Here are some initial thoughts on Empire of the Sun from John:
I have just finished a game of Empire of the Sun with Dave. Worked quite well, though I wouldn't have designed it that way. Some missed opportunities, the cards are more of a random element to a conventional game than the exquisite torture of competing strategic priorities that you get in POG. Plus putting all the cards into one big pot means that 1945 things can happen in 1942, which is a bit odd to those who actually know what is supposed to happen. Can't help but think that PoG plugs a few more of the 'oh I'll just send the complete German Army off to Turkey' type problems. Infrastructure was pretty critical in the Pacific and took time to organise, the length of the Allied supply line to the SW Pacific was phenomenal - 8000 odd miles if I remember correctly.
Good thing though is that it handles the airpower and fluidity of the Pacific theatre well and the one year scenarios are actually playable in an afternoon - well a long afternoon anyway. Japanese tactical victory today, for the 1942 scenario, though they didn't take Burma or the place with the funny name on Java, so the Dutch East Indies were holding out - complete with a poor, isolated US Corps. Though the collective wildlife of the Aleutian islands was learning Japanese and Guadalcanal was safe for Emperor-worship.