Thursday, November 01, 2007

Things are looking up....

It's always a slightly scary moment when you meet someone face-to-face that you have so far only got to know over the internet. Will he turn out to be a psychopath, or, even worse, someone with personal hygene issues? Thankfully Marty, who was fishing for local wargamers on BoardGameGeek, and who lives only a mile down the road, turned out to be neither, but was instead a charming and hospitable opponent when I met him on Monday.

He introduced me to Combat Commander: Europe, a game that has intrigued me without obsessing me, although I have been put off by negative reviews from Chris Farrell and the boys on the Point2Point podcast. We played scenario 3, with me in the attacker's role as the Germans. The mechanics of the game are nice and simple, with table-free resolution of fire attacks, and the cards add a whole dimansion of chaos and hand-management. And it is a chaotic game. Early on a fire broke out in the middle of the board, which continued to spread as the scenario wore on, so that by the end a large chunk of the battlefield was ablaze! New units popped up in strange places, and at one point I gained a hero who sprinted past the Russian HMG to capture a key victory hex.

I can't help making comparisons with the ASL Starter Kits. Compared to an ASL board, a CC:E board feels very small and cramped (in game terms - obviously the hexes are physically large). And the way the action unfolds feels strange when you are used to ASL's account of WW2 tactics. For much of the game we had infantry units in the woods blazing away at point-blank range without either running away or closing for close-combat. This felt odd - more like the American Civil War than WW2.

Still, I enjoyed it a lot, even though I lost by a huge margin, and will happily play it again. And now that I have a local wargaming opponent at last, I shouldn't have to wait too long!

Wednesday, October 24, 2007

Mainlining in Chiswick

I visited Iain's enviable home in Chiswick last Saturday, where we played 3-player 1829 Mainline. I played quite a bit of 1830 back when I was younger - in fact I used it as a gateway game, assembling a group of colleagues to play in the staff canteen once a week after work. They loved it! Non-gamers these days are soft, insisting on Settlers and Carcassone....

Anyway, 1829 was a bit of a surprise. It's very different to its stablemates. Francis Tresham has opened the whole thing up, introducing quite a bit of randomness with the share deal, and also opening up the board by removing restrictions on yellow tile-laying and the upgrades. And the bonus system gives the companies a way to get ready cash when they need it. The result is a free-flowing, less deterministic game, where there is less need to calculate ahead every last dollar for that critical train upgrade. I lost, but I liked it.

We had to cash up after three and a half hours in order to watch a certain rugby game, and I'm sure there was at least another hour and a half in the game. (And we were using my lovely new poker chips, which speed things up quite a bit.) So a touch long for what it is. It will never supplant 1830 or 1825 in my affections, but it's a nice change of pace, and a good introduction to the wonderful world of 18XX.

Thursday, October 18, 2007

The price of knowledge

The gaming is getting very sparse now that my Masters is in full flow. (Even in the good times I manage less in a year than Brian Bankler does in a month!) Since I became a student I've played Lost Cities and Fluxx with Sue, soloed an ASLSK#2 scenario ("88s at Zon") and won a PBEM game of Puerto Rico. Oh and I've beaten my step-nephew Tom at Napoleon at Waterloo a few times on Hexwar.

It's all pretty scanty.

Was looking forward to a session with Iain Cheyne this Saturday, but England's dratted rugby success has curtailed that.

Oh well, at least there's Midcon next month to look forward to....

Wednesday, September 26, 2007

So at last, I'm a student again. Yesterday I enrolled at the Institute of Psychiatry (at King's College London) to do a full-time Masters in Neuroscience. Teaching starts tomorrow!

It felt strange to be with a group of 40 or so freshly graduated youngsters. There is only one other old guy - a psychiatrist from Slovakia - but the young folks are being very friendly and not treating me like some kind of freak.

The cycling is going OK so far, except for getting caught in a cloudburst yesterday afternoon. 11 miles each way, it's a fair old distance, but only takes me an hour and a quarter, about the same as tubing and bussing it. Only cheaper and healthier.

Tomorrow we do some chemistry revision and sessions on how to revise, how to do coursework, how to pick up your email, that kind of stuff. Then on Monday it's down to the real thing - receptors, amino acids and proteins, rat brain anatomy, etc. I can't wait....

Sunday, September 23, 2007

Never attack across open ground!

My son Phil came over last Sunday for lunch and a game of Up Front!. We played City Fight 501 - thanks to a guy I've never met called Andy Maly who, many years ago, kindly posted me a whole stack of Up Front! articles from The General, all the away across the Atlantic at his own expense. If you're reading Andy - thanks again! I'm still reading them and using them.

Phil chose 3 small American groups, with reinforcements to come on later, while I spent the whole 501 points up front on high morale Germans, an MMG and a LMG. My firebase was awe-inspiring, as Phil found when he tried to rush me across open ground. He was inspired I think by Cpt. Winter's cries of "Keep moving!" in Band of Brothers. Unfortunately without adequate fire support these tactics led to a massacre.

Poor Phil, after Up Front! we sat down to watch Kiki's Delivery Service, but Phil was exhausted by his exertions and fell asleep before the appearance of the mandatory airship that you always seem to get in anime films.....

Saturday, September 22, 2007

Computers ate my week

A frustrating week with my computer. Windows interface going screwy, and unable to connect to my wireless router. All these faults are intermittent, hard to track down. Hard to Google for answers when you can't get online. Think I've tracked it down to my cheapo wireless card from EBuyer - a new upmarket card is in the post.

I thought it'd take me a day to get my car listed for sale on EBay - with these problems it's taken me all week. Today I can connect to the internet and finally managed to get a nice listing into EBay. Just about to press the GO button, and suddenly I can't login to EBay any more. No idea why.

Sigh. I HATE computers.......

Monday, September 10, 2007

My other hobby is more dangerous

I got back yesterday from 2 weeks holiday to hear the news that a paragliding friend was killed at my club last week. Stick wasn't a close friend, but I have often flown with him and been helped out by him with advice on conditions or a pre-flight once-over before launching on the winch. He was always ready with a sarcastic remark and a twinkle in his eye. I'm really shocked that he's gone.

And of course, being human, I'm also thinking about how this affects me. Stick had hundreds, maybe thousands of hours under his belt. He was a far more experienced and better flier than I will ever be. Yet he was killed anyway. He had a frightening, painful, and premature death. I'm not particularly good at paragliding, it would be very easy for me to have an accident. In fact I've already had one (flew myself into a small tree immediately after takeoff).

And this comes shortly after meeting a guy in a wheelchair (not permanently hopefully) at Greenbelt - another paragliding accident.

So is it time for me to give up and concentrate on the boardgaming. Let's face it, no-one ever died playing Civilization (did they?)

I guess most long-term paragliders have reached this point at some time and decided - in the end - that the rewards of the sport are worth the risks. That you have to die some day - that cholesterol or cancer will get you in the end even if you never fly again. When I started the sport I think I would have agreed - I was single, in a boring job, a bit lonely, and probably didn't feel I had that much to lose. It's different now, I'm newly married to an amazing woman, I'm starting on a new path with my Masters course. I'm really looking forward to the next few years, I'm not ready to go yet. And I don't think that paragliding is quite the overriding passion for me that it was for poor Stick.

Tuesday, August 14, 2007

Never mind the birds - look, D-Day barges!

I spotted these concrete barges last Saturday while walking with Sue to the RSPB reserve at Rainham Marsh. They were used in the D-Day landings, apparently, and are now gently mouldering in the sunshine on the bank of the Thames estuary.

Have I finally lost my mind?

So after about a year trying to order a counter-clipping jig from a guy in the US, I decided to make my own. It was surprisingly easy - a redundant CD case, a hacksaw, some fine-grade sandpaper, and about 15 minutes careful work were all that was needed. The critical bit was filing away the corner until the amount of counter-corner showing was just right.

It certainly makes the clipping job quicker and far more accurate. As you can see I've been going through my ASL Starter Kit counters re-clipping them for absolutely uniform corners.

But the question remains - why would any sane person want to do this?

Thursday, August 09, 2007

Tottenham MiniCon


I baptized my new home last weekend by inviting Dave (centre) and Nick (right) over for 3 days of wargaming mayhem. Simon (left) joined us too on the Saturday. On the menu were Nexus Ops, Sword of Rome, and Up Front!. Nick has sent me this excellent after-action-report, so here goes:

It’s always nice to go back to London – and especially so when there’s a bit of gaming in the offing. So despite a long and stuffy journey to a bit of London I wasn’t particularly familiar with it was great to finally arrive at Pete and Sue’s bijou little set up. I was immediately greeted with a plate of risotto and joined Dave and a friend of Sues at the dining table.....very nice.....very civilised. Well it was until the game we were playing that evening was described to me; it went something along the lines of (I think it was Dave who told me) “a game with funny monsters which move around a board fighting and occasionally picking up other monsters”. Oh yes, and some sort of mining was mentioned – but by that time all I was thinking was OH NO – IT’S BLOODY TITAN!!!!

Half a bottle of wine later I’d calmed down. The game’s actually called ‘Nexus Corps’ (I think) and it’s actually really good – not just because it’s nothing like Titan! Anyway Pete won, with me and Dave a very close 2nd=. By midnight we’d gone to bed with me and Dave leafing through the rules for the next day’s game - ‘Sword of Rome’ - and plotting......plotting!

Simon arrived at 11ish and we got started pronto with me as the Greeks, Pete as the Romans, Dave as the Etruscans/Samnites and Simon as the Gauls – and boy did they suit him! Initially, though, the Gauls were under the cosh big-time with Dave pushing hard and doing well. I was having less success trying to duff up the Carthaginians – but on the bright side everyone was leaving me alone. It took the rise of Pete’s Romans to give us all a collective slap in the face – in the first turn he chomped up the Volsci and bit by bit he built a very firm recruiting base with Rome as the centre of this spider’s web. By the 3rd turn it was clear that if differences weren’t made up Pete would pull away – so we did what every upstanding, honest and noble gamer would do.....we ganged up on him!

It worked too, but it took a bit longer than we thought. I was convinced I had him when I attacked from Neapolis – especially with a Solar Eclipse card (meant I could re-roll the combat roll and choose which one I wanted). I didn’t roll particularly well with either, but I still beat him – until he played the Quincunx card which meant he could re-roll his dice.......getting a 6, 5 and 5. OUCH. Still he was under pressure from Dave too so fortunately it wasn’t too much of a problem and in the following round I captured Capua from him. It put me ahead on VPs in the 4th turn but only by one.

In the meantime Dave and Simon were having an interesting relationship. The best way for the Gauls to get VPs is for them to raid – and of course the obvious target for them is the Etruscans. Naturally therefore Simon raided......and Dave reacted, denying Simon the VPs (by forcing him to use Gallic Solidarity to convert VP and recruiting areas he’d made Etruscan). As such they were both going nowhere and getting a little tetchy to boot. As an answer to the rise of Peter, Simon came up with a novel solution – he offered to Dave that he would only raid non VP areas, meaning that Dave would not need to waste time and troops converting them back (he didn’t want to use the Etruscan Bribe ability) and could concentrate on defending against and attacking Pete.

Dave accepted and in a very short time the board was dotted with raided areas (independent markers) and Simon was 2 VPs better off. Not bad going – except that he was now raiding Greek areas! Dave, though, had managed to push the Romans back pretty emphatically and things were settling down to the usual in-fighting between all players. Certainly Dave and I were thinking about duffing up a Gallic army – though I suspect Simon was considering having a go at me with his army in the south (with Brennus).

Unfortunately we stopped towards the end of the 4th turn (7pm!) – it was my idea but I thought that it would be nice to play and finish some other games before we dropped – and we weren’t going to finish ‘Sword of Rome’! We agreed a draw and I must say that I thoroughly enjoyed it. I think everyone played their country brilliantly (well perhaps not me as all I managed to do was take Capua and get trounced by the Carthaginians a few times) – although I didn’t agree with Simon’s Gallic strategy it worked well and was entertaining – though not perhaps for Dave! We MUST play again and we’ve got to try and convince Dave to like the game again (yes....it’s joined his long list of games never to play again).

So we then played 2 games of Euphrat & Tigris......and we learnt something. Pete had been practising......a lot! He absolutely stuffed us the first time while winning the second by a point. Fortunately Pete tired, sparing us more humiliation, scooting of to bed and Simon left for his part of London.

But it wasn’t the end for me....Oh No! Dave suddenly materialised out of no-where brandishing a box of ‘Hammer of the Scots’ suggesting a game and – like the stupid muppet I am (and maybe due to the fact that I was pretty pissed) – I said yes. We started at 1am – by 2 he’d wiped me off the board. Ah well – no different to any other time I’d played him then! As I trudged upstairs I pondered why I was so shit at ‘Hammer of the Scots’ – you see I’ve never won a game, Dave beating me at least 5 times in a row. It’s not the usual reason; I do like it. Then an idea hit me – every time we’d played it was either very early or late in the day i.e. I wasn’t awake yet or I was too pissed to think straight! I shall console myself with that (spurious) reasoning until Dave beats at midday one day.

On the final day Dave played Pete at Up Front – the return of an old favourite – with me moderating (as I know the rules pretty well). They played the City Fight scenario; Germans (Dave) against Americans (Pete) and it was a classic with the game being won (by Dave) outright only in the last play of cards, although he was ahead on VPs anyway. Dave left to go back to Salisbury (must be the ‘Hammer of the Scots’ that took it out of him!) leaving me and Pete to play a 501 City Fight game.

This is a satisfying Up Front version where you play the City Fight scenario, but each of you has 501 points to build up their own squad. As reinforcements coming on after later decks are incrementally cheaper you too can have that King Tiger tank (653pnts initially to 131pnts when it arrives on the 4th deck) – though realistically only for the final deck. Pete and Dave like to qualify this mentioning a game when I did just that; brought on a King Tiger only to have it blow up immediately when Pete fired his bazooka at it. I tell them to shut up......anyway it was a long time ago!

Anyway we played and I (the Germans) quite easily beat his Russians mainly down to Pete’s almost complete lack of rally and move cards.......and no.......I didn’t bring a King Tiger on! As a finale we played the Outpost Line scenario with Pete’s Germans stuffing my Brits – well what can you do with a bloody Bren-carrier? With that I thought I’d better leave – Pete had won so much he was looking peaky! My bag was twice as heavy as when I arrived after a visit to Finchley Games on Saturday and I fancied crawling into some quiet pub to look at my new purchase – ‘Command & Colours’! Mmmhhhh!

An absolutely brilliant weekend – many thanks to Pete and Sue. Hopefully we’ll do something like it again soon. If not there’s always MidCon.

Saturday, August 04, 2007

A heritage project


I finally got around to painting the second squad of space marines in my vintage copy of Space Hulk. I bought this game - it must be 15 years ago - from the son of a colleague at work. Got it for £15 - the little sucker didn't know what he was parting with. Heh.

Anyway, it was pretty battered, with a split box, and various bits missing. Expansion sets included (in various states of disrepair). I've been lovingly, but slowly, restoring it ever since. I bought more genestealers to replace missing figures. I painted them and the first squad of marines. I sorted and catalogued the tiles, counters and doors. I bought new dice and a 3-minute timer. I patched split corners on the box.

All the while the game was being played from time to time. Amazing game - intense, tactical, atmospheric. Scary even.

And now the second squad is done. They look pretty good I think, despite the missing antennae. Time to get this baby on the table again.....

Friday, August 03, 2007

It happened again

So GMT sent me another deluxe map for Empire of the Sun - must have been some administrative error. It arrived this morning. Once again it had crossed the Atlantic without damage. Once again the postman folded it in half and stuffed it through the door. Once again I heard it happening (I was downstairs this time) but reacted too slowly.

Why is this happening to me?

Wednesday, August 01, 2007

Hey there just a minute mister postman!

So a while ago I preordered the deluxe map for Empire of the Sun from GMT Games. Not sure why, as I have not even read the rules or punched out the counters yet, let alone play it. But with the dollar as weak as it is, it's almost thriftless not to.

So my deluxe cardstock map and version 2 rulebook got all the way across the Atlantic Ocean without incident, arrived pristine and uncreased in the Tottenham sorting office, slipped unscathed into the postman's bag, survived all the way to my front door, where he carefully folded the envelope in two in order to stuff it through my letter-box. I heard the deed being done, I heard him fumbling at the door, but by the time I had realized what was happening and rushed pellmell down the stairs, it was too late. Sigh. So now my deluxe map is languishing under a pile of heavy games - maybe some day it will be straight again....

Thursday, July 26, 2007

Stay of execution

Thanks for the comments everyone. I think BattleLore can stay for now.

Last night I actually got around to playing the game. Les and I fought 3 battles: Agincourt (scenario 1) which I lost 4-2 as the English, and then Wizards & Lore (scenario 5) twice, which I won each way (6-4 and 6-2).

The basic game is good but a little lacking in tactical nuances compared to C&C Ancients. But once we got into the Lore cards it became a much more challenging and fun experience. I'm looking forward to trying it again with creatures and war councils!

One issue remains - I don't want to get onto the expansions treadmill with this one. But with the wealth of scenarios available on the Days of Wonder website, I think there is plenty of replay value in the base set for now.

Tuesday, July 24, 2007

Shall I get rid of BattleLore?

I need your advice dear reader. A gamer in the UK has offered me a trade on BoardGameGeek - my BattleLore for his Mare Nostrum (plus expansion).

Why was my BattleLore marked for trade in the first place - you may ask? I was excited about it when I bought it (must have been to shell out £45) but have only played it solo so far. To be honest I am wary of getting sucked into another Commands and Colors collecting habit. I already like Memoir 44 (and have most of the expansions) and LOVE Ancients (and already own the first expansion, with the next two pre-ordered). I'm not sure if my budget or my time or my my interest can sustain a third C&C series.

Also - I was excited about the idea of C&C with a fantasy theme, but I have to say I was a bit underwhelmed by the tongue-in-cheek way this was done in Battlelore. Dwarves in kilts forsooth! For me, fantasy has to take itself very very seriously. High art or not at all, thankyou very much.....

Monday, July 23, 2007

Random unjustified grumpyness about a new game

I played Phoenicia at Swiggers last week, and I enjoyed it (even though I got stuffed) but a day later had an uncharacteristically insightful thought - isn't this just Puerto Rico all over again? What's the difference? OK Phoenicia has auctions, but I'm not keen on auctions anyway (unless I'm playing RA!). Auctions seem to me to often be a lazy option for the designer who can't work out how to balance the different paths available to the players. I think to be honest that I haven't played Puerto Rico nearly enough yet - I have only just begun to explore the strategies in the game - so why do I need another tech tree/workers/resources/money/VPs game to worry about. One is probably enough for now (especially as it's still the BGG number 1) So, to the PBEM website!

Sunday, July 22, 2007

Looking for a gaming home....

Now that I'm a North Londoner, I'm looking for a suitable gaming group near my new home. 3 options present themselves:

1) Finchley Games Club. About 5 miles away. They meet on Thursdays in a cricket pavilion with a bar. About 20 people turn up, but the majority seem to be playing a long Formula De season (which leaves me cold), so the evening I visited there was only one other multi-player game going on (Phoenicia). (I got stuck playing 2-player Carcassone - yawn!) It's a friendly club, but quite expensive - £10 to join, plus £2.50 a night, but you do get a 10% discount at Leisure Games - not to be sniffed at!

2) Swiggers. About 7 miles away. Meets every Wednesday in the Shipwrights Arms on Tooley Street. (Once I start studying this will be on my way home from lectures.) About 25 people, and all sorts of interesting games get played, including playtest prototypes by published designers. I've been twice now, the second time (last week) was a great evening spent playing Phoenicia and Tempus. It's free, and you get a 10% discount from Pevans games! The atmosphere is a bit like a con - lots of games to choose from if you are prepared to chat people up.

3) London ASL Club. About 6 miles away. To satisfy my wargaming urge I am considering going along to this monthly meeting in Chancery Lane to get some ASL Starter Kit experience. Meets on 2nd Saturday of the month. I haven't managed to get along yet so not sure what it's like. But I know I need more than Euros - I also need something with machine guns....

Thursday, July 12, 2007

I enjoyed the readers' game of Tigris and Euphrates over at TNE.meyerbros.org. I just missed a win - it was settled on a tie-break! If anyone fancies a rematch I've set up another game called "Though the Desert", password "nimrods". If you read this, feel free to join in!

Sunday, July 08, 2007

The Desert Fox

I finally met Iain Cheyne yesterday evening, and played him at Rommel in the Desert. We have been meaning to do this for about two years, but our diaries only coincided yesterday. We played the Gazala scenario, with Iain as the Axis. We're both relatively new to the game so we were a bit intimidated by the rules and the bewildering choices available at the start. Iain kicked off with a big advance towards Tobruk inflicting heavy losses on my infantry that stood in the way. However stong reinforcements were on their way up the coast road from Egypt, and I was able to do a short left hook and isolate his two attacking groups. Iain failed to break through the cordon and so a significant force was disrupted and later destroyed, including two of his elite armour units. After that my attack lost steam and I failed to capitalize on my victory. With the last of my supplies I did a quick run down the coast road to seize Benghazi, but Iain was able to pull back in the Buildup phase, and supplies were too depleted for either of us to do much with the second month. I finished with a Positional Victory.

This is an amazing wargame, incredibly tense and exciting, and very true to the dynamics of the desert campaign. Richly deserves its classic status.

Friday, July 06, 2007

Wednesday, July 04, 2007

Call me Tyres.....




As part of my "Living in London can be Fun" programme, today I cycled off (in between the showers) in search of the Spaced house. I didn't know its exact location, only the district, so I printed off a cycle route from London Transport and set off, trusting to luck. Sure enough I found the place after 15 minutes quartering the back streets of ********. Cycling is the ideal mode for this sort of search - a car would be too fast, and walking would be far too slow. It felt weird to be there in the flesh, having stood outside that building so many times before, but only through the medium of whatever episode I was watching at the time. It felt a little sad too to find that directly opposite is a huge building site, which will surely change the character of Meteor Street for ever.

On the other hand....

The thing with PocketCiv is - there's a lot of scribbling and rubbing out. Maybe I need to make up the "deluxe edition"? And the lack of opponents makes it feel slightly...flat.

Oh well. Maybe I have to organise a game of Civilization at MidCon this November after all.

Monday, July 02, 2007

The best things in life....

I'm very excited about PocketCiv. One of my all-time favourite games is Civilization, but finding opponents and time to play is very uncommon these days. Trumpeted Civ-lite games have failed to satisfy, but this one is different. It's solo for one thing, so the opponent problem vanishes, and it's not actually that light either. The clever trick is that this can be played on pencil and paper - all you need is the deck of event cards and the rules. This means that this can be played in odd moments on the train or at home, and thinking about your little paper civilization and its problems rapidly becomes a small obsession. My first attempt got wiped out in Era 1 by a sequence of earthquakes, sandstorms and volcanoes. Undeterred I drew a nice coloured map of Egypt and set off again - the gods were kinder this time and I have just finished Era 2 with 4 cities. Harder times ahead I expect though! This is great stuff - if it wasn't free I would call it my best purchase for some while.

Friday, June 22, 2007

Fun in Crondall

Les invited me back to leafy Surrey on Wednesday evening for a game session. Dave and Steve also came over from Salisbury. This was my chance to finally play Nexus Ops with someone - and it did not disappoint! What a fun game - all the best bits of Axis and Allies type games, but packed into a punchy 90 minute burst of violent action! I explained carefully at the start that turtling tactics will lose you the game in this one - but Steve turtled anyway, and duly lost. Dave went for killing as many of your enemy as possible, and Les's gentle nature meant he got off to a slow start. I lost a lot of ground and was always short of money as a result, but by keeping my focus firmly on VPs I was able to win anyway. Peter(10), Dave(6), Les(5), Steve(2).

Next we were looking for a filler to take us to midnight and chose San Juan. I always enjoy this clever little game but am not very good at it. An early chapel build does not constitute a "strategy"! Dave(42), Steve(36), Peter(33), Les(29).

Tuesday, June 19, 2007

At last! Another readers' game

I've been playing quite a bit of Tigris & Euphrates by email over at TNE.meyerbros.org .

Time to test myself against the general populace - I've created a readers' game called "Better than Titan" with password "nimrods". See you in Mesopotamia!

The end of purchasing?

Would I buy a Titan reprint? I was very lucky to pick up my copy a decade ago at the Manorcon bring-and-buy, for about £12 - a once in a lifetime bargain!If a reprint had significantly nicer graphics and presentation, and if they hadn't altered the rules or foisted plastic bits on the game, then yes, I would seriously consider it. After all, I have two copies of Civilization - another favourite - plus Advanced Civ.

I cycled to Bloomsbury today - to continue my bum-hardening program - and visited "Playin Games" while I was there. That was the little incentive I gave myself for all that exercise. I had three purchases in mind, one must-buy: ASL Starter Kit #3, and two might-buys: Mare Nostrum and Phoenicia. None were in stock, with a 1 month wait predicted for the ASLSK3. I consoled myself by purchasing some Chessex glass beads. I also had a browse, and again I had an experience which is becoming usual in game shops - while browsing through shelves of stuff that left me cold, I occasionally would see a game that I fancy buying - then realize that I already own it! A sign that my game collection is pretty well finished these days?

Next up - a visit to Les back near my ex-home in Farnham, where I am hoping to play Nexus Ops for the first time "in anger".....

Friday, June 15, 2007

Like, wow!

Valley Games are planning to reprint Titan and Republic of Rome, among other things.

Gaming bits

I've been playing Titan against the amazing Colossus program. Titan is one of the all-time greatest wargames, but surprisingly few of my gamer friends see this as clearly as I do. So Colossus fills a real need for me.

I've also been playing a lot of turn-based Tigris & Euphrates at TNE.meyerbros.org against some Mennonite friends. Although it's work in progress and the graphics are a bit clunky, this is a solid implementation of the game. I won my first game, I lost a few, but this time I'm doing better, and feeling hopeful of another win.

Simon came over yesterday, and we played Yinsh a couple of times. I lost both games. The same thing always happens - I get so wrapped up in my own plans that I don't see the killer play coming. I need to play more defensively.

Tuesday, June 12, 2007

Will cycle for games

Yesterday, as part of my acclimatization process (learning to love Tottenham), I cycled to Leisure Games in Finchley, 5.5 miles away. (This was also part of my training program, preparing for cycling to the Institute of Psychiatry in South London every day (10.5 miles) when I become an indigent MSc student in September.) The ride there seemed mostly uphill - Alexandra Park, then Muswell Hill, so when I arrived I was so hot and bothered that I forgot one of the two main purposes of my trip - to ask about local game groups. I remembered the other one - to buy ASL Starter Kit #3 - but that was out of stock. I consoled myself by buying some dice bags and a Treehouse tube to replace the one I gave to Sue's nephew Tom in Cardiff. The ride back was much easier - largely downhill, with fantastic views from Muswell Hill.

Leisure Games - given its amazing selection online - seemed strangely small and scruffy. Games jammed overtightly into the shelves or stacked willy-nilly. The back half of the store given over to desks for the online operation. But very friendly service, and it's amazing what they have there if you look - I spotted a copy of IceTowers, the out-of-print boxed set with the purple and clear pyramids. Tempting, but rather superfluous given that I have Zendo and Playing with Pyramids.

Tomorrow, maybe I head south and start reconnoitring the route to the Institute. Who knows, I may even get as far as Playin Games in Bloomsbury.....

Tuesday, June 05, 2007

Rewriting history

We were in Cardiff last week staying with Sue's brother and family, and I had a great time on Friday visiting Nick and playing him at Thirty Years War. One of my very favourite card-driven wargames this is, I love the epic scope and the historical flavour. We played with the 2-star Wallenstein and tournament victory optionals. I won as the Protestants with 1 VP at the end of turn 14. Nick sent Wallenstein to his death on turn 1 subduing the Hungarians. Nick's high-point was using the Cardinal Infante to chase Gustavus back to Pomerania and kill him there. However I bounced back with Torstennson and in the last couple of turns we watched the spectacle of the Swedes capturing Vienna and Munich. 8 hours in all, and a fantastic wargaming experience. Thanks Nick!

Tuesday, May 29, 2007

Quick turnaround

Just back from a 72 mile pilgrimage - London to Canterbury - raising money for work with homeless in London. Off again in a couple of hours to visit new in-laws in Cardiff for the rest of the week. Quickly washing clothes, repacking bags, and catching up with online games in the meantime......

Thursday, May 24, 2007

Chris Farrell is posting about Monopoly - and he's taking the game seriously:

We've been playing Monopoly a bit recently, and enjoying it. We've settled on the 4 player configuration, playing to the second bankruptcy, and then counting assets ..... This configuration works well, and I honestly have enjoyed it more than many new eurogames.

Ticking them off




Here's an excerpt from my task list for this month:

Task 1: Get married
Status: done
Comments: this went amazingly well, considering how many things could have gone wrong that didn't - Sue turned up, the weather was good (very important as we used a marquee), the food was great (thanks to hard work by many of the guests), and no-one got food poisoned! Even my speech went OK, and my best man Phil (my younger son) didn't dish too much dirt. At least he didn't tell the story about when .........

Task 2: Play games at wedding
Status: done
Comments: Vic Thiessen kindly organised an (optional) game session after tea. He set up and explained 2 games (Trans-Europa and Trans-America) to a small crowd of guests. These games went down very well with the non-gamers. In spite of it being my special day, I still lost.

Task 3: Go on honeymoon
Status: done
Comments: we had a lovely time in the Castleton area of Derbyshire. Beautiful self-catering accommodation at Shatton Hall Farm. We played the classic honeymoon game Lost Cities a few times- not sure why this is recommended for honeymoons as it's actually quite a nasty game when you get into it - as Sue clearly has: she showed me no mercy.

Task 4: Move to Tottenham
Status: done
Comments: thanks to marvellous help from friends (Simon, Fiona, Cathy) and family (Phil) my stuff was moved to my new home in Tottenham in a big van over last weekend. It was a big job, and left us sitting in a chaos of boxes and disassembled furniture on Sunday night. But that has (nearly) all been sorted out now - order is restored and, most importantly, my game collection is now happily established in its new quarters in my "den" upstairs.

Task 5: Find a local game group
Status: still outstanding
Comments: I'm wondering whether to try out the Swiggers in central London on Wednesday(?) evenings. But there must be a more local group in North London, but not sure how to find them. And icing on the cake would be a local and genial wargames opponent....

Task 6: Sell off some wargaming geare I never use
Status: still outstanding
Comments: in the quest for space in our shared home, I need to get rid some painted figures (an English Civil War army), some white metal (Teutonic Knights, Napoleonic ships, cowboys etc) and some home-made scenery. Perhaps I will take them to Salute (is that soon?) for the bring-and-buy?

Task 7: Go paragliding again before I get rusty
Status: still outstanding
Comments: Green Dragons and Butser Hill are both a fair old drive away now, though I would like to go to one of Andy's after-work winching sessions at Green Dragons soon. The local club is at Dunstable Downs - must investigate.

Thursday, May 03, 2007

Homage to Surrey

One more day to go, then it's goodbye to Surrey and off to North London to marry Sue and live in "the smoke" for the forseeable future.

When I moved to Farnham, it felt like a big wrench saying goodbye to my little terraced house in Salisbury. I felt especially sad to be leaving behind long tramps through the Wiltshire countryside, long gaming sessions with my Salisbury group, and a long history with my local church. I didn't really see how Surrey could match this.

Three years later I can say that Farnham was a very pleasant surprise. A bit of exploration revealed lots of wonderful countryside on the doorstep - heathland walks nearby, hills and hangars in East Hampshire, and walking back to Farnham along the North Downs Way after a bus-ride to Guildford.

Then I was very fortunate to be introduced by Dave Farquhar to a great local gaming group - I've had so many fun sessions with Les, Keith and Trevor over the last 3 years. Thanks guys!

And my decision to worship at my local parish church turned out very well. Anglicanism was very new to me after decades of non-conformist churchmanship, but I found that I relished the liturgy and music at St Thomas, and made some good friends in my new church community.

So it's another wrench saying goodbye to all this, and I'm wondering how Wood Green can ever match it. But who knows? I may be in for another nice surprise.

Monday, April 23, 2007

Stag Party heaven

Last weekend was my stag party, organised by my son Phil who is also my best man. I didn't have the usual routine of paintball, go-karting, tequila slammers, strippers and waking up next morning chained to a lamppost in Glasgow. No, my stag party was.... a weekend of boardgaming! Phil specified retro games were to be played (because I'm an old classic presumably) although we didn't stick strictly to that rule as you can see below. My gaming friends Dave, John, Steve, Les and Simon turned up at Saturday lunchtime, as well as my son Gavin. Phil produced an amazing joint of roast rib of beef with all the trimmings, followed by an erotic apple pie (possibly a world first) to compensate for the lack of strippers. Here's a summary of which games were played and how I rated each experience (out of 5 stars):

Merchant of Venus
Experience rating: *****
Winner: Phil
I finished: 5/5
It's been too long - many years - since I last played this. I loved this game. Interestingly, so did Phil, who wasn't so keen when as a child he used to be pressganged into games with me. Sadly we had to stop after two hours so that Phil could make a start on cooking dinner.

Homeworlds (2 games)
Experience rating: ***
Winner: Phil, Phil
I finished: 2/2, 2/2
Played this for the first time ever. I lost the first game almost immediately by vacating my homeworld! Next play went better but I was overwhelmed by Phil's cunning aggressive play. Interesting game this, I love the theme and the luckfree tactics are interesting. I want to play it a few more times to clarify my opinion.

IceTowers (6 games altogether)
Experience rating: ****
Winner: Phil, me , Gavin, Gavin, Me, Steve
I finished: 2/3, 1/3 , 2/3, 3/3, 1/4, 3/4
Various people played this at different points over the weekend. It was very popular - easy to teach, quick to play, interesting tactics. Embarrassingly, I forgot a small but important rule - that you are not allowed to mine from a tower that you already control. Steve spotted my omission on the very last game of the weekend, so we were playing it wrong all weekend! Oh dear!

Shogun
Experience rating: **
Winner: Who knows?
I finished: probably 5/5
The dark side of retro gaming. Lots and lots of fiddly bits, fiddly rules, trash-talk and whining, and long, long, looong. We stopped at midnight and carried on next morning. Finally canned it after 4 or 5 hours total of play - no end in sight for at least another 2 hours. Not for me.

Railway Rivals
Experience rating: n/a
Winner: Steve
I finished: (I didn't play in this one. Steve beat Dave's and Les's scores combined!)

Blue Moon
Experience rating: *****
Winner: Les
I finished: 2/2
When everyone had left Les and I indulged in a quick game of Blue Moon. This time Les's Mimix ground down my Aqua. This game is just superb, every time I play I appreciate it more.

Friday, April 20, 2007

Thursday game session

Last night's game session was at Janet's, so at her request we were looking for games at the friendlier end of the complexity spectrum.

First up was Les's Fearsome Floors, which turned out to be a bit of a brain-bender. It seemed to bring out the analysis-paralytic in all of us. Though the theme is fun, the actual game-play seemed rather dry and hard-work to me. Having finally played it, I'm pleased I traded my copy last year. Les won easily. Perhaps the fact that I did terribly didn't help me feel well-disposed to the game?

Next I introduced IceTowers. I've never played it before, but it was simplicity itself to explain. Everyone got into the game with gusto. The only problem was some clutzy tower-spilling incidents with 6-players all reaching at once to make an urgent move - it sometimes resembled Twister more than anything! Good fun, and Janet proved to be the clear champion after 3 rounds.

Finally we played Diamant, a fun little game which I enjoyed (and won - that always helps!)

Thursday, April 19, 2007

Now We Are Six

Another year, another blog birthday! Six years on, this has become a habit. Some months I'm more enthused than others, but it's hard now to imagine life without this little public outlet. I enjoy talking about myself (who doesn't?), and it's always great to get some feedback in the comments section. It shows there are real readers out there (not just stats). I get a buzz every time a comment is posted - keep them coming! And I will try to write something worth commenting on. Is that a deal?

Wednesday, April 18, 2007

Lent is well and truly over. Easter has been celebrated, and I consider myself free to buy games, books, CD's, DVD's - all those toys - again.

It was a good exercise - good for me to focus on the games already on my shelves and enjoy those without spending all my hobby time researching what to buy next. And it was good preparation for this autumn when I plan to leave my well-paid job at IBM and become a Masters student at London University. A year without game purchases can now be anticipated without too much anxiety.

Meanwhile, the fast has been broken with a purchase I have been holding off for a long time - poker chips! Finally decided that I really have to have these for 1825, Merchants of Venus, Acquire etc etc. I never thought I would be patronizing a site called gamble.co.uk (I hate gambling) but they were very helpful, sent me sample chips of two kinds - pricey NexGen chips and the cheaper 11.5 chips that have gold numbers hot-stamped on each side - and when these got lost in the post they promptly sent another sample. The cheaper chips (£1.50 for 25) looked fine to me, and the hot-stamped denomination is important to me, so I went for those, along with a bargain genuine alligator skin (simulated) case. Very pleased with them - can't wait to try a money game now!!

Friday, April 06, 2007

Mid-air with a model glider

I had a frightening experience today at Butser Hill. About 4 in the afternoon I was soaring the north face of the hill, having a great flight in light but thermic conditions, getting high, about 130ft above takeoff. I was the only paraglider in the air - there was one other pilot on the ground packing his wing away. But there were 4 or 5 model gliders flying the same ridge.

Suddenly - a model glider swooped out of nowhere and smacked into the top of my canopy, then tumbled off the trailing edge groundwards. "Shit!" I shouted, heart pounding, but was surprised to find I wasn't spinning or dropping. Looking up I examined the canopy and lines carefully - no damage! So I continued flying for another couple of beats, but I was rattled and had lost my rhythm, and did a clumsy slope landing a couple of minutes after the incident. (I probably should have landed straight away - wasn't thinking straight.)

I packed up slowly and walked back up the hill. I approached the model flyers (politely!) but apparently the guy who flew his model into me had already left. I was feeling angry at this point - at least he could have had the courtesy to stay around to speak to me!

Driving home, and thinking about it this evening, I have started to feel scared by the thought of what might have happened. 150ft above ground - hardly enough space to deploy a reserve. I always told myself that if I experienced a serious incident while paragliding I would quit the sport. Is this that incident?

I have filled out an incident report and will send it to BHPA tomorrow.

I feel like there was nothing I could have done to avoid this collision (a paraglider moves too slow to avoid a fast little model!) except maybe never fly at sites where models are flown. But that excludes nearly every site in S. England! Not sure what to do with this experience......

Thursday, April 05, 2007

Nuptial games

My wedding to Sue is rapidly approaching. Rather than paying out thousands of pounds to caterers etc we are going for a more DIY approach, which has its stresses let me tell you - as we tactfully approach lots of friends with requests to bring a pudding, reorganise tables, or reheat curries for us. Oh well. At least everyone will feel involved. FULLY involved!

I can confirm that there WILL be a games session at this wedding. My lovely wife-to-be suggested this! It will happen in the interlude between eating the cake and the evening entertainments. About an hour and a half is scheduled for this (or other chillout activities, such as a walk in the woods), which allows time for a quick game of Ticket to Ride or Settlers - ideal relaxation after the stress of the speeches! Any other suggestions anyone for a good wedding-day game?

Thursday, March 15, 2007

Three personal firsts

1) First time ever in a political demo: yesterday evening I joined Sue in Parliament Square for the CND rally against the Trident replacement. Worryingly, I also bought a brown corduroy jacket from Oxfam the other day. Am I turning into a leftie?

2) First time this season in the air: I just got back from a glorious afternoon paragliding at Butser Hill. I can still fly! It wasn't just a crazy dream.

3) First time for 30 years I've been offered a place at university: today I was notified that my application to do a Masters in Neuroscience at Kings was successful. Scary stuff - now the ball is firmly in my court.

Tuesday, March 13, 2007

I had another great pub session last night with Les in The Plume of Feathers. We managed to bag two tables which gave us plenty of room to set up Blue Moon City. First time we've played it 2-player: it worked really well, a very tense race which was neck-and-neck all the way to the finish. I got my final offering in just a turn ahead of Les, it couldn't have been any closer. We also had time for two rounds of Roma - I won both of these as well! Poor Les, he was very gracious about it.

Our previous pub session - a couple of weeks ago in The Fox - saw us playing Carcassone the City. By a strange coincidence the couple at the next table were huge Carcassone fans! Not boardgames generally, just Carcassone, so it was one-in-a-million that we happened to be playing Carcassone and not some other game that evening. Needless to say we have arranged to meet them soon for another Carcassone session, also hoping to draw them into the wider world of Eurogames......

Friday, February 23, 2007

Clippage


I am finally punching out the counters in my ASL Starter Kit #2. I have been doing this chore on and off for at least the last 35 years. I think the first wargame I ever punched counters for was Avalon Hill's Waterloo. Since then we have had personal computers, the internet, mobile phones, robot spaceships exploring the solar system - but wargame counters are exactly the same as they always were. They don't punch out properly, they tear, you get wispy bits on the corners. Note too that these products are from the USA - the most technologically advanced nation on the planet. I bet they are still using the same dies on the machines as they were in 1970.

One thing has changed though - for the very first time in my long wargaming career I am taking the nail clippers to my new counters. Very light clippage - no octagonal counters for me thanks - but clippage nonetheless.

Thursday, February 22, 2007

A rashly public Lent commitment

Following Maggi Dawn's suggestion, I intend to give up buying toys over Lent. You know the sort of things: CDs, DVDs, computer games, books, and (gasp!) boardgames. It's gonna be tough.....

Tuesday, February 13, 2007

Online is where it's at...... for now

In the absence of real opponents I'm hitting the web servers.

Tipped off by Moritz Eggert (?) from The DiceTower, I am trying out HexWar, which allows you to play old SPI wargames by email. The free try-out, Napoleon at Waterloo, is a trip down memory lane for me. I got it when I first subscribed to S&T back in the 70's, and I used to play at lunchtime with friends at school. Back then my nickname was "The General".

I've also usually got a couple of games of Amun Re on the go at SpielByWeb - I'm not doing very well at the moment, though I did win one (somehow) a few weeks ago.

But hopefully soon I'll be at a table again looking my opponents in the eye.....

Wednesday, January 31, 2007

I played Napoleon with Dave last night. An old classic. (I mean the game, but could equally well apply to Dave!) My Gamma Two Games edition is dated 1974. We actually played with Dave's Avalon Hill edition (1979) which has much clearer printing on the blocks, but also has a battle board which unnecessarily (I thought) turns the simple battle resolution procedure into an ASL-style procedural nightmare.

I took the Allies. I played this game a lot when I was a teenager, and I thought I was quite good at it. What illusions we cherish about ourselves. Dave soundly demolished my forward deployment with a centre/left strategy. We switched sides, and I sent the Grand Army up the centre. Dave used cavalry screens to slow me down, and managed to link the Prussians with the English to defeat me again.

Sigh. The only way to salvage any self-esteem was to cynically introduce Dave to a new Euro, so out came Lost Cities, which I duly beat him at twice while he figured out how the game works. It was low work, but my ego was desperate for affirmation. Sometime you have to do these things......

Tuesday, January 30, 2007

A sad day for the hobby - Chris Farrell is retiring from blogging. Chris's writing about games was the gold standard as far as I was concerned, and his blog was always the first one I went to if BlogLines indicated that he had posted. His writing shaped the way I think about gaming, and he was responsible for pointing me towards so many great discoveries - Rommel in the Desert, Taj Mahal, Blue Moon City, and many others. I admire the breadth of Chris's enthusiasm - that his expertise encompasses euros, wargames, miniatures, CCGs and RPGs astonishes me. How does he find the time for all that gaming?! Above all, Chris knows how to write. I will miss reading his blog very much. Thankyou Chris, and enjoy your retirement.

Friday, January 26, 2007

I'm sure you'll agree that an overhaul of my sidebar was long overdue. This week my project at work has been cancelled so I've got time on my hands, giving me a chance to finally get around to it. Now all my blog links are handled by BlogLines, which will make it more natural to keep them fresh, I hope. I've also weeded out and reclassified my links to non-blog websites. In particular, have a look at the "Good Causes" section - this is stuff that matters to me.

Thursday, January 25, 2007

You feeling lucky?

I'm just coming to the end of three games on SpielByWeb - two Amun-Re's and a Reef Encounter, and I'm feeling the need of more challenges! So here's an invitation to join me for a rollicking game of Amun-Re on SpielByWeb - it's called "Thutmose IV" and the password is "nimrods".

Wednesday, January 24, 2007

You remember what trials I went through trading my Battle Cry for a copy of Nexus Ops located in America?

Well, I finally broke the shrink wrap off Nexus Ops and played it through solo, and you know what? It was really worth all that hassle!

This game is such great fun, even solo. With other players it must be fantastic! It's the pinnacle of the evolutionary tree that started with Risk and went on to spawn Axis & Allies, Twilight Imperium and the rest. Ignore the Hasbro label - this one's been really well thought out. Easy to learn, quick to play, lots of incentives to get stuck in and attack, interesting special cards and special powers for the units. And I love the dayglo bits as well, the game looks really striking on the table. I suppose I would love it even more if the hexes were planets and the bits were spaceships, but that aside, it looks on first sight pretty much perfect for its genre.

Now to try introducing it to my local group of dyed-in-the-wool Eurogamers.....

Tuesday, January 23, 2007

Catching up

I've been falling behind a bit with my gaming news....

Last Monday (15th) I joined Les at the wonderful Plume of Feathers in Crondall for a game of Blue Moon. The new twist - we were each to bring two decks we had built using the Inquisitors rules. A first for both of us.

I had spent a good hour on Sunday building my Aqua-based deck, using the inquisitor Swift-Fist because I anticipated getting a chance to shuffle my discards back at some point. Les had spent 5 minutes in his lunch-break building a Mimix-based deck with the same inquisitor - my deck wiped the floor with him. Les's sloppy preparation exacts its price! On examination we found that Les's deck was 7-moons short, so that may well have contributed to his defeat.

Next up - my Khind-based deck vs. his Vulca-based deck. I won again, and this time both decks were correctly built!

We finished with a quick game of Aton, where Les rebuilt his self-esteem with a 50/32 victory.

Good company, good beer, great games. What more could one ask?

Thursday, January 18, 2007

Valley games are planning to reprint Hannibal. I have a copy of the AH version, but I'm very tempted to preorder the new one as well.

Is that so wrong?

Tuesday, January 16, 2007

OK then - in response to popular demand: I wasn't there, but apparently Sue used a small selection of NanoFictionary cards, some of which were slightly modified to fit the characters and settings of the Ruth story in the Bible. E.g. "A distant City" was a perfect fit already. She prepped 3 creative people from the congregation, gave them a handful of cards, and asked them to prepare a little story. They told their stories in church, and everyone else voted for their favourite.

Sue then preached on the way that the stories we tell as a church community affect the way we think of ourselves and the way we serve God together. She meditated on the Ruth story and some of the alternative outcomes that could have come of those characters, settings, and problems. And on the way the Ruth story has been important to Jews and Christians ever since.

Hope that helps.

Monday, January 15, 2007

My amazing girlfriend Sue works for a small (and rather unusual) church in North London. She's not a gamer in the (slightly obsessive) way that we use the word around here, but she actually used Nanofictionary (slightly modified to fit the Book of Ruth) as the basis for the interactive bit of her sermon last Sunday!
I had a great time last Thursday - the local group came over to play Blue Moon City. This game fully lived up to expectations. It felt complex to explain, but we very quickly got into the flow once we were playing. I think everyone was as impressed as I was. This game looks like a classic to me. Final scores: Peter(4) Trevor(3) Les(2) Keith(1).

We finished with Space Dealer. Les's first time, so basic rules again. Good fun, I got completely left behind! Les(19) Trevor(19) Keith(14) Peter(12).

Wednesday, January 10, 2007

Right, enough of the soppy stuff - let's get back to some cardboard conflict! Who's up for a quick game of Samurai on MaBiWeb? The game is called "Castle in the Sky" and the password is "nimrods". See you there!

Thursday, January 04, 2007

A clarification

She said yes.......

New Year's Day in Bali

I got my first game of Indonesia on New Year's Day, I was invited over by friends at the London Mennonite Centre in leafy Highgate. Vic gave us a thorough rules introduction lasting an hour - during which Don fell asleep - and we got started by 3:30. I had the same feeling I had when I first played 1830 - feeling my way i nto a complex, deterministic game, with lots of levers to pull and unsure which levers do what. Not surprisingly I drifted for the first few turns, and made some bad decisions (though I'm not entirely sure what they were!). The other 3 players, who were also playing for the first time, seemed able to analyze the game more effectively than I was, especially Don, who won handily in spite of having missed half the rules.

We finished at 7pm with the following scores: Don (775), Vic (709), Chris (552), Me (404). Many thanks to Vic and the folks at the LMC for their hospitality.

A few first impressions (coloured by my defeat, no doubt).

I am quickly developing a strong aversion to the "bidding for turn order" mechanism. Even in Indonesia (where it is softened by the way that you don't really lose the money you bid) it smacks of lazy design - give them a bunch of options, no need to balance them out or make them equally interesting, let the players sort it out in the auction. And what real-world business activity can "bidding for turn order" possibly correspond to? It breaks the spell for me, and it is a prime opportunity for the AP people to freeze their brains for 10 minutes before deciding to pass.

The map is beautiful, really beautiful, and fairly functional as well, though the scrolly script is hard to read at a glance. And I hate the anachronistic microwave ovens.

I had problems reading the situation - the links between markers on the board and company certificates in front of the players are not at all clear visually.

Calculating out the shipping routes and payouts rapidly becomes a complex, even bewildering task. The physical design doesn't really offer much help with getting through this.

Analysis paralysis - it's a deterministic game with a lot of variables. Players with AP tendencies will tend to freeze over at nearly every decision point in this game.

On balance I think I'm glad I didn't buy it at a discount when I had the opportunity at Midcon. I would be happy to try it again soon, but I have plenty of heavyweight games already sitting on my shelves waiting to be played for the first time (Die Macher, Revolution, Dune, Shadow of the Emperor).

Monday, January 01, 2007

The search for victory

I was on the road with Sue over Christmas, visiting her family then my family. Various games were played along the way, with increasing frustration at my inability to win anything.

Christmas Day, at Sue's family gathering in Market Bosworth. In the evening I persuaded everyone to try 6 Nimmt! Sue won the first round with a score of zero, and declared she doesn't like this game. Her sister-in-law Maggie, who also doesn't like the game, won the next round.

Boxing Day in Sandbach, with my brother Tim and his family. I taught 8-year-old nephew George how to play Risk. He gave me a sound thrashing, and spent the rest of the visit calling me “Failure” instead of “Uncle Peter”.

Wednesday, at my mother's home in Ashley. There's no point even suggesting a game to Mum, but in the evening Sue kindly played Fluxx with me. We played four rounds – Sue won them all.

Thursday, back at Sue's in Wood Green. Sue suggested Scrabble. Ah! I'm good at Scrabble. But not as good as Sue it seems. She thrashed me by about an 80 point margin – I never had a chance. She was raised by crossword addicts.

I was getting desperate. I had to do something drastic to change my luck, end this run of defeats.

Saturday, meeting Sue in London before going over to my son Phil's for dinner, I asked her to marry me. After dinner Phil pulled out Gang of Four (one of my gifts to him) and I won, yes WON! Then a quick game of NanoFictionary. I felt inspired, and told a great little story with some local colour – and WON again!

Sometimes you have to do something drastic to change your luck.....

Sunday, December 24, 2006

Seasonal post

It's Christmas Eve and the guns are falling silent on BoardGameGeek.....

Not much gaming to report over here. I've been fiddling with BattleLore. One banner was missing - a quick email to Days of Wonder secured a replacement with no problems. Great customer service (I still can hardly believe what I'm hearing about Rio Grande's very different attitude to fixing the faulty cards in El Grande).

I've downloaded and played through the excellent introduction to Magic the Gathering from Wizards of the Coast, in preparation for a match with Les sometime I hope.
And I'm having my butt kicked in various play-by-web games of Shadow of the Emperor and Amun-Re!

I am heading off this afternoon on a grand tour of the midlands, taking in various gatherings of Sue's family and my family. Packing 6 Nimmt, Fluxx, and Bohnanza in the faint hope of steering people away from Guesstures or DVD quiz games. At least when I get back there is Die Macher to look forward to on New Year's Day!

Here's wishing you a very happy Christmas. I hope you find some games under the tree!

Monday, December 18, 2006

The Return of..... the Wargamer!

While no wargamer's wargamer, I've been in and out of the wargamers' scene ever since I was a kid. I don't have a local wargamer opponent, so I was pleased when Les, who is not a wargamer (not yet anyway!), agreed to come over on Sunday afternoon to play War of the Ring again. This time Les felt confident enough of the rules to take the Free Peoples - who have a lot more rules to remember and options to worry about. Unfortunately for Les, the blue dice left the Fellowship loitering over a late breakfast at Rivendell, and when they finally did get away there was a distinct lack of urgency about their progress. Meanwhile the Elves could not save Dol Amroth, and the Woodland Realm fell after a bitter struggle. The plucky elves of Rivendell laid seige to Moria, but Aragorn was trapped and killed in Minas Tirith almost as soon as he was crowned. Les was preparing for a last titanic struggle in Helm's Deep, when the Witch King slipped down from the mountains of Angmar to snatch Rivendell and victory. And so Middle Earth was plunged into endless darkness......

Oh well.

We had an hour left, so another opportunity to make a wargamer of Les with a quick game of Memoir 44 - Operation Lettuch. I think Les's mind was still in the heroic world of Middle Earth with its heroic charges and last stands. Whatever the reason, he repeatedly ordered his Germans forward across open ground in the face of well-entrenched American positions. That sort of tactic just doesn't work in World War 2!

Oh dear, I hope Les wasn't too discouraged by his double defeat yesterday, and will keep alive a spark of ambition to become one day..... a wargamer!

The Way Forward

Through his job, my son Phil is becoming a bit of an expert on SEO (Search Engine Optimization). He has done a bit of research, and tells me that if I use the word "wargamer" a lot in my blog, my daily hits will go through the roof. OK, anything for more traffic, let's give it a try!

Friday, December 08, 2006

How to lure people into the gaming hobby

Tip #32: Host a theme evening

A good way to invite your non-gamer friends over to play games without them realizing, is to host a theme evening. On a weekend evening (last Saturday in this case) invite 2 or 3 friends over (Sue, Linda and Balazs in this example) for a themed evening (I chose an Indian evening). Organize some exciting food linked with the theme (each of us contributed a home-cooked curry dish or a pudding) and arrange to watch a film linked with the theme after dinner (I showed Monsoon Wedding on my home projector). And here's the clever bit - set up a game that links with the theme (it was Taj Mahal in this case) and (this is critical) make sure someone else wins. I can't emphasise this enough - DO NOT WIN! Specifically, do not crush them into the dirt and laugh triumphantly over their failure (I know this will be hard for some of you). Sue won last Saturday, and I came a distant 4th. They enjoyed it, and expressed a wish to play Taj Mahal again soon. Mission accomplished....

Thursday, December 07, 2006

On the table - BattleLore

I've got BattleLore on my gaming table. It's been sitting there in its shrinkwrap since last Saturday, when I picked it up from my friendly local game shop along with my two free monsters. I've opened the monsters and had a quick look at them - in fact I tried to do that at the lights on the way home, much to the annoyance of the drivers behind me. So why haven't I ripped the shrinkwrap off this fabulous new game? Why have I been spending my evenings rebuilding my PC or watching FireFly episodes instead?

To be honest, I'm intimidated. It's a big heavy box. It's a big game, with a big future. It could turn out to be a hobby in its own right. Do I really need that right now? After all, I already love C&C Ancients and I want to spend more time exploring it. The first expansion should be arriving shortly. And Memoir 44 with its expansions is there on the shelf making me feel guilty. Likewise there is the ASL Starter Kit #2 to explore (and #3 shortly to appear), with the possibilities of Beyond Valor and beyond beckoning me.

My unopened copy of Battlelore - it's like Pandora's box. Once I open it, who knows what might change in my gaming life? Maybe it's safer leaving it there on the table, unopened. After all, I can still look at the pretty pictures on the box.....

Wednesday, November 29, 2006

I just bought the Buka Invasion deck for Blue Moon. Some interesting new ideas - you can play a card upside down as a bluff, with a value of 2. Your opponent can call your bluff and win a dragon if he catches you out! They also have ships that you can load up with cards and then dump them all in one go.

Les and I are planning to have our first Blue Moon deck-building contest. Not sure if we are going to use the Basic deck-building rules, or use the Emissaries and Inquisitors decks? Either way the Buka gives me a few extra options and maybe the chance to catch him out!

Friday, November 24, 2006

Something doesn't want me online any more

Recent events have been conspiring to evict me from the internet.

First my BT line stopped working, so my phone and my broadband router no longer work. It's going to be a week or two before I can arrange for an engineer to visit when I am at home.

And now my PC has died as well. I switched it on last night while I made some phone calls (on my mobile of course). Went back to it half an hour later and found it still rebooting - again, and again, and again.......

I think I know how it happened. Last time I was closing down I went to switch off power at the wall, and before I had thought I had switched off in the middle of its closedown sequence. So I am pretty sure I crashed the disk.

I have a recent backup of data, and a less recent backup of my photo library. So I may have lost some recent photos.....

I may have to buy a new disk (which I needed anyway) so I can rebuild the system without formatting the old disk. Sigh. That will be a day's work easily. I don't know when I will have time for that before January.....

Thursday, November 23, 2006

Our very own Essen

Last night - two of the hottest games from Essen! Just me, Keith and Trevor, at Trevor's home. First up was Space Dealer. I've been anticipating this a lot ever since I first heard about it. First impressions - it's a bit confusing, easy to make mistakes and build something you can't power, or set off in the wrong direction or with the wrong goods. Atmosphere of knock-about fun, together with hastily-made strategic decisions. I enjoyed it, but need to play a few more times, and with the advanced rules, to get a clearer idea. Just beaten to a win by Keith with 19 points to my 18.

Next was The End of the Triumvirate. Like Space Dealer, this immediately gets into my good books with its theme. If I can't be a space freebooter, then surely the next best thing is to be a Roman politician-soldier! I liked this a lot. I very much liked the simplicity of the mechanics, the tricky interplay of the various sub-games, the short run-time, and the clear and evocative components. After one play it gives the impression of being well polished and balanced, but time will tell of course. Easily an 8 at the moment, and very keen to play this again.

Monday, November 20, 2006

Welcome to anyone visiting from today's Guardian interview. I hope you're not feeling too confused - this weblog is mainly about my other pastime, boardgaming. But I do occasionally write about paragliding too, as at here, and here, and here. I hope you can stick around......

Thursday, November 16, 2006

MidCon notebook

I am usually nervous when I walk into a convention for the first time (unless it's one I organized myself). Will there be anyone I know? Will it be a friendly con? Will I get invited to join a game? Or will I spend hours and hours wandering around friendless watching other people play games?

I needn't have worried. Within minutes of walkimg into the game rooms at MidCon I was greeted by a cheery Nick Kinzett whom I know from ManorCons gone by, and I was quickly sitting down to a game of The World Cup Game. Great fun this, with some clever ideas, like the simultaneous resolution of all the group games. I am not a fan of sports games, but I enjoyed this one. We were playing Nick's 1966 board, and my Russians got knocked out by W. Germany in the semi-final's, who went on to take the cup.

After that it was Railroad Tycoon, a 3-player game with Nick K and Steve Jones. I have heard people raving about the physical presentation of this game, but I have to say I was not impressed. Some of the worst faults:

- Gratuitously huge board with lots of wasted space. I spent the whole game stretching over the two tables to reach my network on the East Coast.

- Warping boards. A huge gap kept opening near Washington, a particularly busy area of the map.

- Terrible colour matching. It's especially easy to get confused between blue and purple.

- Some very impractical bits. Those plastic locomotives everywhere, falling over and slipping off the track, and making the situation impossible to read at a glance.

- Some just plain ugly bits. All those brown plastic water-towers. And the "elephant" - a black wooden locomeeple? Surely we could do better than that?

Nevertheless, it's a very interesting and challenging game, and I enjoyed it very much, despite losing hands-down.

Next up was Tara , an abstract game set in Dark Ages Ireland. The box said about an hour. Three hours later the four of us finally gave it up - it seemed impossible for anyone to make a bid for that second throne without the other three players thwarting him. Surely we were playing a rule wrong?! If not this game, though pretty and clever, is sadly broken.

Next morning: a late start, a huge breakfast, then a long day of uninterrupted gaming....


Um Krone und Kragen. So far I've not had much success introducing this to new players. But it was a minor hit here at MidCon. I was first of 5 to reach the King, but Dave Dudley snatched him from me in the final round.

Nottingham. This is rummy with thieving - a lot of thieving! About half a dozen different ways of stealing cards off your opponents. Great fun. And I won!

Then another game of Railroad Tycoon, with no less than 6 players this time! I started building in the New York/Washington area, competing with Nick Kinzett. I took an early lead in VPs, and from then on Steve Jones was relentlessly chasing me to catch up. By the end of the game he was only 5 VPs behind. I had failed to meet my Tycoon criteria, and I felt sure that he had. I was right, but it only gave him another 4 points, so I won by 1 point!! This was the highlight of the weekend for me, a very gratifying victory against stiff opposition. The whole game took about two and a quarter hours - not bad for a 6-player epic.

Last game of Saturday was 5-player Puerto Rico. I was feeling a bit rusty. Josh (2 seats to the right of me) was a PR newbie and getting a LOT of coaching from the other 3, so it took a lot longer than it should have. I came in 2nd with 37 points. Enjoyed this in spite of the length - I had forgotten what a good game PR is.

Retired to bed about 10:30, so Sunday morning was not such a late start. But breakfast was huge again!

First game of the new day was New England, ably taught to us by Mike Head. This looks a bit drab and unintersting out of the box, but the game play is subtle and interesting without being overtaxing on the brain. I would definitely play this again. I came 3rd out of 4.

After this another game of Um Krone und Kragen was requested. There were 5 of us this time, including Lindon Gordon who was new to the game but proceeded to win.

This was all I had time for sadly, After spending a happy hour unpacking and reading the rules to my newly purchased Space Dealer, I had to leave to catch my bargain basement train reservation back home.

On the buying and selling front, I sold Scotland Yard for £10 in the Bring and Buy sale, gave away Slick! (yes I gave away a game - makes me feel chilled just thinking about it!), and bought Space Dealer (which I am very excited about) with a convention discount.

It was a very sociable and friendly con for me, thanks to Nick Kinzett and the guys from the Halesowen Boardgaming Club. I will certainly be looking to go again next year if at all possible.

Thursday, November 09, 2006

MidCon newbie

I am off to MidCon tomorrow, the annual convention organised by the British postal diplomacy hobby, held in a hotel in the centre of sunny Birmingham. MidCon was already a familiar landmark when I joined the hobby back in 1992, but strangely this is the first time I have ever got round to going. I have missed ManorCon for the last few years, so I'm really looking forward to being back in a Con environment, with a long weekend of solid gaming to enjoy.

Tuesday, November 07, 2006

Talking of play-by-web, there's a new readers-only game of Samurai at MaBiWeb. "Howl's Moving Castle", password "nimrods". See you there!
I've been enjoying my dip into Play-by-Web gaming. Samurai on MaBiWeb with nimrods readers was great fun - we cracked along at several turns a day, and got each game finished inside a week. I lost the first one badly, came close on the second, and won the third.

I've also been playing a pick-up game of Shadow of the Emperor on MaBiWeb. This is going much slower, but even so I am enjoying my first ever run through this one, as I have never managed to persuade anyone to try it face-to-face. (You can watch it here.)

I have also started a game of Amun-Re on SpielByWeb (here) with friends from London Mennonite Centre, which took about 6 months just to get started. (This is what you might expect from Mennonites and their leisurely style of decision-making.) The interface on SpielByWeb is nowhere near as pretty as MaBiWeb and does not have the option to confirm or reset your move. On the other hand MaBiWeb has been suffering from outages the last couple of weeks.

All in all, this is a great way to get some Euro-games played without setting aside dedicated time online to BrettSpielWelt, and I plan to continue with it.

Wednesday, November 01, 2006

At last! The recognition I deserve

I was interviewed by a journalist from the Guardian last night about my paragliding hobby. It was a phone interview - she does a small weekly column on people with ordinary jobs but extraordinary pastimes.I really enjoyed the experience - I don't often get the chance to talk at length about one of my obsessions with someone who genuinely wants to hear my answers! Most people nod politely for a few minutes then change the subject. It will probably go out in the Monday Guardian Media section in two or three weeks time. I will keep you posted....

Tuesday, October 31, 2006

Player or Collector?....the sequel

Hmm. Maybe it's not as easy as I thought to shake off a well-embedded collector addiction.

Last Saturday morning saw me in the Post Office with my copy of Battle Cry, a wad of bubblewrap, and some scissors, packing the game into a newly purchased cardboard box (£2.79? You're joking!). Safely taped up, I took it to the counter to post off to my BoardGameGeek trade partner in the States who is sending me a brand-new Nexus Ops in return. "That will be £36.50 please," said the cashier, guiltily. "How much by surface?" I croaked, turning white. "That is by surface, sir. It's just over 2kg you see, which means you have to use ParcelForce. It's also too large to count as a small package."

Oh dear. A quick rejuvenating cappuchino to think things over, then back to the Post Office to buy some brown paper (99p) and rewrap the game, discarding the cardboard insert that fills half the gamebox with fresh air (98g, not insignificant). I proudly carried the completed parcel back to the counter. £9.30 this time, not so bad if I forget the cost of the unused cardboard box and the cappuchino. Not to mention the anxiety of worrying about my parcel getting squashed for the next few weeks until it arrives safely in the States. Hmm, I'm starting to wonder if trading on the Geek is really for me after all.

An hour later I was in Aldershot for a for a morale-raising visit to The Games Shop. They had End of the Triumvirates on the shelves (£29) which I duly picked up and turned over, tempted to make a purchase. But what's this? A fresh copy of Reef Encounter! Only £27, and much heavier than End of the Triumvirates too. Maybe I should buy this instead of Triumvirates? Or maybe I should skip Reef Encounter and buy Triumvirates? And then there was Beyond Valor (£59) lurking temptingly at the back of my mind and at the back of the shop. Indecisive and confused, I left without buying anything. OK I pre-ordered BattleLore but that hardly counts as a purchase, as no money changed hands (yet).

Oh yes, one other item I noticed before I left - a copy of Nexus Ops knocked down to £15. Roughly what I spent in the Post Office this morning......

Monday, October 30, 2006

Breakout Normandy (or not!)

I've been very busy lately, and so I was planning to have a quiet weekend on my own, enjoying my flat and the nearby countryside, and recharging my batteries.

By Saturday evening, being alone all weekend didn't seem such an attractive proposition, and I was also feeling seriously in need of some wargaming action. Something inside me snapped, and I called Dave....

By 2 o'clock on Sunday afternoon we were setting up Breakout Normandy in my living room. Dave was in high spirits - we used to play this a lot back in the nineties, and it was exciting to come back to it. The rules, however, were presenting quite an obstacle, and we got off to a slow start, constantly referencing the rule-book to make sure we had got the procedures more or less correct. The first turn of course is particularly complex as you have the D-day landings to work through with several special rules for the amphibious assault to worry about.

I was playing the Allies, and it went badly for me from the start. One naval bombardment and two air attacks on the coastal batteries around Omaha beach produced precisely nothing, and the inderdiction rolls knocked out about half of my units assaulting Omaha. And the assault rolls went really badly as well, and I forgot to use my Advantage for a mulligan. The end result - a pile of spent and disrupted units cowering on the shoreline at Omaha beach under intact German fortifications.

The other landings went a little better, but it took me 3 days to sort out the mess at Omaha, with a rescue mission from the Brits at Gold beach next-door valuable diverting resources from the fighting around Caen. So halfway through the game I was way behind any realistic timetable for getting the 10VP needed for victory, and I actually ended the game (at 11pm) with only 4VP (which was better than I had thought I would manage!)

One tactical highlight for me was clobbering a bunch of spent SS units in Bretteville with naval fire - in his haste to get them to the front Dave had forgotten how vulnerable a concentration of spent units can be to bombardment.

There is much to love about this game. Unlike many wargames, elimination of units is fairly unusual - the real struggle is against exhaustion and disruption. A D1 is a good result against a powerful unit - it means it won't be troubling you again until the day after tomorrow. And you are constantly struggling against the friction of bad assault results and enemy bombardments which can quickly leave you with an army which is largely unable to move or fight for the rest of the day or perhaps even longer. Even though my chances were largely ruined in the first turn through a combination of bad planning and bad luck, I enjoyed the rest of the game immensely - attempting to rescue the situation and get an effective offensive organised was fascinating and enjoyable, even though I had no real chance of winning. A classic wargame, and well worth dusting-off. Even if it does mean that I am not as rested this morning as I might have been.

Friday, October 27, 2006

I didn't make it to my local games group this week, but here's a report from Keith:

Had 4 players last night for Canal Mania (me, Les, Lance and Jon) ashamed to say the game still took 3.15 hrs altho' Jon had to learn the rules and Lance was telling us about Essen. And like our last encounter of Tempus when Lance pipped you by a point, I was miles out in front and was pipped by Lance by 1 point. (He's competed most contracts and I was 2nd=, reduced to 3rd on the value of the contracts). Another Dick Dastardly/ Devon Loch finish.....

Name of the games club? It has to be the Buena Vista Social Games Club.

Monday, October 23, 2006

Samurai again anyone?

Samurai went a bit better this time. I thought I was winning, but Jason snatched it away from me at the last minute. Another game anyone? "Princess Mononoke", password "nimrods".

Friday, October 20, 2006

Collect or Play?

What are you, a collector or a player?

A lot of my boardgaming activity this year has centred around wishlists, eBay, BGG trade manager,P500, game shops, maths trades, preorders, release schedules, and trips to Oxfam. Hobby activities have been buying, selling, trading, reorganising, reshelving, cataloguing and rating my games collection.

What's missing from this list?

Ah yes - actually playing the games. Not enough of that.

So this autumn i am making a concerted effort to stop collecting and start playing games.

To that end I am dipping my toe into Play-By-Email - so far on my second game of Samurai and having great fun!

I am inviting people to my home for game sessions.

I am seeking out opponents for 2-player wargames.

I am booked into Midcon in November for a long weekend of solid gamimg.

I will be playing on Vassal and BrettSpielWelt when I can.

I may have a go at email Diplomacy, for old times' sake.

I may even seek out a local ASL cell and see if I can get some coaching.

All in all, this could transform my hobby......

Creative Commons

I'm not sure how they are doing it, but people are stealing my great blogging ideas before I get around to posting them. Last week I was turning over ideas for a posting about BattleLore and how the information about how magic will work on the battlefield had been a bit of a turn-off for me, only to find that Mary had posted the same ideas (only better) before I even wrote mine down. Then a few days later I was planning to write an ironic piece on "Why I Hate Boardgaming", only to find that Yehuda had just posted a characteristically thorough treatment of the same idea.

Not sure what's going on here, or how these people are tapping into my creativity - but please stop it immediately!

Monday, October 16, 2006

Well that was all over very quickly! Mainly due to my incompetent play, our nimrods-readers-exclusive game of Samurai finished early with 4 ties. Anyone for another go? This time it's called "Nausicaa", password "nimrods".

Friday, October 13, 2006

More gaming last night with the Farnborough group. (Actually, since Keith moved only Trevor actually lives in Farnborough now, so maybe we should call it something else....). Les had asked me to introduce Tempus so, having got home from work a mere 15 minutes beforehand, and pausing only to grap Tempus, a beer and a bag of savoury snacks, I arrived at Les's flat barely on time and hastily set up the game. It proved fairly easy to teach - the game is straightforward and simple - but there was a foul-up at the end of turn one when Trevor attcked Les even though he only had three hexes. We had to rewind a few actions unfortunately which left Trevor with a rather boxed-in situation.

I have to admit I thought I was cruising to an easy victory, but I had underestimated Lance who beat me by one point to win with 23. I think I became fixated by that little aircraft at the end of the epoch track, and neglected to spread out into as many spaces as possible - not that many were available without a fight.

Biggest disappointment was the time - well over 3 hours for what is supposed to be a sub-2hr game. This group is remarkably slow, even compared to my Salisbury group (and I thought they were slow). I feel that they sometimes treat a gaming evening as a relaxing social time instead of what it obviously should be - a relentless, nose-to-the-table, time-trialled, blood-soaked boardgaming machine.

I like Tempus. I like the way it keeps everyone moving around the board in search of the latest fashion in tribal terrain - no chance of positions stagnating. I like the variable map. I like the simplicity and accessibility. I don't like the graphic design - it is almost impossible to distinguish black from purple pieces under electric light. And the murky terrain colurs are also puzzling sometimes. As are the city tiles. I will certainly be taking a paint brush to the purple wooden pieces in the near future, or replacing them with scavenged bits from another game....

Thursday, October 12, 2006

Festival of War 2006

Don't be too disturbed - it was not really a celebration of war, just a gathering of my old gaming friends from Salisbury to play a few games - especially two-player wargames - and spend some time eating and drinking together. Dave and Steve were first to arrive on Friday morning, closely followed by John, but Nick didn't turn up until 6 and insisted on a few pints in the Railway Exchange when he did arrive. It was ideal gaming weather on Friday - pouring with rain - so we had no qualms about staying indoors hunched over the tables. The weather did improve as the weekend went on but failed to lure us outside, except for a quick trip to the local game shop on Saturday afternoon, where we spent so much between us that we managed to negotiate a rare discount!

A quick run-down of what was played:

Friday

2 games of C&C Ancients, both times the Bagradas scenario. John's Romans beat me in a close struggle. Steve and Dave's game was abandoned due to player incompetence.

Dave's USA lost to Steve in the 3rd turn of Twilight Struggle.

I started a game of Twilight Struggle with John.

After dinner John beat us all at Through the Desert. In case you're wondering, this "John won" theme continued throughout the weekend. Sometimes I'm tempted to just not invite him....

Saturday

My USA lost to John's Glasnost card on turn 8 of Twilight Struggle.

Meanwhile Nick gained an unprecedented Euphrat & Tigris victory over Dave and Steve.

After the game shop binge, we played a much anticipated game of Struggle of Empires. I really enjoyed this, even though my Netherlands was condemned by Nick's aggressive bidding to alliance with Steve for most of the game - being the 2-player alliance in a 5-player game we usually got the worst of it. John won (again!) Unfortunately there were some post-match recriminations as I prepared dinner - Dave felt that Nick had reneged on an agreement. My feeling was, more fool Dave for trusting Nick in the first place! I was a bit surprised by all this - one of the charms of Struggle of Empires for me is that the alliance auction removes the scope for a lot of the negotiation and unpleasantness that you often get in multi-player empire-building games. But I suppose there is still room for a bit of deal-making and breaking if you really want it.

Pacified by dinner we sat down to a Wings of War dogfight - no room for negotiations here! I managed to fly off the table again, but the others were kind and let me off. In the end I was shot down by John's Nieuport.

It was getting late so I pulled out Um Krone und Kragen as a light filler. Surprisingly Nick and Steve found it anything but light - in fact Steve dropped out altogether pleading his brain was fried. I won this one (not John!)

Sunday

Sunday morning saw folks leaving for journeys home, but Dave and I had one last game of C&C Ancients, the Trebbia scenario. Dave (with Steve's help) took Carthage. The Mago ambush never materialized, but it was a knife-edge struggle. Dave's phalanx did great things, as did the elephant "Stompy", but Stompy died in the end, and I just scraped a 7-6 victory. What a great way to end our festival. Wargaming doesn't get much better than this!

Wednesday, October 11, 2006

Let's see if anyone still reads this rag....

Does anyone fancy a play-by-email game of the Reiner Knizia classic Samurai? Go over to MaBiWeb and sign up for a game named "Spirited Away" with password "nimrods". See you there!