Wednesday, September 17, 2003

I've played two games of Blue vs Gray now, lost one and won one, both as the Union. Really enjoyed myself, as did Dave, my opponent. One of the things I greatly admire about this game is the man-management aspect. I spent a lot of my time thinking:
Is X the right man for this job?

Perhaps I should sack Y, but who would I replace him with?

Could Z's talents be better used over there?
I can't think of another wargame where you have to put this much thought into your organization and leadership. In most games I've played it's just a case of pile as many leaders as you can onto the stack for their modifiers. This design is a very clever piece of lateral thinking.

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