Friday, December 13, 2002

Financial advice from Nick Denton: IG Index has introduced a tradeable bet on the average house price in the UK. There was pretty much no way to do this before; I checked. It's particularly useful now, with UK house prices teetering on the edge of an ugly correction. So here's an idea: take out a short -- bet on a decline. That will ease the pain if house prices collapse.
I went to the doctor this morning to get a wart on my finger removed. It was a very "basic" procedure - no anaesthetic. I felt like one of Steven Maturin's patients as the doctor cut away at my finger with a curette, then dabbed acid into the bleeding wound. Ouch, that made my eyes water! Now, instead of an unsightly lump, my finger has an unsightly hole.
Why I Like Zarcana Better - Andrew Looney gives his reasons for preferring his original Icehouse/Tarot game over the redesign:

To judge from reading Jake's essay on the redesign of Zarcana into Gnostica, the newer game is so totally superior to the original that no one would ever wish to play Zarcana again. I went along with this thinking during the decision to include Gnostica, and not Zarcana, in Playing with Pyramids, since it only seemed appropriate to include one tarot card game in the book and I wanted to give Gnostica a chance to find an audience with as little interference from its predecessor as possible. However, after giving the New Kid on the Block ample time to impress me, I have come to the conclusion that I greatly prefer the original game. As a counterpoint to Jake's article, here are my reasons for disliking Gnostica.

It's frustrating - I have still played neither game because of my reluctance to possess a Tarot deck.

Thursday, December 12, 2002

How many games is too many? Recently one guy on ConSimWorld owned up to possessing about 2,500 games, mostly wargames! I have about 65 and that is starting to feel like too many. Maybe I've watched too many episodes of "The Life Laundry", but I'm feeling the psychological weight of all these unplayed games bearing down on me. Just too many worthy but complex and time-consuming games waiting in the loft or the spare room. Games like 7th Fleet, Squad Leader, Wooden Ships and Iron Men, ThroneWorld - sitting at the back of my mind like a bad conscience. Maybe it's time to have a little clearout. Maybe I'll get organised and find out how to sell things on EBay. Or maybe I'll just give them to people who help me win in multiplayer games. But yes, time for a nimrod life laundry. Especially as I've just ordered Hammer of the Scots for myself for Christmas.
Another geeklist - Scott's Desert Island Games.
Avalon Hill Games Worthy of Reissue - some strange choices on here, but at least they have included Titan.
William has sent me this link to a website giving details of Portsmouth fortifications - an awful lot of detail, in fact probably more detail than we really want. William seems to be turning into a Portsmouth nimrod.

Monday, December 09, 2002

Friday, December 06, 2002

Hasbro have posted some great articles (harvested from back issues of the General) about various Avalon Hill classics, including Kingmaker, Diplomacy and Hannibal. I hope this is just the beginning. There's a rich heritage of stuff from the General that I would love to see coming online. (via Terminal City Gamers)
David Warren places the struggle with Islamic terrorism within a very long historical and intellectual perspective. And Steven den Beste makes some typically intelligent comments:

Warren is also pessimistic about the outcome, but Warren writes as a Christian. As an atheist I see the situation as being far more positive, and oddly enough I am encouraged by the same things that make Warren fearful.

In particular, he writes:

    We concentrate too much on the foreground circumstances. The bigger issue is that the Muslims themselves have begun to wonder whether their God exists, whether he is really going to help them.

    It is in moments of doubt that one often makes the wildest, most desperate, professions of faith; and in a way Osama bin Laden is doing this within his own person, and calling to fellow Muslims who are experiencing the same dark night of the soul. It is as if they were confronting not us, but instead Allah, and saying, "Show us! Prove to us you still exist; because, if you don't, we will give up on you entirely."


If that's correct, it gives me even more hope for a positive outcome in this war, for it means that a sufficient number of terrible setbacks for their side will shatter that faith, as the infidel keep winning and Allah keeps not showing up for the fight.

Thursday, December 05, 2002

www.gapingvoid.com: Hugh MacLeod is a New York artist who does cartoons drawn on the back of business cards. (via Oblivio)

Wednesday, December 04, 2002

Game Invention and Self-Publishing Resources - where to get your wooden pieces, blank hex tiles, custom dice, home binding machines, and everything else needed by the amateur game designer (via Terminal City Gamers)
More insights from John on Barbarossa to Berlin and how well it models the real thing:

My Normandy example is possibly not the best. The game limits you to turn
14 (Spring 1944) or later. This in itself is somewhat arbitrary but not
unreasonable. The key point is probably that you should not be able to play
Overlord until a certain number of turns after ASW Victory although this
probably applies to all of the invasions outside the Med. For Torch they all
had to scuttle across the mid-Atlantic off the trade routes to concentrate
at Gibraltar and hope that the U-boats didn't notice. A concentration of
transport shipping was obviously just what the U-boats were looking for and
at best surprise would have been totally lost.

With regard to the turn limit on Overlord, if you look at the COSSAC plan
for the invasion of France it is clear that until Montgomery arrives from
Italy what is being considered is a much smaller scale affair with only 3
divisions landing in the first wave rather than five. Because of this and
the option of doing Round-Up instead I can live with the turn limit on
Overlord.

Other things do not come through in the game however. One of the major
reasons for invading Italy was the opportunity to route shipping through the
Mediterranean and Suez rather than round the Cape. Since the single
critical limitation on Allied operations in all theatres was the available
merchant shipping to deploy and supply forces, saving ton-miles by invading
Italy significantly increased the speed with which the build-up for the
invasion of Europe could be conducted.

Other oddities are the frequency of Stalin Orders - fine in 1941-42 but
totally wrong later on (unless there is a rule or card I have missed).
Stalin was much more ready than Hitler to listen to his generals once they
had proved themselves (he just consoled himself with the thought that after
the war he could have them all liquidated). Likewise it is a little unkind
to only allow the Soviets Mechanised Fronts after Lend-Lease. The trucks
are important in allowing the Soviets to carry on operations in operational
depth - their previous offensives had a tendency to peter out in the first
couple of weeks after the breakthrough. This partly disappears by the time
of the Ukrainian offensives of late 1943 and entirely disappears with
Operation Bagration in 1944 but is not just due to US trucks. A significant
factor is also internal organisation of the Tank Corps and the problems of
low availability of armour due to breakdowns and poorly organised support
services. So Lend-Lease as the route to Mechanised Fronts does not entirely
do the Russian war machine justice.

Tuesday, December 03, 2002

I decided to try taking the train into work today, with a view to possibly getting rid of the car and so saving myself shedloads of money as well as saving the planet. I got up three quarters of an hour earlier than I usually do to catch the train, but arrived at work at the same time I always do, feeling very tired and with a headache from the loud vibrating noises inside the brand-new rolling-stock. Now it's nearly time to head for home. Not looking forward to the trip.
I have been swapping emails with the horribly well-informed John Medhurst about Barbarossa to Berlin. Here are some of his thoughts:

I have also had a solo go through with Barbarossa to Berlin and got a German
automatic victory in 1943 due to finally pushing the Soviets over the edge.
I am still not 100% on the rules though and am still finding things out.
Myself and Dave have whisked through to Winter 1943 (i.e. beginning of 1943)
and things are looking OK for the allies at the moment but Dave is playing
more cautiously than the actual Germans and the Fuhrer has not yet taken
command. I have kicked him out of North Africa and am holding him on a line
from in front of Moscow down through Kharkov to the mouth of the Dniepr. He
holds 4 VP spaces at the moment - Minsk, Kiev, Odessa and Sevastapol. He has
played Taifun but none of the other space attack cards. I have just got
some of the Russian mechanised fronts on the board so I feel that the
Fascist menace is under control but it is not as overextended as in the real
world so I wonder whether I will be able to knock him down to zero if he
plays Totaler Krieg. The strong point for the allies is that they have
played quite a few of the longer-term cards including ASW victory, US
build-up, Lend-Lease and so on. I have not yet played any invasions but
Dave is also looking quite strong with almost all of his units up to full
strength. I have been playing up to 3 RP cards a turn to keep the Soviets
intact.

My overall impression of the game is that it is much more bitty than Paths
of Glory - there are a lot of special rules and a lot of cards that have
quite dramatic effects - like Totaler Krieg. There are a lot more combined
event-action cards which at least makes the events more likely but is
possibly a bit of a 'no-brainer' compared with the agonising decisions of
Paths of Glory. I also find the events happening out of their real world
order a bit iffy. Compared with the First World War the second was rather
more in the way of the steady application of overwhelming force. Things
happened at certain times because that was how long it took to build up the
necessary forces. So Normandy was not possible until the U-boats had been
beaten - it took months of shipping troops across the Atlantic that would
have been much too dangerous against an unbeaten U-boat enemy.

All in all though it is a good game and Dave also seems to be enjoying it.


Well I'm not surprised John is not 100% on the rules - they are a bit of a moving target with Ted Raicer publishing new errata every few weeks. This is my only gripe with what is otherwise my latest most favourite wargame.

Friday, November 29, 2002

Wood Cubes and Cardboard is Greg Aleknevicus' boardgame site. Highlight is the articles he has written for Counter magazine. (via Terminal City Gamers)
This is challenging stuff: buynothingchristmas.org (thanks Burnt Toast)

Actually, it's probably not very challenging for a closet-Scrooge like me - secretly I would love to forget the whole business and not bother with cards or presents for anyone. Not from a desire to change the world, sadly, just from selfish idleness.
Guardian guide to Thanksgiving:

Every year the US president pardons a single turkey, a tradition begun by former president Harry Truman in 1947. This year George Bush pardoned a "fine looking turkey" named Katie.

Thursday, November 28, 2002

Confession. Blogging seemed a bit tame after kayaking with wild dolphins, or enjoying wine and a cold buffet served off the bonnet of a safari truck, with two black rhinos strolling by, or climbing Table Mountain in blazing sunshine, or tubing down the Storms River. And I returned from holiday to a full-on panic at work, where I was seen as The Guru who could miraculously save our systems from grinding to a halt. It's taken over a week to disabuse them of that illusion. So I've been a bit too tired and fraught for gaming or blogging.

But I finally got round to some wargaming with Dave last night. Battle Cry: set them up, charge them forwards, shoot them down, great fun! And ideal for someone who's feeling a bit tired and fraught. We played Brawner's Farm, which is slightly biassed towards the Confederates, but Dave's Federals came very close to beating me before attrition started to tell. Battle Cry is great, can't understand why it has been gathering dust on my shelf for so long. I'm going to download some extra scenarios from John Foley's excellent website and have me some more good old-fashioned wargaming fun.

Friday, November 22, 2002

South Africa was fantastic.

I got back a week ago - standing in the concrete hell of Heathrow waiting for my bus, with cold rain sheeting down from a dark sky, I wondered why on earth I had come back. A week of driving up and down the M4 to Newport to struggle with database performance issues has done nothing to dispel this feeling......