Something else we played at Nick's last weekend was Blackbeard (GMT's new edition). Danni easily beat Nick and me, storming ahead in notoriety and booty after sacking Portobello. This is a fun game, though poor Nick spent most of the game scanning the rules for us. He was effectively a full-time GM so it's hardly surprising he came in last.
I have the 1st edition and used to play it solo quite a bit (back in my lonely bachelor days). A couple of things that struck me about the 2nd edition - first, dumping the hexes is no great loss. It always felt a bit anomalous cruising around the hex-grid with no regard for wind direction. Second, the cards are considerably simplified (and prettied up). However there's a cost - a lot of complexity is offloaded onto the huge player reference card.
Let's face it, Blackbeard is all about the chrome. In fact there's hardly a game there at all - it's all chrome. So not a satisfying collection of graceful interlocking mechanisms. More a chaotic pile of historical accidents. Like a roleplaying game, it's all about imaginative immersion.