Wednesday, April 10, 2002

Richard Berg is very critical of Hegemon, the gorgeously presented game that comes with the first issue of Against the Odds, on the grounds that it is over-complex. As someone who spent many hours struggling to understand Berg's SPQR, and gave up, this strikes me as ironic.

I've been designing games for long enough to have a set of personal rules I apply to almost any design situation. Playing through HEGEMON several of those Rules came to mind.

Rule #1: The more obscure the subject is, the less detailed the game should be.

Rule #2: No one is as interested in what you are saying as you are.

Rule #3: Stay in Focus.

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