Tuesday, November 15, 2005

When non-gamers ASK for a game

Sue's best friend Linda (to whom I introduced Lord of the Rings last year) has recently been demanding another game session. So last Saturday evening she and her husband Balazs came over for a meal with us, and after the dishes were stacked away we adjourned to the lounge for a game of Settlers. Now for years the Settlers rules have been completely internalized for me, so I was slightly surprised by the looks of shocked puzzlement as I gently attempted to explain them to the three newbies. It's easy for us to forget how complex even our "gateway games" must seem to even intelligent outsiders. But once we were under way it all became a lot clearer to everyone. Of course I was so busy shepherding the others through the first few turns that, by the time I began to pay attention to my own position, it was irremediably screwed. Oh well, I suppose we have to make sacrifices for the good of the hobby. Any of the other three could have won, it was very close, but in the event Linda - after building her first 3 villages next to the desert for some reason! - had the edge on us and got the win.

Even Sue seemed to enjoy it, and afterwards she commented on the importance of randomness for her enjoyment of a game - because it makes it feel less like an intimidating intellectual trial. In other words, you can always blame the dice!



Gavin said...

I really hate randomness in games. Even the ONE die roll in 1830 pisses me off.

Peter said...

Except it´s not a die roll, it´s a card deal.

But well done for saying "die" not "dice".