Wednesday, January 25, 2006
Recent gaming action
Shear Panic: Yes, Keith has a copy. Stuff some money into my Paypal account and I might give you his address, if you fancy a bit of breaking and entering. Basically this is a little abstract game with a bit of luck thrown in, played in three or four rounds with each with different objectives. But of course it is lifted by the superb playing pieces - those large, heavy, hand-painted comedy sheep, looking just like characters from Wallace and Gromit. Brilliant.
Zertz: The nice thing about this is you can stuff the whole game including the board in a large dice-bag and take it to the coffee-shop or pub. Which I have done with Phil a couple of times now. Highly portable, and looks great when it's set up. Phil usually beats me too. It's a strange game, very indirect. You can't just fight it out for what you want - you have to maneuver the other guy into a position where he is forced to give you what you want. Takes a while to get used to this.
Poker: Phil took Gavin and my shirts at Texas Holdem on Friday evening. On Sunday I persuaded Gavin to try Draw Poker (out of Sid Sackson's book). We both got pretty fed up with the rule that says you must have at least a pair of Jacks to bet. I can see it might work with a big table, but with two it was plain boring.
6 Nimmt!: I had a few rounds of this with Gavin once we got tired of Poker. It works well with two, I would like to try it with more some time. Fantastic, classic game.
Memoir 44: I've been soloing the Montelimar scenario, and I splashed out for the Eastern Front expansion and extra boards, which look gorgeous by the way. I've persuaded Keith to have a go soon, and I plan to try M44 online on VASSAL some time this week.
High Stakes Drifter: Another collectible card game, on a western/poker/gunfighting theme. Comes with a couple of poker chips! The guy in the Aldershot Games Shop popped it in my bag as a freebie with my M44 stuff - this is worrying, it suggests he is starting to think of me as a regular spender. If he starts offering me a discount I will know I've got a real problem!
The Napoleonic Wars and Throneworld: These have both been sold on eBay and packed off to their new owners in the post with never a pang. Strangely I was expecting Throneworld to make a better price, but in the event it went for just £11 but I got over £30 for The Napoleonic Wars. I lost my digital camera in November, in Cambridge on my birthday. Didn't even notice it had gone until Christmas Day. I'm just about to get a new one on insurance, and I'm waiting on that before the I can put the next batch of games up on eBay.
The War of the Ring: Painting of the pieces continues apace. Completed the dwarves yesterday. Only the elves and our friends from the North left to do now - plus the companions and minions of course, who will get a slightly more detailed paint job. (I bought one of those sinister looking frames with claws and a magnifying glass in preparation.) I'm really pleased with the results so far. I will post some pictures when everything is complete - if I don't lose my new camera in the meantime......
Tag: boardgames
Wednesday, January 11, 2006
Columbus
I have also put them in the sidebar.
This was played quite a few times in various postal Dip zines in the 90s, so it has been thoroughly playtested - it works and it's fun! I believe it was popular in Sweden until quite recently......well "popular" as in half a dozen guys played it.
Tag: boardgames
Monday, January 09, 2006
An evening with Type B slowcoaches
Type A: These are experienced gamers whose desire to win completely overwhelms any considerations of courtesy to the other players. I heard recently of a player in an 1830 session who took 40 minutes to make his decision about one turn of a stock round. 40 minutes! And then he passed. In my view this is unacceptable. If your desire to win means that you are willing to make the evening a long dragged-out torture for the other players, then I do not wish to be in your gaming group.
Type B: Unlike the Type A slowcoach, these players are new to boardgamimg and have not yet mastered the skills involved in making your moves promptly. And believe me there are quite a few skills involved, which may take a while to master. Firstly there is the habit of planning your next move during downtime. Even in Carcassone where you do not know what your next tile will be, you can think about which tiles you would ideally like to see, so that if one of those turns up you just shout "Huzzah!" and whack it down. But you can also think about what to do if you are less lucky and you get a tile you don't really want - maybe there would be a way to use it that screws up another player? Plenty to think about there while you wait for your turn to come around. I know one gamer whom I won't name, who has been gaming for decades but still has the habit of zoning out while it is not his turn, then regularly has to be reminded when it comes back to him. Then he has his thinking all still to do. Gets frustrating sometimes.
Then there is the skill of knowing how far ahead to analyze and when to quit the analysis and go with your best guess. Some games in particular feel like they can be analyzed until you know you've chosen your optimal move, but in a time-frame that is inconsiderate to your fellow players. This is often associated with the end-game, as in the last round or two of Vinci, and can tack an infuriatingly dragged-out ending onto an otherwise perfectly enjoyable game experience.
And don't forget preparation for a game. Not always possible, but if you can spend some time beforehand internalizing the rules and thinking about your first turn, that will speed things up for everyone. It can be horrible being the only person at the table who knows the rules - never getting chance to think straight about your next turn because you are constantly being asked about rules or strategy advice, or simply monitoring the moves of the novice players for rules errors.
So - Linda Balazs and Sue were definitely Type B slowcoaches, and thus not culpable in the same way as Type A's. And hopefully it won't be too long before they pick up some of these skills I've been talking about. Then they will be well on the way to becoming perfect gamers like me......
Tag: boardgames
Friday, January 06, 2006
Celebrate the New Year by crushing your friends
We had a few debates about the quality of this game during play. I think we all agreed that the rules are very badly written and laid out. And the game has more fiddly bits than it really needs - a bit more polishing and simplification would have helped a lot. Unfortunately the errata and living rules have made the situation significantly worse (I blame ConsimWorld and the howling mob of grognards that greets every new game there) and in future I think I would prefer to play with the rules out of the box. Dave also felt grumpy that "his plans never worked" which I think is a less justified complaint - this is after all a card-driven game and as such you need to expect the unexpected.
Having said all this I still think Sword of Rome is an excellent 3-player wargame and I thoroughly enjoyed it.
Next up was Euphrat & Tigris, which Nick was keen to play as he wants to improve his chances against his girlfriend Dani. Not sure if we helped, as it was a bruising, high-conflict game which I just won by 1 point.
Dave had to go now but Nick and I faced up for another Euphrat & Tigris session, Nick still keen to pick up some tactics. Unfortunately early in the game he lost a big conflict heavily, and never got a chance to recover. I swiftly scooped up all but two of the treasures for a decisive win. I was getting embarrassed by this point - if they hadn't invited me along Nick and Dave would probably have had a nice weekend sharing the victories out evenly, but I came along on a big winning streak and left them both feeling a bit crushed.
Oh well - the guilt is wearing off now, but the warm glow remains. Besides, my winning streaks are pretty rare so I will bask in this one while it lasts......
Tag: boardgames
Friday, December 30, 2005
Christmas stocktaking
Oltremare: Mum phoned Leisure Games a few weeks ago and ordered this for me (having asked me for a shortlist.) She originally thought that Oltremare Zertz Tichu was the name of a single game, bless her. Once that was sorted out she got stung by the new expensive edition of Oltremare (which I wasn't aware of when I made the list) which cost a bit more than I wanted her to spend on me. And then it didn't turn up - a week after Christmas it still has not arrived. The perils of using the post these days. In my day we never had these problems with the post I'm sure. Hopefully Leisure Games will sort me out with a replacement.
Dune: I picked this up on EBay for a mere £22. The auction completed on Christmas Day. Bad time of year for selling games - all the geeks take their eye off the ball for a few days, with the result that there are bargains to be had! It arrived yesterday in great condition and complete. I'm very excited - I've been reading about this game for years.
According to BGG my collection stands at 118 now. Moreover I have a whole load of preorders from GMT lined up for the near future - Battle Cry Ancients, The Burning Blue, Here I Stand, Clash of Giants II can all be expected to arrive on my doorstep shortly. As if I haven't got enough wargames already. So time for another clearout. This is my hitlist:
Axis and Allies: Long and slightly daft. Huge box too.
Battle Cry: Another huge box, and why keep it when I have Memoir 44?
7th Fleet Pretty but complex wargame, when will I ever play this?
Throne World: Looks long and fiddly, ugly components. If I want sci-fi I will play Dune or Merchant of Venus. Or Starfarers of Catan which I may be able to afford after I've sold this lot!
Grand Illusion: More complex than I was expecting from Ted, and the usual issues with post-pub rules changes, which quite frankly I'm getting sick of.
Triumph and Glory: Another one with moving target rules. If I want tactical then This Accursed Civil War looks much cleaner.
The Napoleonic Wars: Great subject, but all those little decks of cards! And the rules are a disaster.
Kings and Things: Never been enthused enough to read the rules. Time to leave, grasshopper...
Slick!: An ancient sibling to Railway Rivals.
Sherlock Holmes (card game): Used to play this a lot, but that was years ago.
Anyone want to make me an offer, or talk me out of the whole thing?
Tag: boardgames
Friday, December 23, 2005
Advent of gaming
It took me about 45 minutes to take Les through the rules. Les was very patient but was starting to look a bit glazed over by the end (especially as he had a hangover to contend with as well!) As the beginner he opted to play the Shadow. We both thoroughly enjoyed the epic struggle that followed. With "Mithril Coat" and "Wizard's Staff" I felt able to push the Fellowship forward twice every turn. Les was a little slow getting his offensive rolling, and also had consistent bad luck on the combat dice all through the game. After about 4 hours of play (plus a break for supper) I managed to get the Fellowship to Gorgoroth with remarkably little corruption. I love the panoramic sweep of this game and its faithfulness to the books - I'm very anxious to play again. Meanwhile the men of Rohan are getting their coat of green paint over the Christmas break....
Then on Monday evening after work it was over to Keith's for my second go at Caylus. I have to admit that my first play a few weeks ago left me underwhelmed - baffled by the rules, squinting at the graphics, dismayed by the playing time, and confused about tactics. But this time around I felt much better about the game. I benefitted from Keith's running through the rules again for John's benefit, plus I managed to keep the rules at my end of the table and took frequent looks between my turns, so I felt much more on top of the mechanics, and I actually started to enjoy some of the decision making. Fairly early on I built a church and enjoyed getting my free prestige point every time someone popped in for a visit. And I was gratified to come in second (but way behind Keith whom we allowed a free hand in the gold-mines for the last few turns). So yes, I now would be happy to play Caylus again, but having said that I would far rather play say Amun-Re, which does the same sort of thing as Caylus but in a much more interesting and elegant way.
Tag: boardgames
Tuesday, December 13, 2005
And by the way, this column in the Guardian by Zoe Williams on the subject of the film's "dodgy" Christian subtext is well worth a read.
Friday, December 09, 2005
Remember that this, along with Francis Tresham's 1829, was essentially the first "big" eurogame. It's a direct ancestor in style to currently popular high-end euros like Power Grid, Age of Steam, Goa, Die Macher, and Puerto Rico. Unlike the Avalon Hill-style games that were then in the vogue – games that tended to make some attempt at simulating something – Civilization is a themed game. That is to say, some stuff in the game may not necessarily make immediate intuitive sense in terms of simulation, but it's in there because the game requires it. Strictly from a systems perspective, this is where Advanced Civilization went awry – it added a bunch of stuff for various reasons of "simulation", but wrecked the finely-tuned underlying mechanisms. This is not to denigrate the theme of Civilization, which is excellent and better than most current euros – but I think it's important to the enjoyment of the game to realize that in many ways this game was way ahead of its time, and is not cut from the same cloth as other Avalon Hill games of that era.
Tag: boardgames
Losing Beowulf
Beowulf only took 10 minutes to explain - the episodic structure of the game helps a lot, as some of the details can safely be postponed. As usually happens when I introduce a game, I got badly stuffed. I committed heavily to several early auctions but lost them all the same. The resulting wound and scratches left me preoccupied with avoiding further injuries for the rest of the game, and I was always short of cards and gold. The final scores were Trevor 33, Keith 31, Les 21 and me 12. When asked what the secret is Trevor replied simply, "I looked ahead." Which on reflection is probably the best piece of simple strategy advice available for this game
We finished off with a fun game of Formula Motor Racing which I also lost hands down. My final card play was a "Charge" which gained me about 5 places before my engine blew up attempting to take the lead! This is a great little game, light, but with lots of interesting tactical choices. More skilful than it looks (and yes, this is from someone who nearly always loses at it!)
Tag: boardgames
Tuesday, November 29, 2005
Lanzarote Snapshot
Laying out my glider ready for the next flight. Make sure there are no tangles. Switch on my vario and make a note of the altitude. Switch on my radio and do a quick comms check. Bundle up my glider and walk forward to takeoff. The takeoff at Famara is intimidating. We are standing behind a low tumbledown wall which sits at the top of a 1000 foot drop down to the plain below. It's not a vertical drop, but very steep and rocky, likely to kill someone who fell down it. There is a little cinder runway from the wall down to the edge - 4 or 5 paces then nothingness - a clear view over the plain to the coast about 5 km away, little volcanoes and the beach.
The air is full of paragliders and hanggliders, they appeared seemingly from nowhere while we were driving back from a wild-goose chase to Mirador on the Northern tip of the island. The sun is coming round now and striking the rocky face of the ridge, heating it. Cumulus are building in the blue sky overhead and the wind is nicely onto the ridge and not too strong. The next couple of hours are going to be classic flying conditions.
It's my turn. Andy and Jamie are waiting to give me a hand with my launch. Glider laid out on the cinders behind me. Risers draped over my outstretched arms, brake handles in hand. Check for a gap in the airspace. Andy - "Launch when you're ready." Shoulders forward, I push forward and feel the pull of the wing inflating behind me. Andy and Jamie grab the brake lines and get the wing under control then push me forwards towards the edge. "Run, Pete, run! Brake gently, that's it, keep running!" I power forward down the runway towards the void. As I pull the brakes my feet leave the ground and suddenly I'm out over the ridge, trying to keep running even though I'm airborne, then sitting back into the harness, leaning over to turn right as I join the crowd cruising up and down the ridge.
Andy over the radio - "Good launch Pete! Keep a good look-out." I crane my head around, looking behind on both sides, below, above. Brightly coloured wings all around me. The vario is beeping in the lift coming up the face of the ridge. I carefully look behind my risers then turn left, heading back along the ridge into the crowd. Advice coming over the radio from Andy - "Get closer in to the ridge. Keep plenty of clear space around you. Look before you turn." I'm picking up strong lift from a big eroded gully at the bottom of the face. As I fly past takeoff I'm looking down on Andy and the others, tiny figures looking up at me. I give a thumbs up. I decide not to fly on to the end of the ridge where everyone else is turning, but to turn straight away back into the lift coming off the big gully. I do this for several beats, working this short stretch of the ridge where the lift is concentrated. I'm looking down on many of the other wings now. I must be 400ft above the ridge line, and decide to try a 360 turn in the lift. The wing rattles over my head in the turbulence on the edge of the thermal. I tighten my turn, fighting the thermal's tendency to push me away. The vario is beeping frantically, I keep on with the 360s.
Looking down I notice that I am drifting behind the ridge. Andy over the radio - "Push forward Pete". I point the glider into the wind and grope for the speed-bar. After a few minutes I'm clear of the ridge again and free to seek out more lift. Bumpy air - great! - that means I'm on the edge of a thermal. Turn the wing against the push, listen for the vario, turn, turn, adjusting my outside brake, feeling for the thermal's centre. Lost that one, pushing through sink now, the vario moaning. I see a gull above me, soaring effortlessly. I fly over to investigate, and catch his lift.
The crowd on the ridge has all scattered now, hunting lift out over the plain. Far out to my left a guy on a narrow orange wing is doing acro spirals. Everyone is below me, a couple of hanggliders are exploring my thermal hundreds of feet below me. Andy on the radio - "Pete's been top of the stack for half an hour!!"
Still getting higher. The air is cold, and becoming damp. Wisps of mist all around me. The clouds are beside me, all around me, no longer above me. This is it, cloudbase, I'm 3000ft above sea level, 1750ft above takeoff. I can see clear to the Northern end of the island.
This is the moment. I have fulfilled my childhood dream of flying among the clouds. The dream that prompted me to sign up for paraglider training last year. The dream that drove me on through all the tough days of ground training and getting dragged through the mud on the North Downs at Green Dragons. I finally did it - I flew to cloudbase.
Tag: paragliding
Wednesday, November 16, 2005
Tag: boardgames, paragliding
Tuesday, November 15, 2005
When non-gamers ASK for a game
Sue's best friend Linda (to whom I introduced Lord of the Rings last year) has recently been demanding another game session. So last Saturday evening she and her husband Balazs came over for a meal with us, and after the dishes were stacked away we adjourned to the lounge for a game of Settlers. Now for years the Settlers rules have been completely internalized for me, so I was slightly surprised by the looks of shocked puzzlement as I gently attempted to explain them to the three newbies. It's easy for us to forget how complex even our "gateway games" must seem to even intelligent outsiders. But once we were under way it all became a lot clearer to everyone. Of course I was so busy shepherding the others through the first few turns that, by the time I began to pay attention to my own position, it was irremediably screwed. Oh well, I suppose we have to make sacrifices for the good of the hobby. Any of the other three could have won, it was very close, but in the event Linda - after building her first 3 villages next to the desert for some reason! - had the edge on us and got the win.
Even Sue seemed to enjoy it, and afterwards she commented on the importance of randomness for her enjoyment of a game - because it makes it feel less like an intimidating intellectual trial. In other words, you can always blame the dice!
Tag: boardgames
Tuesday, November 08, 2005
The priceless gift of local opponents
I've had two good sessions with these guys over the last few days. Last Thursday we gathered at Keith's place to try out one of his Essen purchases - Caylus. I got off to a shaky start with this, struggling to see how it all fits together. Les on the other hand, who likes resource management games, took to it like a duck to water. We wound it up after 3 hours - and we were only about half way down the long and winding road - but Les was clearly in the lead. I'm a bit concerned about the playing time - we need to play again soon before we all forget the rules again - and I was getting a mild dose of that "Princes of Florence" feeling I sometimes get with Euros where fairly complex mechanics don't seem to relate to anything in the real world. But I would certainly give it another go before I formulate a strong opinion either way.
Then yesterday evening Les and I met up in The Fox for a two-player session. We got the usual curious questions from folk in the bar (must remember to take business cards from the local game shop next time) as Les introduced me to Roma, which I liked a lot. Possibly because I beat Les twice at it. It's another Schotten-Totten variant I suppose, very nicely done with lots of interesting interactions between the cards - I like the action dice choices. Both games seeemd to demonstrate the unstoppable power of the Forum card which slightly concerns me. Then we went on to Dvonn, which was new to Les. I hope I didn't put him off the game too much by beating him twice at this one too! I enjoy this game a lot and I love the way the tension slowly builds until the whole position dramatically collapses at the end. I crawled home feeling very tired but happy.
Tag: boardgames
Monday, November 07, 2005
Another great tip for War of the Ring
Tag: boardgames
Thursday, November 03, 2005
War of the Rings on the web
Fantasy Flight - beautiful to look at, but also has a wealth of strategy articles, plus the official FAQ, and of course the rules.
A playtester's website - ugly to look at but has some interesting stuff, especially interviews with the designers. It also has card manifests for the Free Peoples and the Shadow - useful to print out for refernce if your eyes struggle with the cards.
So you want to paint your War of the Ring set - a classic BGG article that starts with the immortal advice, "Don’t do it. Really. It isn't worth it. It is a lot of work, a whole lot of work."
An inspirational photo - again on BGG, illustrating what a superb effect can be got from a relatively quick and easy paint job.
The celebrated turn-order summary - again from BGG. To be honest I wouldn't recommend this at all. It's confusing and even a little misleading. Just read the rules.
Chris Farrell - rather damning the game with faint praise, with an interesting discussion in the comments thread.
A more positive review - from the venerable Tom Vasel.
Tag: boardgames
Quite a few games were played, not all of them out-and-out wargames:
Blue Moon: I taught this one to Dave when he turned up on Thursday evening. I love this game intensely but I suspect Dave was slightly underwhelmed. Not wargamey enough for Dave probably. I even let him play with the Mimix but he seemed blind to their charms.
Wings of War: This got played in the pub on Friday by Dave, Nick and John while they were waiting for me to get home from work and cook their dinner! We played it again on Saturday evening. I thoroughly enjoyed this, reminded me of happy hours playing SPI's Flying Circus when I was a kid. Phil had an amazing comeback, he looked like a dead duck and his partner Nick was already down in flames, but he held out for ages - after I had accidentally flown off the table he was in with a real chance of shooting John down in a final head-on shootout, but lost on the final draw of the card.
Beowolf: We played this on Friday evening, after Simon had arrived, a curry had been cooked and eaten, and significant amounts of booze consumed. It was a lot of fun, especially as Nick managed to find a sexual subtext in just about everything that happened in the game!
Paths of Glory: Dave and Nick spent most of the weekend playing this. Dave was the Germans - of course! - but got off to a slow start as he concentrated on event plays to get to Total War. Later on he broke through into Italy. The game went into 1917 on Sunday when Nick had to leave for his train, but Dave looked like a clear winner by that point.
Crusader Rex: I taught this to John on Saturday, a straightforward task - the rules to this game are so beautifully simple and brief. We drew sides and John got the Franks, a tough side to play on your first time. I managed to split the Christian beachhead in two and after taking Jerusalem cleared the whole of the southern end of the map of the infidels. I think John suffered because he couldn't resist being fairly aggressive early on in the game. This swamped his replacement pool with casualties and made for a long delay before the first crusaders finally arrived. It ended with a sudden death victory for me in the fifth turn.
War of the Ring: Dave and I finally got to play this on Sunday afternoon after everyone had left (apart from John who was snoozing). It felt tricky to explain this, the lengthy rulebook doesn't help and the rules for the companions and the hunt are not simple to convey. But once we got going (with Dave cast against type as the Free Peoples) the play flows very simply and cleanly. The biggest problem we both had as forty-somethings was reading the text on the cards! I enjoyed this a lot, even though we didn't finish. In fact I'm getting faintly obsessive about this game - rereading the rules over breakfast every morning, and planning how to paint the figures, even going so far as painting a trial figure.
Another highlight of the weekend was a trip to the Games Shop in Aldershot where we must have spent about £150 between us, on such goodies as the shop's entire stock of Wings of War expansions, ASL Starter Kit 2, San Juan and Chariot Lords.
A special mention must go to Phil who cooked a glorious four-course meal for us all on Saturday evening. Thanks also to Dave, John, Nick and Simon who made the journey to Farnham. Let's do it again soon!
Tag: boardgames
Thursday, October 27, 2005
This weekend John, Dave, Nick and possibly Simon, Fiona and Phil are coming over to my flat to celebrate "Nimrods - the Festival of War!" The idea is to spend the whole weekend wallowing in 2-player wargames, with occasional trips to the local game shop or the pub for light relief.
I have lots of wargames on my shelves, but that is not much good to anyone unless I am ready to teach a reasonable number of them to another gamer at short notice.So over the last couple of weeks I've been working my way through them: Thirty Years War, Crusader Rex and War of the Ring have all been set up on the table for a solo play-through, and the rules stuffed in my laptop bag for perusal over lunch. As Friday approaches I'm embarking on the Von Manstein's Backhand Blow job, but I think I've finally run out of steam. I can't seem to get to the schwerpunkt.
After all this reading about it, I'm desperate for the consummation of actually playing some wargames. So it's a good job that the WarFest is nearly here. I'm particularly desperate to play War of the Ring. Dave and Nick have arranged to play Paths of Glory, but Dave is coming over early (this evening) so I think I will attempt to lure him into a game of WotR before Nick arrives....
Tag: boardgames
Thursday, October 13, 2005
Most of my schoolfriends had already had these revelations before we reached sixth form. I suppose I've always been a late developer.
Tuesday, September 27, 2005
Colossal Arena: This looks nice, and the game has a solid reputation that shows no sign of waning. Should be a good one for my next pub session with Les.
In the Shadow of the Emperor: Very impressive. Beautifully produced components, everything really nicely done - the board, the cards, the pieces, the rules, the tiles. They have been very restrained with the size of the box - this is a lot of game in a small package. Looking forward to playing this a lot.
Beowulf: I bought this on impulse without checking BoardGameGeek first. Got home after buying it and found a rather disappointing buzz there. Nevertheless, I'm hoping the initial comments are misleading, and that this will be another good gateway game for me (like Lord of the Rings has been), with its gorgeous graphics, simple mechanics, and strong story-line.
Tag: boardgames