Not that much gaming lately. I met up with Les at the Plume of Feathers last week for some 2-player games. I introduced him to Yinsh, then sat back rather complacently to watch him struggle through his first game. Foolish of me - he won! After that we played Blue Moon. Les has a lot of experience at this one - he features in the playtesting credits - so I was delighted to win all 3 games that we played!
I have also been fiddling with Von Manstein's Backhand Blow - you know, that enjoyable time of first making acquaintance with a new wargame, where you punch out the counters, read the rules with growing anticipation (not always, sometimes it's with growing dismay!), spread out the map under plexiglass and play through a few turns solo.
As Swiss Tony would say, it's very much like making love to a beautiful woman.
I'm very impressed with VMBB so far. I like the low counter density and the larger counters. And the rules are simple, clearly laid out, and easy to understand first time through. Even though they are split into Series Rules and VMBB-specific rules, this does not produce an exception-fest as the specific ruleset builds on rather than contradicts the series ruleset. I like the way the Schwerpunkt segments make you focus on accomplishing just one or perhaps two things each turn on the battlefield, and the C3i points which model the way the initiative ebbed away from the Soviets as the battle went on, and the tactical chits which introduce a lot of uncertainty into combat and discourage simple odds-optimization play. I hope I will get a chance to play for real soon (before I forget the rules again!)