Sunday, December 24, 2006

Seasonal post

It's Christmas Eve and the guns are falling silent on BoardGameGeek.....

Not much gaming to report over here. I've been fiddling with BattleLore. One banner was missing - a quick email to Days of Wonder secured a replacement with no problems. Great customer service (I still can hardly believe what I'm hearing about Rio Grande's very different attitude to fixing the faulty cards in El Grande).

I've downloaded and played through the excellent introduction to Magic the Gathering from Wizards of the Coast, in preparation for a match with Les sometime I hope.
And I'm having my butt kicked in various play-by-web games of Shadow of the Emperor and Amun-Re!

I am heading off this afternoon on a grand tour of the midlands, taking in various gatherings of Sue's family and my family. Packing 6 Nimmt, Fluxx, and Bohnanza in the faint hope of steering people away from Guesstures or DVD quiz games. At least when I get back there is Die Macher to look forward to on New Year's Day!

Here's wishing you a very happy Christmas. I hope you find some games under the tree!

Monday, December 18, 2006

The Return of..... the Wargamer!

While no wargamer's wargamer, I've been in and out of the wargamers' scene ever since I was a kid. I don't have a local wargamer opponent, so I was pleased when Les, who is not a wargamer (not yet anyway!), agreed to come over on Sunday afternoon to play War of the Ring again. This time Les felt confident enough of the rules to take the Free Peoples - who have a lot more rules to remember and options to worry about. Unfortunately for Les, the blue dice left the Fellowship loitering over a late breakfast at Rivendell, and when they finally did get away there was a distinct lack of urgency about their progress. Meanwhile the Elves could not save Dol Amroth, and the Woodland Realm fell after a bitter struggle. The plucky elves of Rivendell laid seige to Moria, but Aragorn was trapped and killed in Minas Tirith almost as soon as he was crowned. Les was preparing for a last titanic struggle in Helm's Deep, when the Witch King slipped down from the mountains of Angmar to snatch Rivendell and victory. And so Middle Earth was plunged into endless darkness......

Oh well.

We had an hour left, so another opportunity to make a wargamer of Les with a quick game of Memoir 44 - Operation Lettuch. I think Les's mind was still in the heroic world of Middle Earth with its heroic charges and last stands. Whatever the reason, he repeatedly ordered his Germans forward across open ground in the face of well-entrenched American positions. That sort of tactic just doesn't work in World War 2!

Oh dear, I hope Les wasn't too discouraged by his double defeat yesterday, and will keep alive a spark of ambition to become one day..... a wargamer!

The Way Forward

Through his job, my son Phil is becoming a bit of an expert on SEO (Search Engine Optimization). He has done a bit of research, and tells me that if I use the word "wargamer" a lot in my blog, my daily hits will go through the roof. OK, anything for more traffic, let's give it a try!

Friday, December 08, 2006

How to lure people into the gaming hobby

Tip #32: Host a theme evening

A good way to invite your non-gamer friends over to play games without them realizing, is to host a theme evening. On a weekend evening (last Saturday in this case) invite 2 or 3 friends over (Sue, Linda and Balazs in this example) for a themed evening (I chose an Indian evening). Organize some exciting food linked with the theme (each of us contributed a home-cooked curry dish or a pudding) and arrange to watch a film linked with the theme after dinner (I showed Monsoon Wedding on my home projector). And here's the clever bit - set up a game that links with the theme (it was Taj Mahal in this case) and (this is critical) make sure someone else wins. I can't emphasise this enough - DO NOT WIN! Specifically, do not crush them into the dirt and laugh triumphantly over their failure (I know this will be hard for some of you). Sue won last Saturday, and I came a distant 4th. They enjoyed it, and expressed a wish to play Taj Mahal again soon. Mission accomplished....

Thursday, December 07, 2006

On the table - BattleLore

I've got BattleLore on my gaming table. It's been sitting there in its shrinkwrap since last Saturday, when I picked it up from my friendly local game shop along with my two free monsters. I've opened the monsters and had a quick look at them - in fact I tried to do that at the lights on the way home, much to the annoyance of the drivers behind me. So why haven't I ripped the shrinkwrap off this fabulous new game? Why have I been spending my evenings rebuilding my PC or watching FireFly episodes instead?

To be honest, I'm intimidated. It's a big heavy box. It's a big game, with a big future. It could turn out to be a hobby in its own right. Do I really need that right now? After all, I already love C&C Ancients and I want to spend more time exploring it. The first expansion should be arriving shortly. And Memoir 44 with its expansions is there on the shelf making me feel guilty. Likewise there is the ASL Starter Kit #2 to explore (and #3 shortly to appear), with the possibilities of Beyond Valor and beyond beckoning me.

My unopened copy of Battlelore - it's like Pandora's box. Once I open it, who knows what might change in my gaming life? Maybe it's safer leaving it there on the table, unopened. After all, I can still look at the pretty pictures on the box.....

Wednesday, November 29, 2006

I just bought the Buka Invasion deck for Blue Moon. Some interesting new ideas - you can play a card upside down as a bluff, with a value of 2. Your opponent can call your bluff and win a dragon if he catches you out! They also have ships that you can load up with cards and then dump them all in one go.

Les and I are planning to have our first Blue Moon deck-building contest. Not sure if we are going to use the Basic deck-building rules, or use the Emissaries and Inquisitors decks? Either way the Buka gives me a few extra options and maybe the chance to catch him out!

Friday, November 24, 2006

Something doesn't want me online any more

Recent events have been conspiring to evict me from the internet.

First my BT line stopped working, so my phone and my broadband router no longer work. It's going to be a week or two before I can arrange for an engineer to visit when I am at home.

And now my PC has died as well. I switched it on last night while I made some phone calls (on my mobile of course). Went back to it half an hour later and found it still rebooting - again, and again, and again.......

I think I know how it happened. Last time I was closing down I went to switch off power at the wall, and before I had thought I had switched off in the middle of its closedown sequence. So I am pretty sure I crashed the disk.

I have a recent backup of data, and a less recent backup of my photo library. So I may have lost some recent photos.....

I may have to buy a new disk (which I needed anyway) so I can rebuild the system without formatting the old disk. Sigh. That will be a day's work easily. I don't know when I will have time for that before January.....

Thursday, November 23, 2006

Our very own Essen

Last night - two of the hottest games from Essen! Just me, Keith and Trevor, at Trevor's home. First up was Space Dealer. I've been anticipating this a lot ever since I first heard about it. First impressions - it's a bit confusing, easy to make mistakes and build something you can't power, or set off in the wrong direction or with the wrong goods. Atmosphere of knock-about fun, together with hastily-made strategic decisions. I enjoyed it, but need to play a few more times, and with the advanced rules, to get a clearer idea. Just beaten to a win by Keith with 19 points to my 18.

Next was The End of the Triumvirate. Like Space Dealer, this immediately gets into my good books with its theme. If I can't be a space freebooter, then surely the next best thing is to be a Roman politician-soldier! I liked this a lot. I very much liked the simplicity of the mechanics, the tricky interplay of the various sub-games, the short run-time, and the clear and evocative components. After one play it gives the impression of being well polished and balanced, but time will tell of course. Easily an 8 at the moment, and very keen to play this again.

Monday, November 20, 2006

Welcome to anyone visiting from today's Guardian interview. I hope you're not feeling too confused - this weblog is mainly about my other pastime, boardgaming. But I do occasionally write about paragliding too, as at here, and here, and here. I hope you can stick around......

Thursday, November 16, 2006

MidCon notebook

I am usually nervous when I walk into a convention for the first time (unless it's one I organized myself). Will there be anyone I know? Will it be a friendly con? Will I get invited to join a game? Or will I spend hours and hours wandering around friendless watching other people play games?

I needn't have worried. Within minutes of walkimg into the game rooms at MidCon I was greeted by a cheery Nick Kinzett whom I know from ManorCons gone by, and I was quickly sitting down to a game of The World Cup Game. Great fun this, with some clever ideas, like the simultaneous resolution of all the group games. I am not a fan of sports games, but I enjoyed this one. We were playing Nick's 1966 board, and my Russians got knocked out by W. Germany in the semi-final's, who went on to take the cup.

After that it was Railroad Tycoon, a 3-player game with Nick K and Steve Jones. I have heard people raving about the physical presentation of this game, but I have to say I was not impressed. Some of the worst faults:

- Gratuitously huge board with lots of wasted space. I spent the whole game stretching over the two tables to reach my network on the East Coast.

- Warping boards. A huge gap kept opening near Washington, a particularly busy area of the map.

- Terrible colour matching. It's especially easy to get confused between blue and purple.

- Some very impractical bits. Those plastic locomotives everywhere, falling over and slipping off the track, and making the situation impossible to read at a glance.

- Some just plain ugly bits. All those brown plastic water-towers. And the "elephant" - a black wooden locomeeple? Surely we could do better than that?

Nevertheless, it's a very interesting and challenging game, and I enjoyed it very much, despite losing hands-down.

Next up was Tara , an abstract game set in Dark Ages Ireland. The box said about an hour. Three hours later the four of us finally gave it up - it seemed impossible for anyone to make a bid for that second throne without the other three players thwarting him. Surely we were playing a rule wrong?! If not this game, though pretty and clever, is sadly broken.

Next morning: a late start, a huge breakfast, then a long day of uninterrupted gaming....


Um Krone und Kragen. So far I've not had much success introducing this to new players. But it was a minor hit here at MidCon. I was first of 5 to reach the King, but Dave Dudley snatched him from me in the final round.

Nottingham. This is rummy with thieving - a lot of thieving! About half a dozen different ways of stealing cards off your opponents. Great fun. And I won!

Then another game of Railroad Tycoon, with no less than 6 players this time! I started building in the New York/Washington area, competing with Nick Kinzett. I took an early lead in VPs, and from then on Steve Jones was relentlessly chasing me to catch up. By the end of the game he was only 5 VPs behind. I had failed to meet my Tycoon criteria, and I felt sure that he had. I was right, but it only gave him another 4 points, so I won by 1 point!! This was the highlight of the weekend for me, a very gratifying victory against stiff opposition. The whole game took about two and a quarter hours - not bad for a 6-player epic.

Last game of Saturday was 5-player Puerto Rico. I was feeling a bit rusty. Josh (2 seats to the right of me) was a PR newbie and getting a LOT of coaching from the other 3, so it took a lot longer than it should have. I came in 2nd with 37 points. Enjoyed this in spite of the length - I had forgotten what a good game PR is.

Retired to bed about 10:30, so Sunday morning was not such a late start. But breakfast was huge again!

First game of the new day was New England, ably taught to us by Mike Head. This looks a bit drab and unintersting out of the box, but the game play is subtle and interesting without being overtaxing on the brain. I would definitely play this again. I came 3rd out of 4.

After this another game of Um Krone und Kragen was requested. There were 5 of us this time, including Lindon Gordon who was new to the game but proceeded to win.

This was all I had time for sadly, After spending a happy hour unpacking and reading the rules to my newly purchased Space Dealer, I had to leave to catch my bargain basement train reservation back home.

On the buying and selling front, I sold Scotland Yard for £10 in the Bring and Buy sale, gave away Slick! (yes I gave away a game - makes me feel chilled just thinking about it!), and bought Space Dealer (which I am very excited about) with a convention discount.

It was a very sociable and friendly con for me, thanks to Nick Kinzett and the guys from the Halesowen Boardgaming Club. I will certainly be looking to go again next year if at all possible.

Thursday, November 09, 2006

MidCon newbie

I am off to MidCon tomorrow, the annual convention organised by the British postal diplomacy hobby, held in a hotel in the centre of sunny Birmingham. MidCon was already a familiar landmark when I joined the hobby back in 1992, but strangely this is the first time I have ever got round to going. I have missed ManorCon for the last few years, so I'm really looking forward to being back in a Con environment, with a long weekend of solid gaming to enjoy.

Tuesday, November 07, 2006

Talking of play-by-web, there's a new readers-only game of Samurai at MaBiWeb. "Howl's Moving Castle", password "nimrods". See you there!
I've been enjoying my dip into Play-by-Web gaming. Samurai on MaBiWeb with nimrods readers was great fun - we cracked along at several turns a day, and got each game finished inside a week. I lost the first one badly, came close on the second, and won the third.

I've also been playing a pick-up game of Shadow of the Emperor on MaBiWeb. This is going much slower, but even so I am enjoying my first ever run through this one, as I have never managed to persuade anyone to try it face-to-face. (You can watch it here.)

I have also started a game of Amun-Re on SpielByWeb (here) with friends from London Mennonite Centre, which took about 6 months just to get started. (This is what you might expect from Mennonites and their leisurely style of decision-making.) The interface on SpielByWeb is nowhere near as pretty as MaBiWeb and does not have the option to confirm or reset your move. On the other hand MaBiWeb has been suffering from outages the last couple of weeks.

All in all, this is a great way to get some Euro-games played without setting aside dedicated time online to BrettSpielWelt, and I plan to continue with it.

Wednesday, November 01, 2006

At last! The recognition I deserve

I was interviewed by a journalist from the Guardian last night about my paragliding hobby. It was a phone interview - she does a small weekly column on people with ordinary jobs but extraordinary pastimes.I really enjoyed the experience - I don't often get the chance to talk at length about one of my obsessions with someone who genuinely wants to hear my answers! Most people nod politely for a few minutes then change the subject. It will probably go out in the Monday Guardian Media section in two or three weeks time. I will keep you posted....

Tuesday, October 31, 2006

Player or Collector?....the sequel

Hmm. Maybe it's not as easy as I thought to shake off a well-embedded collector addiction.

Last Saturday morning saw me in the Post Office with my copy of Battle Cry, a wad of bubblewrap, and some scissors, packing the game into a newly purchased cardboard box (£2.79? You're joking!). Safely taped up, I took it to the counter to post off to my BoardGameGeek trade partner in the States who is sending me a brand-new Nexus Ops in return. "That will be £36.50 please," said the cashier, guiltily. "How much by surface?" I croaked, turning white. "That is by surface, sir. It's just over 2kg you see, which means you have to use ParcelForce. It's also too large to count as a small package."

Oh dear. A quick rejuvenating cappuchino to think things over, then back to the Post Office to buy some brown paper (99p) and rewrap the game, discarding the cardboard insert that fills half the gamebox with fresh air (98g, not insignificant). I proudly carried the completed parcel back to the counter. £9.30 this time, not so bad if I forget the cost of the unused cardboard box and the cappuchino. Not to mention the anxiety of worrying about my parcel getting squashed for the next few weeks until it arrives safely in the States. Hmm, I'm starting to wonder if trading on the Geek is really for me after all.

An hour later I was in Aldershot for a for a morale-raising visit to The Games Shop. They had End of the Triumvirates on the shelves (£29) which I duly picked up and turned over, tempted to make a purchase. But what's this? A fresh copy of Reef Encounter! Only £27, and much heavier than End of the Triumvirates too. Maybe I should buy this instead of Triumvirates? Or maybe I should skip Reef Encounter and buy Triumvirates? And then there was Beyond Valor (£59) lurking temptingly at the back of my mind and at the back of the shop. Indecisive and confused, I left without buying anything. OK I pre-ordered BattleLore but that hardly counts as a purchase, as no money changed hands (yet).

Oh yes, one other item I noticed before I left - a copy of Nexus Ops knocked down to £15. Roughly what I spent in the Post Office this morning......

Monday, October 30, 2006

Breakout Normandy (or not!)

I've been very busy lately, and so I was planning to have a quiet weekend on my own, enjoying my flat and the nearby countryside, and recharging my batteries.

By Saturday evening, being alone all weekend didn't seem such an attractive proposition, and I was also feeling seriously in need of some wargaming action. Something inside me snapped, and I called Dave....

By 2 o'clock on Sunday afternoon we were setting up Breakout Normandy in my living room. Dave was in high spirits - we used to play this a lot back in the nineties, and it was exciting to come back to it. The rules, however, were presenting quite an obstacle, and we got off to a slow start, constantly referencing the rule-book to make sure we had got the procedures more or less correct. The first turn of course is particularly complex as you have the D-day landings to work through with several special rules for the amphibious assault to worry about.

I was playing the Allies, and it went badly for me from the start. One naval bombardment and two air attacks on the coastal batteries around Omaha beach produced precisely nothing, and the inderdiction rolls knocked out about half of my units assaulting Omaha. And the assault rolls went really badly as well, and I forgot to use my Advantage for a mulligan. The end result - a pile of spent and disrupted units cowering on the shoreline at Omaha beach under intact German fortifications.

The other landings went a little better, but it took me 3 days to sort out the mess at Omaha, with a rescue mission from the Brits at Gold beach next-door valuable diverting resources from the fighting around Caen. So halfway through the game I was way behind any realistic timetable for getting the 10VP needed for victory, and I actually ended the game (at 11pm) with only 4VP (which was better than I had thought I would manage!)

One tactical highlight for me was clobbering a bunch of spent SS units in Bretteville with naval fire - in his haste to get them to the front Dave had forgotten how vulnerable a concentration of spent units can be to bombardment.

There is much to love about this game. Unlike many wargames, elimination of units is fairly unusual - the real struggle is against exhaustion and disruption. A D1 is a good result against a powerful unit - it means it won't be troubling you again until the day after tomorrow. And you are constantly struggling against the friction of bad assault results and enemy bombardments which can quickly leave you with an army which is largely unable to move or fight for the rest of the day or perhaps even longer. Even though my chances were largely ruined in the first turn through a combination of bad planning and bad luck, I enjoyed the rest of the game immensely - attempting to rescue the situation and get an effective offensive organised was fascinating and enjoyable, even though I had no real chance of winning. A classic wargame, and well worth dusting-off. Even if it does mean that I am not as rested this morning as I might have been.

Friday, October 27, 2006

I didn't make it to my local games group this week, but here's a report from Keith:

Had 4 players last night for Canal Mania (me, Les, Lance and Jon) ashamed to say the game still took 3.15 hrs altho' Jon had to learn the rules and Lance was telling us about Essen. And like our last encounter of Tempus when Lance pipped you by a point, I was miles out in front and was pipped by Lance by 1 point. (He's competed most contracts and I was 2nd=, reduced to 3rd on the value of the contracts). Another Dick Dastardly/ Devon Loch finish.....

Name of the games club? It has to be the Buena Vista Social Games Club.

Monday, October 23, 2006

Samurai again anyone?

Samurai went a bit better this time. I thought I was winning, but Jason snatched it away from me at the last minute. Another game anyone? "Princess Mononoke", password "nimrods".

Friday, October 20, 2006

Collect or Play?

What are you, a collector or a player?

A lot of my boardgaming activity this year has centred around wishlists, eBay, BGG trade manager,P500, game shops, maths trades, preorders, release schedules, and trips to Oxfam. Hobby activities have been buying, selling, trading, reorganising, reshelving, cataloguing and rating my games collection.

What's missing from this list?

Ah yes - actually playing the games. Not enough of that.

So this autumn i am making a concerted effort to stop collecting and start playing games.

To that end I am dipping my toe into Play-By-Email - so far on my second game of Samurai and having great fun!

I am inviting people to my home for game sessions.

I am seeking out opponents for 2-player wargames.

I am booked into Midcon in November for a long weekend of solid gamimg.

I will be playing on Vassal and BrettSpielWelt when I can.

I may have a go at email Diplomacy, for old times' sake.

I may even seek out a local ASL cell and see if I can get some coaching.

All in all, this could transform my hobby......

Creative Commons

I'm not sure how they are doing it, but people are stealing my great blogging ideas before I get around to posting them. Last week I was turning over ideas for a posting about BattleLore and how the information about how magic will work on the battlefield had been a bit of a turn-off for me, only to find that Mary had posted the same ideas (only better) before I even wrote mine down. Then a few days later I was planning to write an ironic piece on "Why I Hate Boardgaming", only to find that Yehuda had just posted a characteristically thorough treatment of the same idea.

Not sure what's going on here, or how these people are tapping into my creativity - but please stop it immediately!