey, listening to Gavin and friends murder "Wuthering Heights".

Friday, July 18, 2003

Cheapass Games: Diceland: Deep White Sea: "Diceland is a completely new kind of tabletop game, featuring unique combat mechanics and colorful paper dice. Each player takes one army of five dice (there are five armies in the set). Players take turns throwing dice into play and manipulating their dice in play. "

Thursday, July 17, 2003

Had a great Euphrat & Tigris session last night. This is such a lovely lovely game - as much fun and interest crammed into an hour and a half as you get in 6 hours of say 1830. The more we play it the more depths it reveals. Nick and Simon played "monopoly" strategies, each with a wholly-owned empire on the margins of the board peacefully collecting points every turn, whereas Dave and I slugged it out with multiple conflicts in the centre. I was helped out critically at one point by Simon pushing me into an unlooked-for conflict with Dave which completely solved my problem in black. Final scores: me(8), Simon(6), Dave(5), Nick(5).

We finished off the evening with a game of Ra, which was also great fun, especially after Dave decided that calling Ra early is a good way to mess up people's plans. I'm afraid I won this one too (not very hospitable of me): me(61), Simon(44), Dave(38), Nick(2).

Wednesday, July 16, 2003

Mikko Saari has been playing Go online: "For some reason my rating has crept up while I haven't played"
Gary Steven's offers 4 historical boardgames, downloadable for free from his website. Henry VIII and Bloody Mary are political intrigue games with no map, Mesopotamia is a simple variation on the History of the World theme, and Richard III (not available yet) seems to be heavily influenced by Kingmaker and looks like it will be the most interesting of the lot. They all look very nicely done, I shall have to print one off and make it up soon.
The Bag N Box Man Ltd - Bags, Boxes, Tubes, Envelopes, Labels and more!: aimed at crafty types, but they sell stuff that might be useful to a gamer, like A4 or A5 boxes, and drawstring bags. Not very exciting I know, but it's the best I can manage this morning - I was out late Cerocing last night....

Monday, July 14, 2003

So how did I get on with my weekend list?
    GoKarting on Sunday - this was great fun, if rather scary. I was really pleased that I got into the final, but Nick did even better, coming in third for a place on the podium!

    Wargame show at Devizes on Saturday - went to this. Found it slightly boring. Surely I'm not growing out of toy soldiers?

    Paint my front door and fit door-knocker - not done. Simon advised against painting in this heat. Good excuse.

    Plant stuff in the garden - not done. Can't think of an excuse.

    Finish large piece of coursework for Workshop next weekend - made good progress on this on Sunday morning.

    Go to church - skipped church to do my course work. It made a very pleasant change to stay at home.

    Sit around chatting in a coffee shop - done. Very pleasant too.
A pretty enjoyable weekend, especially as it was rounded off with a few pints in the Wyndham Arms playing Chrononauts with Nick and Simon. I won two out of the three games!

Sunday, July 13, 2003

Behold, Lord, an empty vessel that needs to be filled. My Lord, fill it. I am weak in the faith; strengthen me. I am cold in love; warm me and make me fervent that my love may go out to my neighbour. I do not have a strong and firm faith; at times I doubt and am unable to trust you altogether. O Lord, help me and strengthen my faith and trust in you.

Martin Luther

Friday, July 11, 2003

Things I want to do this weekend:
    GoKarting on Sunday (already booked)
    Wargame show at Devizes on Saturday
    Paint my front door and fit door-knocker
    Plant stuff in the garden
    Finish large piece of coursework for Workshop next weekend
    Go to church
    Sit around chatting in a coffee shop
I need to face facts - it's not all going to fit into 48 hours.....

Wednesday, July 09, 2003

Yuk, I was up at 5:30 this morning to take Phil to Heathrow (he's off to Rumania for two weeks). It's an uncanny time of day, very light, blue skies, it could be midday apart from the silence and lack of movement on the streets.

Tuesday, July 08, 2003

Terminal City Gamers made me aware or Reiner Knizia's website which includes articles, variants and free games, but sadly no weblog.
The latest Dork Tower collection is called Understanding Gamers.

Monday, July 07, 2003

Inspired by bidding games like Ra and Taj Mahal, I ran a little auction game in church yesterday morning. I gave three volunteers £10,000,000 each (play money from Game of Nations) and auctioned off three Mona Lisa's (scanned and blown up from the Chrononauts deck). It worked well, with two of the three players carelessly buying obvious forgeries for large sums of money. It was meant to illustrate the importance of choosing genuine not fake life goals, based on Jesus' parable of the hidden treasure.
Mikko Saari has brought Spielboy to my attention - a rather strange new webzine about boardgames featuring glamour shots of a slightly undressed model draped across a copy of Mare Nostrum, and also an "Am I Hot or Not" contest with pictures of girls taken from various game components, interspersed with some game designers (no Reiner you are not hot). A clear and present moral danger to the game geek community?

Friday, July 04, 2003

Zendo is finally available! Looks nice, and seems like a bargain at $40 especially as it includes 4 Icehouse stashes which retail at $8 each. I wonder when we'll see it in the game shops over here?

Zendo is a game of logic in which the Master creates a rule and the students attempt to discover it. They do this by building and studying configurations of pyramids. The first person to correctly state the rule wins!
CardsUneed.com - for Magic the Gathering singles, UK based - good grief, £12 for a single card! Just as well I'm not attracted to this game/lifestyle. I'm not. I'm not.....
London Bloggers Tube Map - doesn't reach out as far as Salisbury.

Wednesday, July 02, 2003

Last night I finally got over to one of Scott's evening sessions. For starters I foisted Ra on them, which I have been longing to play since it arrived a couple of weeks ago. Seemed to go well, Robin won (46) even though he didn't really seem to have much of a clue what was going on. The rest of us - me (36) Scott (32) and John (31) - were well behind him. I got the feeling that there are tactical depths to this game that I haven't even started to grasp yet. Hopefully it won't be long before its next outing.

Next John got his copy of Illuminati out. He always seems to have the dratted thing with him these days. This game is quite amusing I suppose in a cynical way, but I find the mechanics clunky and not very interesting really. It always carries on well beyond the point where I am still enjoying it. And I always get completely stuffed at it, which I suppose colours my reaction to the game. Had to cut it short at 10:15 but John was romping away with his Gnomes of Zurich.
The Haslehurst family movie review cooperative. From recent emails:

Peter: Saw Matrix Reloaded on Saturday - what a load of tosh.

Gavin: You're right about the Matrix Reloaded - very poor I thought. They could've done so much more with it!

Phil: Can't believe you even bothered watching the matrix re-hashed or whatever it's called. It is a pile of bollocks.

Tuesday, July 01, 2003

Inspired by OddPost, which as well as successfully catching 100% of my incoming spam since I subscribed, can also function as an RSS aggregator, I have finally added an RSS feed to nimrods. Scroll down to the blogrss icon on the right hand side. Now you no longer have to breathlessly check back here every few minutes to see if I've posted anything else exciting, you can have my pearls of wisdom fed to your desktop automatically!