I'm starting to come to terms with Combat Commander:Europe. It helps that I've finally - third try - managed to beat Marty. It was quite a satisfying win as well - it didn't feel too random or gamey. My main line of attack was held up by wire for several turns. By the time I finally cleared it (OK that bit was random) I had saved up a pretty deadly hand of fire combos, and caught his defenders in a deadly storm of FT and HMG attacks. They crumbled and fled.
So I'm starting to figure out which levers to press to make things go my way. Never give up the initiative card - if you do you'll never get that crushing attack result you're after. Never forget it's a card game - the state of your hand is just as important as the position of your troops on the map.
Nevertheless, it still feels lacking in authenticity compared with Up Front! or ASLSK. I don't think it will ever draw me into the same visceral experience that its towering forbears can do.