I have been soloing Europe Engulfed in preparation for teaching Dave the game when he visits next Tuesday. This is the second time I've had a run through the game and it's starting tio make sense now. I'm playing the 1942 scenario, which is a much better place to start than the full game. Most of the fiddly political rules are all in the past by 1942, so you can concentrate on the combat rules and knocking ten bells out of each other in Russia! I'm also starting to realize how important the special actions are. They can massively increase the dynamism of your war-effort if they are used aggressively. I'm realizing that you should be using them as a matter of course, not saving them for emergencies. They might seem expensive at 5 WERPS each, but a well-timed "retreat from contested area" for example can rescue units that might cost you far more than 5 WERPS to rebuild.
The Axis are not doing very well so far. They got off to a disastrous start with a failed offensive in Voronezh, lost loads of units, and have been slowly walking backwards ever since. Meanwhile North Africa is almost cleared, although the 8th Army have just had a dismal turn spending 2 special action to eliminate the last Italian unit to no effect!
This is a great game. It's everything I hoped Barbarossa to Berlin would be (but turned out not to be) and more. The only drawback is that it's a two-mapper and so takes up quite a bit of room. Really looking forward to playing a live opponent next week....
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