Monday, December 17, 2001

Useful essay on Coercive Rules in game design, from Kory Heath: In the spring of 2001, during an online discussion about certain problems with the game Icehouse, I complained about the way that one of its rules "ham-handedly forces the players to exhibit the desired behavior (by severely penalizing the undesirable behavior), rather than causing that behavior to emerge naturally from the low-level rules".

No comments: