Wednesday, July 05, 2006

UKUK!

While I was in Austria waiting for a flyable day I bought Um Krone und Kragen (from a local kitchen shop!) and spent several happy hours attempting to decipher the rules and playing it through solo. When I got home I downloaded a translation and discovered to my amazement that I was getting it roughly right.

This is one of the most beautifully produced small-box games I have come across. The cards are stunning - gorgeous images on sturdy durable cardstock. "Yahtzee on steroids" is a fair summary of how it plays. It looks fascinating to me - a filler with depth and replayability - and I hope to introduce it to the local group as soon as I can (if they ever stop taking holidays and watching football that is!)

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Jumping off mountains

On Saturday I got back from a week paragliding at Mayhofen in the Ziller Valley in Austria. On the minus side, three and a half of my six days were blown out - too windy or unstable to fly safely. This was very frustrating, especially as these dangerous days in the Alps can look just fine - clear blue skies, sunshine, hardly any wind - but strong southerly winds at high levels can produce massive turbulence reaching down into the valleys to catch out the unwary. On Wednesday morning for example we went up the gondola to Penken to have a look, Kelly pronounced the day "toast, man", the others went back down after coffee to find something else to do, while I spent the whole day up there sheltering from the sunshine, watching the marmots and buzzards, and even grinding my teeth in frustration as two paragliders set up their wings and flew down into the valley - apparently unscathed.

On the plus side, when we did get the go-ahead to fly, it was simply awesome. Even a simple top-to-bottom - launching at 6000ft, flying out over the woods and cliffs towards the valley floor 4000ft below - took nearly half an hour and was an incredible experience. And I had a couple of flights where I was managing to get at least some lift from small thermals along the way, though the conditions were generally very light.

I have had three foreign trips now since I qualified last autumn. I suppose I thought that getting away from England would guarantee endless days of perfect flying conditions, but the reality is that wherever you go, you are in the hands of fickle weather conditions. This sport requires huge reserves of patience wherever you go. And of course a blown-out day in Austria is costing you a whole lot more money than a blown-out day in England!

For comparison here are the figures:

November 2005
Lanzarote (Green Dragons)
Blown out days: 1 out of 6
Flying time: 4.5 hrs
Highlights: reaching cloudbase; great company

May 2006
Dune de Pyla (Flight Culture)
Blown out days: almost 6 out of 6
Flying time: 15 mins
Highlights: lots of ground handling; amazing food

June 2006
Zillertal (Austrian Arena)
Blown out days: 3.5 out of 6
Flying time: 3 hrs
Highlights: massive heights; losing my red ribbon!

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Friday, June 23, 2006

Slim pickings

Recent gaming includes a couple of games of the new Lord of the Rings Confrontation with Les in the pub the other evening, followed by a weird abstract insect thing, erm.....Hive! I remember! Confrontation was good, but....bulky. In spite of the extras, I still prefer the charm of the little box which made it an ideal "take it to the pub in case" game.

I also played through Elasund solo the last couple of days. Looks promising. I like the Settlers thing of always starting your turn with a dice roll. Never mind thinking, just roll the dice! Eases you into your turn gently, I like that.

I read the latest GMT flyer from cover to cover. It had the same effect it always has on me....desperate to buy wargames....desperate to punch out wargames languishing on my shelves....desperate to read about wargames - poring over old C3i's at breakfast....above all, desperate for a wargames opponent....

But not just yet. The sun is shining and I'm off to Austria tomorrow, with my paraglider and only hand luggage for T-shirts and pants. Back in a week....

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Sunday, June 18, 2006

NimrodCon never fails to surprise. Every year we go to the same place (a self-catering cottage in Hay-on-Wye), with roughly the same people (the gaming group that used to meet in Salisbury), and with the same general idea (books, beer and boardgames). But every year it turns out a little unexpectedly. This time there were three new factors: more women (we must be upping our social skills); amazing weather; and the World Cup. All conspired to keep people away from the game tables and out in the Black Mountains, swimming in the river, or in the pub watching the match. Nevertheless, in spite of all these obstacles, all these ways that people found of having a good time without the use of a board or dice, some gaming was fitted in somehow. Some of the games that were played over the four days:

Command and Colors Ancients: This was a big hit, convincing even John (who knows a lot about the period and who has played a lot of 7th Edition and DBM in his time) in the end. I played three games, coaching three different new players, losing every one, but enjoying each one immensely.

Settlers of the Stone Age: reminded me that even a really good German game can be ruined if someone is determined to play as if it is Diplomacy.

San Juan: This is really good, we enjoyed the first one so much (sitting out on the balcony in the sunshine) that we went round and played it again immediately.

Attika: played this twice on Monday morning, in the final burst of gaming that came when we realized it was nearly time to go. Last time I played it (at Baycon) it was a confusing maze, this time it all clicked into place and I won easily - twice in a row!

Dvonn: a lot of this was played by various people in odd moments on the grass or in the pub. I played once against Gavin and won - but only just! I think this is my favourite of the series.

6 Nimmt!: went down very well as usual.

Wings of War: this happened after I went to bed I think - but all fell to Nick's conquering Red Baron.

Are You A Werewolf?: this was really good last-thing-at-night fun, excellently GM'd by Phil. It was shocking how easy it is to hang the wrong guy.

The cottage at Hay (Celtic Lodge) is up for sale, so unless we can come up with £300,000 between us, it looks like we will be somewhere else next year. We're looking for somewhere cheap, with lots of cafes and book shops and mountains to climb and rivers to swim in and tables to play games on. Any ideas?

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Tuesday, June 06, 2006

More gaming outreach

I spent last weekend relaxing with about 15 (non-gamer) friends in a large pleasant house on the North Downs. Naturally I packed a box with 4 or 5 Euro games just in case, and sure enough on Saturday evening the subject of boardgames came up. I carefully described the various options I had brought along - Settlers of the Stone Age, Through the Desert, Lord of the Rings etc, until someone (Rosie) said "I've got Pictionary with me, anyone fancy that?" That brought immediate approval from around table (the boringly familiar wins over the scarily unfamiliar every time?) so I sighed (internally) and settled down for an evening of shouting and scribbling.

Still, when Pictionary finished at last (after a rules dispute about whether you need an exact die roll to finish!) I had the opportunity to introduce them to 6 Nimmt! which I'm happy to say went down a storm. As I result I have orders for 3 copies of the game (to be purchased from one of these obscure game shops which non-gamers find so difficult to even envisage the existence of, let alone contact or visit) including one for Rosie. So taken as a whole, I think our games evening counts as a success.

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Wednesday, May 24, 2006

Only two weeks now until NimrodCon, the annual gathering of friends at Hay-on-Wye in the beautiful border country out West. Regular visitor (and close relative) Phil has suggested a strict one-game-per-person rule, to avoid the loss of sunlight we usually suffer because of piles of unplayable wargames that get stacked up on all the window-ledges downstairs in the cottage where we stay.

I think the legalistic one-game limit is unrealistic, but in the spirit of his suggestion I think I will attempt to prioritize my game carriage requirements this year.

Games I really really really want to play at Hay this year or I will burst:

Two-player
Command and Colors Ancients
Multi-player
Settlers of the Stone Age

Games I really really want to play at Hay this year or I will get a headache:

Two-player
Twilight Struggle
Multi-player
Struggle of Empires

Games I really want to play at Hay this year or I will feel mildly hard-done-by:

Two-player
BattleLine
War of the Ring
Multi-player
Amun Re
Shadow of the Emperor
1825
Age of Steam

There, only 10 games - I think Phil will be pretty impressed with that.....

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Monday, May 22, 2006

Still finding sand in my mouth

So I'm back in rainy England, after a week paragliding in the sunshine at Dune de Pyla on the Bordeaux coast. Disappointingly the weather, though superb from a relaxing on the beach angle, was not great for flying, and I was only in the air for about 15 minutes in total all week. However, I learned a lot, mainly from getting dragged up the dune in strong winds (filtering sand through my teeth like some bottom-feeding fish), and slowly learning (with some great coaching from the Flight Culture instructors) the best ways of controlling this giant kite that I foolishly strap myself into every time I go paragliding.

Next trip is to the Austrian Alps in late June - that should be a different flying experience again. Chairlifts will be a nice change from slogging up a 400 ft sand-dune with a 20kg load on my back.....

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Thursday, May 04, 2006

Offline living

I'm falling behind with my online life - huge numbers of unread posts in Bloglines, nothing posted on nimrods for a while, even less on Best of Boardgames, a stack of emails not replied to, I'm completely unaware of the latest flamewars on BoardGameGeek. I'm just losing touch.

Thing is, life offline is becoming so interesting these days - the sun is shining, summer is on the way, I've been out on the hill flying, or out in the country on long walks with Sue. I've been actually playing games (instead of just reading about them on BGG). My job is very busy and strangely enjoyable at the moment. I'm teaching Phil to drive, and preparing for a flying holiday in France next week. The way it's going, I just don't know when I will ever catch up with my online life again. Perhaps when winter arrives or the sun stops shining......

Tuesday, April 25, 2006

Pub Games

I met up with Les again last night for our regular pub game session. Not darts or dominoes, but Battle Line and Blue Moon. I love both these games hugely, although at the moment Battle Line really makes my head spin with the intensity of the decision making. Won the Battle Line, but lost the Blue Moon. The Blue Moon loss was especially humbling, as after losing with the Mimix to Les's Pillar,we swapped decks, and I managed to lose again just as convincingly with the Pillar. Ah well, it's not the decks then......

Les is an amiable and challenging opponent, the real ale was good - what more could I ask for?

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Near Miss

I popped into the Aldershot game shop on Saturday for a self-indulgent browse. I do enjoy living so close to this place - when I lived in Salisbury I used to make a very infrequent pilgrimage to Aldershot, 50 miles each way just to see the long shelves loaded with game boxes.

Anyway, as soon as I walked in last Saturday, there was the War of the Ring Expansion, glowing with glorious artwork, pristine in its shrinkwrap. This game is on my BGG wishlist, it should have been an immediate purchase, but .....I just couldn't do it. Another 78 plastic figures to paint? Right now, I just don't have the heart for it.....

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Wednesday, April 19, 2006

The Methuselah of Gameblogging?

It's a big day for nimrods - our 5th birthday! Hard to believe I've been doing this since April 2001. I reckon that makes this the world's oldest gameblog (note, I didn't say the world's oldest gameblogger - at least I hope not). Mikko started about a year after me, and I can't think of any others of similar vintage. But my memory is not what it was (too much blogging), so please correct me if you know otherwise......

Any regular readers out there? What was your favourite nimrods posting? Drop me a comment and let us know.

Tuesday, April 18, 2006

Easter Monday at Green Dragons

The weather was doing stuff - Andy explained it all. There was wind and it had a direction and speed, and there were clouds doing things, and sunshine and stuff.....anyway.

Highlights of the day:

1) Andy's scary haircut. Looks like he's going back to his roots in the paras.

2) The Green Dragons mud-surfing competition. See who can get dragged furthest and fastest. Bonus points for weight of mud attached to clothes at end of day. Lots of entrants, no clear winner.

3) Steve's party trick - the "look no legstraps" take-off.

4) Ash smashes my previous tree-extraction time, recovering his wing from the bushes in a mere 2 hours.

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Sunday, April 09, 2006

This is Holy Week

Looking at Stars

The God of curved space, the dry
God, is not going to help us, but the son
whose blood splattered
the hem of his mother's robe.

-- Jane Kenyon

Friday, April 07, 2006

I think it is high time that there was a legal obligation on companies to consider the environment and their communities, not just shareholder returns, when they are making decisions. So I am signing up as a supporter of CoRe. I've spent most of my working life in big corporations. But if this campaign was to succeed I would sleep at night with a clearer conscience.

Monday, April 03, 2006

Timewasting

Dave came over for a weekend of boardgaming. Unfortunately we squandered the Saturday - wasted precious hours wandering in the countryside and the sunshine, followed by a good meal and an evening of camaraderie in the pub. Such a a waste of irreplaceable gaming time!

However by Sunday lunchtime we had at last got organised with our first (and I suspect not our last for many a long year) game of C&C Ancients. As hoary grognards we despised the very concept of a beginners scenario and went straight into Lake Trasimene. What great fun! And what a nicely judged feel of ancient linear tactics from such a modest rulebook! Dave's Romans had a real chance of victory on a final dice roll, but just failed to save the day.

In many ways I have the feeling that C&C Ancients is the game I have been looking for ever since I first painted a DBA army 15 years ago, and decided that my eyesight and patience really wasn't up to much more of this. Great Battles of History was appealing, but after hours grappling with the ruleset and stacking piles of fiddly markers, SPQR got passed on to another home. But this ..... could it be The One?

After lunch Simon turned up - a pleasant surprise which allowed us to play Euphrat & Tigris, reliving the glory days of 2003. Dave played very aggressively, and I put in a truly mediocre performance for a final scoreboard of 13,11,8. Still, even a bad game of Euphrat & Tigris beats a good game of pretty much anything else. Excepting perhaps C&C Ancients.....

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Sunday, March 19, 2006

Simply gorgeous

As requested, here are some photos of my painted War of the Ring figures. This project has lasted a few months, but to say that I am pleased with the end results would be an understatement.

I went for a very simple approach, aiming to treat the figures as functional playing pieces more than full-blown wargaming miniatures. In summary the technique goes like this:

    Carefully remove flash with Stanley knife.

    Wash in warm detergent, rinse and dry.

    Bent figures get dunked in near boiling water, reshaped, then dunked in water/ice cubes.

    Spray with Games Workshop "Chaos Black", 24 hrs drying, then a second coat.

    Paint with Miniature Paints (acrylic) base colour. 24 hrs drying, then second coat. Another 24 hrs to dry.

    Dry brush, usually but not always with base colour mixed with white.

    Paint the base, grey or blue for Free Peoples, black for shadow.

    24 hrs drying, then spray with Games Workshop "Purity Seal" varnish.

    24 hrs drying, then bundle back into the box tray - don't bag them.


I'm pretty pleased with the results, but my technique did get better as I went on, so that the Elves for example look significantly better than the Rohirrim. Two mistakes I made with early figures:
    Too much paint on brush for base colour, obliterating the black underpainting entirely.

    Spraying too close/too long with the varnish, giving a glossy finish.


Here are the Companions and Minions. I gave these a more detailed paint job, still using dry-brushing of lighter colour on top. I think they will look great on the board next time I play!

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Thursday, March 16, 2006

Breathe - less stuff, more life

Breathe is a Christian network for simpler living. A space to think about how we handle money, time and possessions in a Christian way. Non-judgemental, realistic and simple to be part of (no one-commune-fits-all solutions).

(thanks Annie!)
I put a couple more games up on eBay last night. Have a look, and maybe even make a bid!

Wednesday, March 15, 2006

Quick splurge

I got the opportunity to visit the Aldershot Game Shop after work yesterday, with money from recent eBay sales burning a hole in my pocket. I had my carefully worked out WishList on the Geek, and that said I "must have" Through the Desert, so I duly put that on the counter. But for my second purchase I found myself passing up my other "Must Have" Age of Steam and even "Love to Haves" like Power Grid, in favour of Settlers of the Stone Age, which just appealed to me on the day. I like the idea of the epic scope combined with Settlers-type simplicity. I think my choice made sense too in terms of balancing my collection, which is weighted in favour of wargames (Europe Engulfed, ASL Starter Kits)and gamer's games (Age of Empires, 1825) and doesn't have enough simple, short, newbie-friendly Euro games. I think yesterday's splurge choices started to redress that.

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Just a quiet Sunday in the arena with the battling monsters....

I introduced Colossal Arena to Gavin, Phil and Katie on Sunday. First time I've played it, though I've been carrying it hopefully to game sessions for a while now. Tricky game to explain - once you've got across the idea of the rounds and the betting and eliminations, you also by rights should go on to explain backers and special powers, but by now your audience is looking pie-eyed and just want to get on with it. However, a couple of card plays dispels the confusion, and it plays smoothly and swiftly with lots of fun along the way. Lived up to my expectations.

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Friday, March 10, 2006

Blue Moon on the web

The Fantasy Flight website is pretty sketchy, hardly worth a visit.

But the Kosmos website is excellent, with lots of stuff (in English too): images of every card in the game, complete ruleset, material about the designer and the artists, and a forum (German language sadly).

There is a busy fansite, mostly in German, though it does include an English-language forum. It's worth checking out this thread for fan-designed cardsets.

At Blue Moon Liga you can play online using software called CardTable.

Chris Dearlove looks after an extensive FAQ.

On BoardGameGeek Brad Durandetta is promising us a deck-by-deck strategy guide. The first one, on the Hoax, is invaluable.

The Blue Moon deck database, a deck-building aid, is clunky - don't bother.

Some of the best reviews:

A long time ago Richard Huzzey reviewed the basic set very thoroughly on Games Journal.

Last month Joe Gola's magisterial review did what all the best reviews do - made me want to go and play it again immediately!

And a week later Shannon Appelcline did an insightful article analyzing Blue Moon in turn as an Auction game, a Resource Managament game, and a Card game.

And then there's Dave...

My old gaming buddy Dave took the trouble to drive over all the way from Salisbury on Tuesday night. He's one of the few remaining members of the Salisbury gaming group that flourished for about a decade from 1992. He's a lovely guy, one of life's evergreen enthusiasts, always excited about the next game. I cooked him a meal and introduced him to Memoir 44 (not at the same time, obviously, that would be messy). We played Operation Cobra and I got overwhelmed by his waves of Yankee tanks and infantry. Great fun...

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Call me shallow, but...

I never looked into Power Grid because I was put off by the graphics. The rusty bolts and sewage pipe imagery was an instant turnoff for me. How wrong I was! We played the game last night at Trevor's and I loved it. I like the straightforward mechanics with subtle implications, like the commodity market, which models supply and demand surprisingly well. Half way through the game I pulled off a satisfying coup, stockpiling coal and driving up the price. Les and Trevor panicked and switched to oil-fired power-stations, leaving me with plentiful cheap coal for the rest of the game! I like business games, especially business games with network building - I have spent many happy hours playing 1830 - and Power Grid presses the same buttons for me.

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Thursday, March 09, 2006

Napoleon at Waterloo

Wow, I cut my teeth on this game - we used to play it at school in dinner breaks. Now I can download it. (Thanks Iain!)

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Torn

I finally picked up my copy of Commands and Colors: Ancients from the Post Office yesterday. It looks absolutely marvellous! I've already ordered some blank dice from The Education Shop to make it just perfect. Trouble is - I have a gaming session tonight, and I'm feeling torn - I would almost rather stay at home fiddling with my lovely new game, sticking stickers on blocks, reading the rules etc. It's a sorry state of things isn't it, when a game threatens to keeps me from gaming....

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Tuesday, March 07, 2006

Back in the air

Last week I finally got my glider back from Gin, with its brand-new lineset all ready to fly again after December's tangle with a tree. And almost straight away, the opportunity to take to the air came around. Saturday, after a positive weather check at 7am, I drove over to Green Dragons with Martin for lunchtime. Unfortunately when we arrived I was so excited about flying again I didn't fully think through the implications of driving my Polo across the farm, and duly got stuck in the mud! We completed the journey on foot with our heavy gear, only to be turned back almost immediately for lunch break, stopping only to get some help dragging my car out of the mire.

After lunch the winch was set up in the big field at Woldingham, and over the course of the afternoon I got 3 flights to about 400 feet. It felt so good to be up there again looking down on the incredible vista of London spread out to the North glowing in the afternoon sun. I love this sport....

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And the beer was good too...

I met up with Les at the pub last night for our regular Blue Moon confrontation. I just love this game! Les played the Mimix as usual - I sometimes wonder if less for their fighting skills, more to look at the pictures - and I took the Pillar. Never played them before. Lots of boosters, very few support cards. So it's strike early with big numbers rather than gradually building up a power base in your support area. We were using emissaries as well. It was a to-and-fro struggle ending in a draw - a first for us I think.

Next we revisited Fjords - which I like,maybe because I keep winning. Then Roma, which I usually lose. Maybe because of this, I wonder about this game - so much seems to depend on the Forum. But it's fun, tactical play, with involving card combinations, and only takes 20 minutes, so it's hard to dislike it.

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Tuesday, February 28, 2006

War of the Ring - in colour!



On Sunday Les and I got together for War of the Ring. If you look closely you can see that I have finished painting the figures (except the Companions and Minions). They looked spectacular on the map, well worth the effort, and being able to instantly distinguish the different races made it significantly easier to play as well. However, my sense of pride in my paint job didn't save me from defeat - after a tough struggle with many setbacks the hobbits succumbed to corruption on step 4 of the Mordor track.

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Wednesday, February 22, 2006

Flying update

Flying, what flying? We're right in the heart of the winter lay-off, with windy and wet conditions keeping everyone grounded at the moment. But even when a rare patch of flyable weekend weather comes along, my paraglider is still at Gin UK being mended after last December's encounter with the trees. Having been dragged out of the trees by a 4x4, it came as no surprise to learn that the lines were stretched and weakened to 50% of their new breaking strain. A new line-set is being shipped out from Korea as we speak, but it may be weeks yet before my wing is back home and ready to fly again.

Meanwhile I'm taking the opportunity to get my reserve repacked. Sounds boring, but definitely not a corner I want to cut.

And I've also been consoling myself with DVDs about the sport - "Speed to Fly" and "Never Ending Thermal" keeping my enthusiasm alive.

I've also been booking some paragliding trips for this year: Dune de Pyla in France in May with Flight Culture. This is an area of big sand-dunes on the bordeaux coast, famous for easy ridge-soaring and soft landings. Then Zillertal in Austria in June with Austrian Arena to do a Thermalling Clinic. I was there skiing last winter, it will be amazing to visit again - this time to float (effortlessly?) above the same landscape.

And I'm studying towards the next qualification - Green Dragons have been running lectures over the last few weeks preparing us for the Pilot exam next week. I'm revising in spare moments over breakfast and lunch, cramming my head with Air Law, Flight Theory and Meteorology. Hopefully I will pass, then all I have to do is get 25 hours flying time, pull a few 50% collapses, and I will be a Pilot. Cross-country flying awaits!

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Friday, February 17, 2006

Losing and loving it

Another gaming session at Keith's last night. First up was Ra. Fresh from my victory on Saturday I was feeling confident, and splashed out early on some unwise purchases that left me with only 1, 2 and 8 to spend in the second epoch. I fear I became a bit of a nuisance calling RA every round trying to get a bargain with my 1. In the end Trevor romped home with 60 points leaving the rest of us clustered in the 30-somethings. On reflection I blame Keith's multi-coloured player "aids" printed out from BGG for my poor showing - all that visual noise distracted my normally razor-sharp position-evaluation skills.

Next I set up Oltremare, which my Mum gave me at Christmas - the original version with the tiny map and slightly fiddly counters. The game seemed a bit daunting during my explanation of the rules, but after a couple of rounds the turns were flowing very smoothly. It's a fun, interesting game that we completed in just over an hour. Les scraped a victory and I came in a poor third. I like the way you have to balance the different elements - the puzzle of which cards to play in which order, planning ahead for next turn, minimizing pirate hits, negotiating good trades and travelling the map looking for the optimal special power. Clever, slick and enjoyable.

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Thursday, February 16, 2006

This is what I get for complaining. Next thing I know I’m co-opted onto the team over at Best of Boardgames.

Similar thing happened to me in church a few years ago. I emailed the pastor criticized his behaviour in a meeting. Next thing I know I’m on the leadership team.

That all ended in tears. Hopefully this won’t….

PS I have to say - writing on BlogSome is a much pleasanter experience than using dear old Blogger.

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Wednesday, February 15, 2006

Do we need an aggregator blog?

Forgive me for mentioning this, but Best of Boardgames is looking a bit weak these days. Just 3 postings in the last week, and none of those linking to blogs as such. Have there really been no interesting game blog entries in the last week? What about Joe Gola's inspirational Blue Moon review for a start? Or Iain's exhausting 1944 experiences in the Ardennes ? Or DW Tripp's hilarious if sexist exposé of gamers who daren't take their games home?

I don't know if there is even any need for an aggregator blog - I've got my own window on this world and it's called Bloglines. But if we are to have one, it needs to be regular, informative, and opinionated!

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Tuesday, February 14, 2006

More ludangelism (is that even a word?)


My "project" non-gamers Linda and Balazs visited on Saturday. After a long walk around the Devil's Punchbowl they sat down with me and Sue to a game of Ra, one of my absolute favourites. The result was a surprise - Linda and Balazs both struggled to score any points at all in the first two epochs, whereas Sue played really well, and seemed very much at home with the kind of thinking the game requires. In the end, I just stole the win from her by a single point.

Here's a photo of Balazs and Sue after the game with big smiles - they seem to have enjoyed themselves.

Sue has seemed uneasy with games that involve manoevering around a map in some way - like Settlers or Yinsh or Carcassone. She seemed a lot happier with Ra which demands a different kind of reasoning - assessing the value of items, anticipating other people's reactions to bidding opportunities, judging when to call an auction or not. Verbal rather than visual reasoning? The question is what other games might you suggest that would appeal to Sue's strengths and possibly suck her further into the evil vortex of our hobby? Lost Cities springs to mind, 6 Nimmt! perhaps, Die Macher even (though she is averse to long games too!)

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Wednesday, February 08, 2006

Feel your hate Luke. Give in to it.

None of my local gaming buddies play wargames - they are all confessed Euro purists. As part of my evil plan to corrupt them all and turn them from peaceful clear-eyed Euro players into slavering blood-crazed wargamers, I invited Keith round last night to teach him Memoir 44. We played scenario 9 "Operation Lettuce", and Keith took the Germans, with several units of elite SS Panzers and PzGrenadiers to play with. In spite of being a complete beginner at not only Memoir 44, but also the noble arts of war in general, he picked up the idea very quickly, and within half an hour his fanatical warriors were stomping all over my defenders on Hill 317. It was a tough, hard-fought struggle. At one point I briefly retook the hill, only to be thrown off again by Keith's tanks almost immediately. The outcome was inevitable.

But Keith, you may have won the battle, but now you belong to the dark side................

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Monday, February 06, 2006

The Virgin Queen

I hardly ever watch TV (films, now that's a different matter) but I freely admit to being hooked by The Virgin Queen on BBC 1 on Sundays. Anne-Marie Duff does Elizabeth to a tee - plain but powerfully attractive, bursting with human energy. And unlike the Cate Blanchett movie (1998, Shekhar Kapur), the history looks pretty solid to me.

Wednesday, January 25, 2006

Recent gaming action

Jenseits von Theben: We played this at Keith's session last Thursday. I enjoyed it a lot. I like the way the passage of time is handled - a bit like Around the World in 80 Days only more intuitive. I wonder if a similar mechanism could be used in wargames? Some actions take longer than others - so if you pick a long one your opponent gets the chance to do several shorter ones before your next turn comes around. Might work well in an Age of Sail game.....anyway, enough musing on red herrings. I like the archaeology theme of JvT , and the difficult decisions about balancing research in Europe with the chancier commitments to a big dig in the Near East. Sure there's a lot of luck in how many decent artifacts you find, but that's the skill - making the right decisions to optimize your chances. The production is a bit sparse, but this is such an excellent game I would be surprised if it's not given a face-lift soon by one of the big publishers. But what are Jenseits, that's what I want to know?

Shear Panic: Yes, Keith has a copy. Stuff some money into my Paypal account and I might give you his address, if you fancy a bit of breaking and entering. Basically this is a little abstract game with a bit of luck thrown in, played in three or four rounds with each with different objectives. But of course it is lifted by the superb playing pieces - those large, heavy, hand-painted comedy sheep, looking just like characters from Wallace and Gromit. Brilliant.

Zertz: The nice thing about this is you can stuff the whole game including the board in a large dice-bag and take it to the coffee-shop or pub. Which I have done with Phil a couple of times now. Highly portable, and looks great when it's set up. Phil usually beats me too. It's a strange game, very indirect. You can't just fight it out for what you want - you have to maneuver the other guy into a position where he is forced to give you what you want. Takes a while to get used to this.

Poker: Phil took Gavin and my shirts at Texas Holdem on Friday evening. On Sunday I persuaded Gavin to try Draw Poker (out of Sid Sackson's book). We both got pretty fed up with the rule that says you must have at least a pair of Jacks to bet. I can see it might work with a big table, but with two it was plain boring.

6 Nimmt!: I had a few rounds of this with Gavin once we got tired of Poker. It works well with two, I would like to try it with more some time. Fantastic, classic game.

Memoir 44: I've been soloing the Montelimar scenario, and I splashed out for the Eastern Front expansion and extra boards, which look gorgeous by the way. I've persuaded Keith to have a go soon, and I plan to try M44 online on VASSAL some time this week.

High Stakes Drifter: Another collectible card game, on a western/poker/gunfighting theme. Comes with a couple of poker chips! The guy in the Aldershot Games Shop popped it in my bag as a freebie with my M44 stuff - this is worrying, it suggests he is starting to think of me as a regular spender. If he starts offering me a discount I will know I've got a real problem!

The Napoleonic Wars and Throneworld: These have both been sold on eBay and packed off to their new owners in the post with never a pang. Strangely I was expecting Throneworld to make a better price, but in the event it went for just £11 but I got over £30 for The Napoleonic Wars. I lost my digital camera in November, in Cambridge on my birthday. Didn't even notice it had gone until Christmas Day. I'm just about to get a new one on insurance, and I'm waiting on that before the I can put the next batch of games up on eBay.

The War of the Ring: Painting of the pieces continues apace. Completed the dwarves yesterday. Only the elves and our friends from the North left to do now - plus the companions and minions of course, who will get a slightly more detailed paint job. (I bought one of those sinister looking frames with claws and a magnifying glass in preparation.) I'm really pleased with the results so far. I will post some pictures when everything is complete - if I don't lose my new camera in the meantime......

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Wednesday, January 11, 2006

Columbus

As a belated Christmas gift to you all, I've posted rules to a Diplomacy variant that I designed back in 1992, called Columbus. Here are the links:
I have also put them in the sidebar.

This was played quite a few times in various postal Dip zines in the 90s, so it has been thoroughly playtested - it works and it's fun! I believe it was popular in Sweden until quite recently......well "popular" as in half a dozen guys played it.

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Monday, January 09, 2006

An evening with Type B slowcoaches

On New Year's Eve I met up with Sue, Linda and Balazs to celebrate with a meal and some boardgames. You may remember that these are new-to-gaming folks, but once again the inclusion of boardgaming activity in the evening was their idea not mine. This time I tried them with Carcassone, another noted "gateway game", which says 30 minutes playing time on the box. In the event we took a solid 2 hours, even though I gently prompted them from time-to-time about "not over-optimizing too much" and that sort of thing. Carcassone is OK as a game, not one of my favourites, but after 2 hours it had definitely outstayed its welcome. This led me to meditate upon the subject of slow gamers, and I came to the conclusion that there are two kinds.

Type A: These are experienced gamers whose desire to win completely overwhelms any considerations of courtesy to the other players. I heard recently of a player in an 1830 session who took 40 minutes to make his decision about one turn of a stock round. 40 minutes! And then he passed. In my view this is unacceptable. If your desire to win means that you are willing to make the evening a long dragged-out torture for the other players, then I do not wish to be in your gaming group.

Type B: Unlike the Type A slowcoach, these players are new to boardgamimg and have not yet mastered the skills involved in making your moves promptly. And believe me there are quite a few skills involved, which may take a while to master. Firstly there is the habit of planning your next move during downtime. Even in Carcassone where you do not know what your next tile will be, you can think about which tiles you would ideally like to see, so that if one of those turns up you just shout "Huzzah!" and whack it down. But you can also think about what to do if you are less lucky and you get a tile you don't really want - maybe there would be a way to use it that screws up another player? Plenty to think about there while you wait for your turn to come around. I know one gamer whom I won't name, who has been gaming for decades but still has the habit of zoning out while it is not his turn, then regularly has to be reminded when it comes back to him. Then he has his thinking all still to do. Gets frustrating sometimes.

Then there is the skill of knowing how far ahead to analyze and when to quit the analysis and go with your best guess. Some games in particular feel like they can be analyzed until you know you've chosen your optimal move, but in a time-frame that is inconsiderate to your fellow players. This is often associated with the end-game, as in the last round or two of Vinci, and can tack an infuriatingly dragged-out ending onto an otherwise perfectly enjoyable game experience.

And don't forget preparation for a game. Not always possible, but if you can spend some time beforehand internalizing the rules and thinking about your first turn, that will speed things up for everyone. It can be horrible being the only person at the table who knows the rules - never getting chance to think straight about your next turn because you are constantly being asked about rules or strategy advice, or simply monitoring the moves of the novice players for rules errors.

So - Linda Balazs and Sue were definitely Type B slowcoaches, and thus not culpable in the same way as Type A's. And hopefully it won't be too long before they pick up some of these skills I've been talking about. Then they will be well on the way to becoming perfect gamers like me......

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Friday, January 06, 2006

Celebrate the New Year by crushing your friends

On Sunday I drove down to Cardiff, crossing the bridge in filthy weather to visit Nick for a couple of days of gaming to greet the new year. Dave was already there, and they were both getting over their hangovers when I arrived by sitting in the Robin Hood with a pint. We finally got back to Nick's flat and started a 3-player game of Sword of Rome, which continued well into Monday morning - with breaks for Nick's excellent chillie, a film (The Knight's Tale) and a few rounds of 6 Nimmt! (which I won). I played the Greeks to Dave's Romans and Nick's Etruscan/Samnites. Poor Dave took some big VP losses early on and Nick looked like a winner all through the mid-game. Dave periodically hammered me with the Carthaginians, but never consistently enough to really hurt me, and in the end I grabbed the win by a margin of 2 VPs.

We had a few debates about the quality of this game during play. I think we all agreed that the rules are very badly written and laid out. And the game has more fiddly bits than it really needs - a bit more polishing and simplification would have helped a lot. Unfortunately the errata and living rules have made the situation significantly worse (I blame ConsimWorld and the howling mob of grognards that greets every new game there) and in future I think I would prefer to play with the rules out of the box. Dave also felt grumpy that "his plans never worked" which I think is a less justified complaint - this is after all a card-driven game and as such you need to expect the unexpected.

Having said all this I still think Sword of Rome is an excellent 3-player wargame and I thoroughly enjoyed it.

Next up was Euphrat & Tigris, which Nick was keen to play as he wants to improve his chances against his girlfriend Dani. Not sure if we helped, as it was a bruising, high-conflict game which I just won by 1 point.

Dave had to go now but Nick and I faced up for another Euphrat & Tigris session, Nick still keen to pick up some tactics. Unfortunately early in the game he lost a big conflict heavily, and never got a chance to recover. I swiftly scooped up all but two of the treasures for a decisive win. I was getting embarrassed by this point - if they hadn't invited me along Nick and Dave would probably have had a nice weekend sharing the victories out evenly, but I came along on a big winning streak and left them both feeling a bit crushed.

Oh well - the guilt is wearing off now, but the warm glow remains. Besides, my winning streaks are pretty rare so I will bask in this one while it lasts......

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Friday, December 30, 2005

Christmas stocktaking

Christmas has been good for my games collection - my family seem to have finally woken up to the idea that Peter likes games! and maybe one would make a good gift for him. Now how many years/decades did it take for that little light bulb to switch on?

Zertz: Phil was really excited about presenting this to me on Christmas morning. I love it of course, like all the Gipf games it looks good enough to eat, and the gameplay is as intriguing and fascinating as Yinsh and Dvonn. And spookily it was also on the wish list I gave to my Mum, though luckily she didn't choose it as well. I must have been psychically radiating Zertz-desire for weeks.

Oltremare: Mum phoned Leisure Games a few weeks ago and ordered this for me (having asked me for a shortlist.) She originally thought that Oltremare Zertz Tichu was the name of a single game, bless her. Once that was sorted out she got stung by the new expensive edition of Oltremare (which I wasn't aware of when I made the list) which cost a bit more than I wanted her to spend on me. And then it didn't turn up - a week after Christmas it still has not arrived. The perils of using the post these days. In my day we never had these problems with the post I'm sure. Hopefully Leisure Games will sort me out with a replacement.

Dune: I picked this up on EBay for a mere £22. The auction completed on Christmas Day. Bad time of year for selling games - all the geeks take their eye off the ball for a few days, with the result that there are bargains to be had! It arrived yesterday in great condition and complete. I'm very excited - I've been reading about this game for years.

According to BGG my collection stands at 118 now. Moreover I have a whole load of preorders from GMT lined up for the near future - Battle Cry Ancients, The Burning Blue, Here I Stand, Clash of Giants II can all be expected to arrive on my doorstep shortly. As if I haven't got enough wargames already. So time for another clearout. This is my hitlist:

Axis and Allies: Long and slightly daft. Huge box too.

Battle Cry: Another huge box, and why keep it when I have Memoir 44?

7th Fleet Pretty but complex wargame, when will I ever play this?

Throne World: Looks long and fiddly, ugly components. If I want sci-fi I will play Dune or Merchant of Venus. Or Starfarers of Catan which I may be able to afford after I've sold this lot!

Grand Illusion: More complex than I was expecting from Ted, and the usual issues with post-pub rules changes, which quite frankly I'm getting sick of.

Triumph and Glory: Another one with moving target rules. If I want tactical then This Accursed Civil War looks much cleaner.

The Napoleonic Wars: Great subject, but all those little decks of cards! And the rules are a disaster.

Kings and Things: Never been enthused enough to read the rules. Time to leave, grasshopper...

Slick!: An ancient sibling to Railway Rivals.

Sherlock Holmes (card game): Used to play this a lot, but that was years ago.

Anyone want to make me an offer, or talk me out of the whole thing?

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Friday, December 23, 2005

Advent of gaming

Since my paraglider is in the dry-dock for a few weeks after I recently wrapped it around a tree, I have a bit more time for boardgaming. So this week has been good for gaming - last Sunday Les came over to try out War of the Ring. I have been busily painting the figures for a while and had completed the Shadow forces by the time Sunday came. They looked superb arrayed on the board, but badly showing up the Free Peoples in their glistening coats of blue plastic.

It took me about 45 minutes to take Les through the rules. Les was very patient but was starting to look a bit glazed over by the end (especially as he had a hangover to contend with as well!) As the beginner he opted to play the Shadow. We both thoroughly enjoyed the epic struggle that followed. With "Mithril Coat" and "Wizard's Staff" I felt able to push the Fellowship forward twice every turn. Les was a little slow getting his offensive rolling, and also had consistent bad luck on the combat dice all through the game. After about 4 hours of play (plus a break for supper) I managed to get the Fellowship to Gorgoroth with remarkably little corruption. I love the panoramic sweep of this game and its faithfulness to the books - I'm very anxious to play again. Meanwhile the men of Rohan are getting their coat of green paint over the Christmas break....

Then on Monday evening after work it was over to Keith's for my second go at Caylus. I have to admit that my first play a few weeks ago left me underwhelmed - baffled by the rules, squinting at the graphics, dismayed by the playing time, and confused about tactics. But this time around I felt much better about the game. I benefitted from Keith's running through the rules again for John's benefit, plus I managed to keep the rules at my end of the table and took frequent looks between my turns, so I felt much more on top of the mechanics, and I actually started to enjoy some of the decision making. Fairly early on I built a church and enjoyed getting my free prestige point every time someone popped in for a visit. And I was gratified to come in second (but way behind Keith whom we allowed a free hand in the gold-mines for the last few turns). So yes, I now would be happy to play Caylus again, but having said that I would far rather play say Amun-Re, which does the same sort of thing as Caylus but in a much more interesting and elegant way.

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Tuesday, December 13, 2005

I went to see The Lion the Witch and the Wardrobe last night - drove all the way to Winchester for the nice independent screen there. It was packed. I was very impressed with the film - with a couple of caveats. Lucy (a crucial role) was just right. The designs were very much based on the Pauline Baines illustrations - excellent. But I was disappointed by the battle - much, much too big and long. Battles in Narnia generally involve a few hundred combatants and last a few (very violent) minutes. So as I feared the influence of Peter Jackson had a bad effect there. I also didn't like the silly frozen river scene. But many, many more good things than bad in the film.

And by the way, this column in the Guardian by Zoe Williams on the subject of the film's "dodgy" Christian subtext is well worth a read.

Friday, December 09, 2005

If there was an award for "Best Game Blog Posting of 2005" (maybe there is? - I'm so out of touch) this would be my nomination: Chris Farrell's tips for getting Civilization back onto the table. This superb article gave me a nostalgic wistfulness for past Civ sessions, as well as an persistent itch to do it again.

Remember that this, along with Francis Tresham's 1829, was essentially the first "big" eurogame. It's a direct ancestor in style to currently popular high-end euros like Power Grid, Age of Steam, Goa, Die Macher, and Puerto Rico. Unlike the Avalon Hill-style games that were then in the vogue – games that tended to make some attempt at simulating something – Civilization is a themed game. That is to say, some stuff in the game may not necessarily make immediate intuitive sense in terms of simulation, but it's in there because the game requires it. Strictly from a systems perspective, this is where Advanced Civilization went awry – it added a bunch of stuff for various reasons of "simulation", but wrecked the finely-tuned underlying mechanisms. This is not to denigrate the theme of Civilization, which is excellent and better than most current euros – but I think it's important to the enjoyment of the game to realize that in many ways this game was way ahead of its time, and is not cut from the same cloth as other Avalon Hill games of that era.

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Losing Beowulf

7:30 yesterday evening witnessed me hard at work in my living room with Beowulf and an adjustable spanner. I was setting up a gaming table and then laying out the board and cards etc ready for a session with the Farnborough group. Keith and Trevor were late which was fine, as it gave Les and me time to chat about some of Les's Essen purchases. In particular, I was interested to learn that he picked up the Euphrat & Tigris card game, which I would love to try out

Beowulf only took 10 minutes to explain - the episodic structure of the game helps a lot, as some of the details can safely be postponed. As usually happens when I introduce a game, I got badly stuffed. I committed heavily to several early auctions but lost them all the same. The resulting wound and scratches left me preoccupied with avoiding further injuries for the rest of the game, and I was always short of cards and gold. The final scores were Trevor 33, Keith 31, Les 21 and me 12. When asked what the secret is Trevor replied simply, "I looked ahead." Which on reflection is probably the best piece of simple strategy advice available for this game

We finished off with a fun game of Formula Motor Racing which I also lost hands down. My final card play was a "Charge" which gained me about 5 places before my engine blew up attempting to take the lead! This is a great little game, light, but with lots of interesting tactical choices. More skilful than it looks (and yes, this is from someone who nearly always loses at it!)

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Tuesday, November 29, 2005

Lanzarote Snapshot

Wednesday 23rd Nov, 12:22pm, the Famara ridge

Laying out my glider ready for the next flight. Make sure there are no tangles. Switch on my vario and make a note of the altitude. Switch on my radio and do a quick comms check. Bundle up my glider and walk forward to takeoff. The takeoff at Famara is intimidating. We are standing behind a low tumbledown wall which sits at the top of a 1000 foot drop down to the plain below. It's not a vertical drop, but very steep and rocky, likely to kill someone who fell down it. There is a little cinder runway from the wall down to the edge - 4 or 5 paces then nothingness - a clear view over the plain to the coast about 5 km away, little volcanoes and the beach.

The air is full of paragliders and hanggliders, they appeared seemingly from nowhere while we were driving back from a wild-goose chase to Mirador on the Northern tip of the island. The sun is coming round now and striking the rocky face of the ridge, heating it. Cumulus are building in the blue sky overhead and the wind is nicely onto the ridge and not too strong. The next couple of hours are going to be classic flying conditions.

It's my turn. Andy and Jamie are waiting to give me a hand with my launch. Glider laid out on the cinders behind me. Risers draped over my outstretched arms, brake handles in hand. Check for a gap in the airspace. Andy - "Launch when you're ready." Shoulders forward, I push forward and feel the pull of the wing inflating behind me. Andy and Jamie grab the brake lines and get the wing under control then push me forwards towards the edge. "Run, Pete, run! Brake gently, that's it, keep running!" I power forward down the runway towards the void. As I pull the brakes my feet leave the ground and suddenly I'm out over the ridge, trying to keep running even though I'm airborne, then sitting back into the harness, leaning over to turn right as I join the crowd cruising up and down the ridge.

Andy over the radio - "Good launch Pete! Keep a good look-out." I crane my head around, looking behind on both sides, below, above. Brightly coloured wings all around me. The vario is beeping in the lift coming up the face of the ridge. I carefully look behind my risers then turn left, heading back along the ridge into the crowd. Advice coming over the radio from Andy - "Get closer in to the ridge. Keep plenty of clear space around you. Look before you turn." I'm picking up strong lift from a big eroded gully at the bottom of the face. As I fly past takeoff I'm looking down on Andy and the others, tiny figures looking up at me. I give a thumbs up. I decide not to fly on to the end of the ridge where everyone else is turning, but to turn straight away back into the lift coming off the big gully. I do this for several beats, working this short stretch of the ridge where the lift is concentrated. I'm looking down on many of the other wings now. I must be 400ft above the ridge line, and decide to try a 360 turn in the lift. The wing rattles over my head in the turbulence on the edge of the thermal. I tighten my turn, fighting the thermal's tendency to push me away. The vario is beeping frantically, I keep on with the 360s.

Looking down I notice that I am drifting behind the ridge. Andy over the radio - "Push forward Pete". I point the glider into the wind and grope for the speed-bar. After a few minutes I'm clear of the ridge again and free to seek out more lift. Bumpy air - great! - that means I'm on the edge of a thermal. Turn the wing against the push, listen for the vario, turn, turn, adjusting my outside brake, feeling for the thermal's centre. Lost that one, pushing through sink now, the vario moaning. I see a gull above me, soaring effortlessly. I fly over to investigate, and catch his lift.

The crowd on the ridge has all scattered now, hunting lift out over the plain. Far out to my left a guy on a narrow orange wing is doing acro spirals. Everyone is below me, a couple of hanggliders are exploring my thermal hundreds of feet below me. Andy on the radio - "Pete's been top of the stack for half an hour!!"


Still getting higher. The air is cold, and becoming damp. Wisps of mist all around me. The clouds are beside me, all around me, no longer above me. This is it, cloudbase, I'm 3000ft above sea level, 1750ft above takeoff. I can see clear to the Northern end of the island.

This is the moment. I have fulfilled my childhood dream of flying among the clouds. The dream that prompted me to sign up for paraglider training last year. The dream that drove me on through all the tough days of ground training and getting dragged through the mud on the North Downs at Green Dragons. I finally did it - I flew to cloudbase.

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Wednesday, November 16, 2005

I'm off to Lanzarote in the Canary Islands tomorrow, for a week of paragliding with my club Green Dragons. Packing has been challenging - my wing, harness, boots, helmet and instruments pretty well use up my 20kg allowance, so changes of clothes, washkit and towel are going as hand luggage, and a book to read has to be stuffed into my pocket. Nevertheless I'm determined to pack a game, so the cards have been removed from my Formula Motor Racing box and popped in a little ziploc bag, to be stuffed into my shoulder bag along with the rules and the little cars. Hopefully I will get a chance to try it out with my fellow flyers over a beer in the warm Saharan-longitude evenings.

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Tuesday, November 15, 2005

When non-gamers ASK for a game

Sue's best friend Linda (to whom I introduced Lord of the Rings last year) has recently been demanding another game session. So last Saturday evening she and her husband Balazs came over for a meal with us, and after the dishes were stacked away we adjourned to the lounge for a game of Settlers. Now for years the Settlers rules have been completely internalized for me, so I was slightly surprised by the looks of shocked puzzlement as I gently attempted to explain them to the three newbies. It's easy for us to forget how complex even our "gateway games" must seem to even intelligent outsiders. But once we were under way it all became a lot clearer to everyone. Of course I was so busy shepherding the others through the first few turns that, by the time I began to pay attention to my own position, it was irremediably screwed. Oh well, I suppose we have to make sacrifices for the good of the hobby. Any of the other three could have won, it was very close, but in the event Linda - after building her first 3 villages next to the desert for some reason! - had the edge on us and got the win.

Even Sue seemed to enjoy it, and afterwards she commented on the importance of randomness for her enjoyment of a game - because it makes it feel less like an intimidating intellectual trial. In other words, you can always blame the dice!

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Tuesday, November 08, 2005

The priceless gift of local opponents

I'm very thankful for Keith, Trevor and Les, my local opponents. When I moved here 2 years ago I wasn't at all sure that I would find a congenial group of gamers to play with. But thanks to Dave Farquhar, who read my blog and contacted me inviting me to visit his group in Farnborough, I found a group of friendly and hospitable guys who have become good friends as well. Tragically Dave died suddenly last year before I got a chance to meet him, but his wife Janet followed up her husband's initial email with another one giving me Keith's contact details.

I've had two good sessions with these guys over the last few days. Last Thursday we gathered at Keith's place to try out one of his Essen purchases - Caylus. I got off to a shaky start with this, struggling to see how it all fits together. Les on the other hand, who likes resource management games, took to it like a duck to water. We wound it up after 3 hours - and we were only about half way down the long and winding road - but Les was clearly in the lead. I'm a bit concerned about the playing time - we need to play again soon before we all forget the rules again - and I was getting a mild dose of that "Princes of Florence" feeling I sometimes get with Euros where fairly complex mechanics don't seem to relate to anything in the real world. But I would certainly give it another go before I formulate a strong opinion either way.

Then yesterday evening Les and I met up in The Fox for a two-player session. We got the usual curious questions from folk in the bar (must remember to take business cards from the local game shop next time) as Les introduced me to Roma, which I liked a lot. Possibly because I beat Les twice at it. It's another Schotten-Totten variant I suppose, very nicely done with lots of interesting interactions between the cards - I like the action dice choices. Both games seeemd to demonstrate the unstoppable power of the Forum card which slightly concerns me. Then we went on to Dvonn, which was new to Les. I hope I didn't put him off the game too much by beating him twice at this one too! I enjoy this game a lot and I love the way the tension slowly builds until the whole position dramatically collapses at the end. I crawled home feeling very tired but happy.

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Monday, November 07, 2005

Another great tip for War of the Ring

A penny coin is exactly the right size for glueing onto the bottom of the Nazgul figures to stop them toppling over so easily. If any Americans are reading who do not have access to our royal currency, I will happily sell you some pennies for this purpose, at $2 each plus shipping.

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Thursday, November 03, 2005

War of the Rings on the web

A brief guide to useful websites:

Fantasy Flight - beautiful to look at, but also has a wealth of strategy articles, plus the official FAQ, and of course the rules.

A playtester's website - ugly to look at but has some interesting stuff, especially interviews with the designers. It also has card manifests for the Free Peoples and the Shadow - useful to print out for refernce if your eyes struggle with the cards.

So you want to paint your War of the Ring set - a classic BGG article that starts with the immortal advice, "Don’t do it. Really. It isn't worth it. It is a lot of work, a whole lot of work."

An inspirational photo - again on BGG, illustrating what a superb effect can be got from a relatively quick and easy paint job.

The celebrated turn-order summary - again from BGG. To be honest I wouldn't recommend this at all. It's confusing and even a little misleading. Just read the rules.

Chris Farrell - rather damning the game with faint praise, with an interesting discussion in the comments thread.

A more positive review - from the venerable Tom Vasel.

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The Festival of War, held at my flat last weekend, was a great success. Estimated casualties were about 15 million, mainly thanks to a refighting of the First World War, but the Third Crusade and the War of the Ring must have added a few hundred thousand each as well.

Quite a few games were played, not all of them out-and-out wargames:

Blue Moon: I taught this one to Dave when he turned up on Thursday evening. I love this game intensely but I suspect Dave was slightly underwhelmed. Not wargamey enough for Dave probably. I even let him play with the Mimix but he seemed blind to their charms.

Wings of War: This got played in the pub on Friday by Dave, Nick and John while they were waiting for me to get home from work and cook their dinner! We played it again on Saturday evening. I thoroughly enjoyed this, reminded me of happy hours playing SPI's Flying Circus when I was a kid. Phil had an amazing comeback, he looked like a dead duck and his partner Nick was already down in flames, but he held out for ages - after I had accidentally flown off the table he was in with a real chance of shooting John down in a final head-on shootout, but lost on the final draw of the card.

Beowolf: We played this on Friday evening, after Simon had arrived, a curry had been cooked and eaten, and significant amounts of booze consumed. It was a lot of fun, especially as Nick managed to find a sexual subtext in just about everything that happened in the game!

Paths of Glory: Dave and Nick spent most of the weekend playing this. Dave was the Germans - of course! - but got off to a slow start as he concentrated on event plays to get to Total War. Later on he broke through into Italy. The game went into 1917 on Sunday when Nick had to leave for his train, but Dave looked like a clear winner by that point.

Crusader Rex: I taught this to John on Saturday, a straightforward task - the rules to this game are so beautifully simple and brief. We drew sides and John got the Franks, a tough side to play on your first time. I managed to split the Christian beachhead in two and after taking Jerusalem cleared the whole of the southern end of the map of the infidels. I think John suffered because he couldn't resist being fairly aggressive early on in the game. This swamped his replacement pool with casualties and made for a long delay before the first crusaders finally arrived. It ended with a sudden death victory for me in the fifth turn.

War of the Ring: Dave and I finally got to play this on Sunday afternoon after everyone had left (apart from John who was snoozing). It felt tricky to explain this, the lengthy rulebook doesn't help and the rules for the companions and the hunt are not simple to convey. But once we got going (with Dave cast against type as the Free Peoples) the play flows very simply and cleanly. The biggest problem we both had as forty-somethings was reading the text on the cards! I enjoyed this a lot, even though we didn't finish. In fact I'm getting faintly obsessive about this game - rereading the rules over breakfast every morning, and planning how to paint the figures, even going so far as painting a trial figure.

Another highlight of the weekend was a trip to the Games Shop in Aldershot where we must have spent about £150 between us, on such goodies as the shop's entire stock of Wings of War expansions, ASL Starter Kit 2, San Juan and Chariot Lords.

A special mention must go to Phil who cooked a glorious four-course meal for us all on Saturday evening. Thanks also to Dave, John, Nick and Simon who made the journey to Farnham. Let's do it again soon!

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Thursday, October 27, 2005

Urk.... I'm feeling a bit ruled-out at the moment.

This weekend John, Dave, Nick and possibly Simon, Fiona and Phil are coming over to my flat to celebrate "Nimrods - the Festival of War!" The idea is to spend the whole weekend wallowing in 2-player wargames, with occasional trips to the local game shop or the pub for light relief.

I have lots of wargames on my shelves, but that is not much good to anyone unless I am ready to teach a reasonable number of them to another gamer at short notice.So over the last couple of weeks I've been working my way through them: Thirty Years War, Crusader Rex and War of the Ring have all been set up on the table for a solo play-through, and the rules stuffed in my laptop bag for perusal over lunch. As Friday approaches I'm embarking on the Von Manstein's Backhand Blow job, but I think I've finally run out of steam. I can't seem to get to the schwerpunkt.

After all this reading about it, I'm desperate for the consummation of actually playing some wargames. So it's a good job that the WarFest is nearly here. I'm particularly desperate to play War of the Ring. Dave and Nick have arranged to play Paths of Glory, but Dave is coming over early (this evening) so I think I will attempt to lure him into a game of WotR before Nick arrives....

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Thursday, October 13, 2005

I am 46 years old, and over the last few weeks I have found that I suddenly "get" both The Who and Bob Dylan. At the moment I can't get enough of listening to either of them. I guess Live8 and the Scorsese documentary had an effect.

Most of my schoolfriends had already had these revelations before we reached sixth form. I suppose I've always been a late developer.
I'm ashamed to admit that blogging, reading game rules, reading blogs, and planning my next boardgame purchases, were usually done on company time. My new employers ABC Corporation (this is not their real name) are making me actually work for a living, which feels good at the moment. It is satisfying to feel that your skills are useful to somebody. But this is also why I have been a little silent recently. It's not because I don't love you or anything.......

Tuesday, September 27, 2005

I went a bit crazy on game purchases last Friday. I had just received an unexpected cheque (just like Monopoly!) and decided to splurge it on games. So I rushed off to the Aldershot games shop after work and had a happy time choosing what to buy. I came away with three games:

Colossal Arena: This looks nice, and the game has a solid reputation that shows no sign of waning. Should be a good one for my next pub session with Les.

In the Shadow of the Emperor: Very impressive. Beautifully produced components, everything really nicely done - the board, the cards, the pieces, the rules, the tiles. They have been very restrained with the size of the box - this is a lot of game in a small package. Looking forward to playing this a lot.

Beowulf: I bought this on impulse without checking BoardGameGeek first. Got home after buying it and found a rather disappointing buzz there. Nevertheless, I'm hoping the initial comments are misleading, and that this will be another good gateway game for me (like Lord of the Rings has been), with its gorgeous graphics, simple mechanics, and strong story-line.

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Friday, September 23, 2005

I had a good time last night at Keith's place playing Princes of Florence. It was my first time with this game, and although Trevor Les and Keith had played before they needed a detailed refresh. I was in the lead most of the way through but Keith overtook me at the very end because he had the foresight to acquire a Prestige card.

I very much enjoyed Princes of Florence, but at the same time the theme is at the very limit of whimsyness that I can tolerate. I mean when you look at it in the cold light of day, what exactly am I doing here? Building a lake in order to attract a poet??? Is that really how things worked in Renaissance Italy? I suspect that a more common approach was to contact the poet in question and make him an offer he couldn't refuse. And possibly assassinate his current employer as well!

So I am uneasy with games (like Princes of Florence) that have fairly detailed mechanisms simulating a process that doesn't make any sense to me. On the other hand I can tolerate a lot of abstraction - for example Knizia's Samurai doesn't bother me at all. I am happy to accept this as a highly abstracted story of a struggle for territorial dominance in medieval Japan. Whereas Through the Desert doesn't appeal to me at all, because building lines of camels across the wilderness doesn't seem to be connected to any kind of real or fictional world that makes sense to me.

Having said that, the interlocking systems of Princes of Florence are so interesting in their own right that perhaps I can live with the whimsyness in this case.

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It's such a pain sometimes not to be able to get at BoardGameGeek when I'm at work. I've just noticed a new game from Knizia and Fantasy Flight called Beowulf. Looks very much like a successor to Lord of the Rings, one of my favourite Euros of all time. And Beowulf is one of my favourite stories of all time. So I can't wait to get home, and away from the corporate firewall, to check out the buzz - or maybe I'll just go straight to the game store after work and buy it anyway!

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Thursday, September 22, 2005

Latest news on my so-called career

Today is a big day at work. A few months ago my previous employer XYZ decided to outsource my department to global IT giant ABC. Our jobs are being taken on by ABC India and I have spent the last few weeks handing over my knowledge to Vikas, a polite and intelligent DBA from Calcutta. Today is our first day as ABC employees. Lots of welcome and induction meetings planned over the next few days, and a shiny new laptop to play with. By November I expect to be working for some other ABC client at some other location - none of this is decided yet, so it's all a bit uncertain and I am aware that I am running at slightly higher stress levels than usual for me. But exciting too - I was getting a bit bored at XYZ and this move is a breath of fresh air for my working life.

Wednesday, September 21, 2005

I sometimes think maybe I dash around too much. Take last weekend for example. Here are some snapshots from my schedule:

Friday 8:30pm, The Yew Tree Odstock, 5 miles outside Salisbury - meeting Simon, Fiona, Simon's two daughters and their boyfriends for a meal to celebrate Simon's birthday.

Saturday 10:30am, Sarah's nice new flat in Battersea - Workshop Team Day, preparing for this year's course by playing games with string in the garden in the sunshine.

Saturday 6:30pm, London South Bank - wandering with Sue through some kind of festival with lots of stalls, musicians, a boat race on the river, crowds of people.

Sunday 7:45am, St Thomas Church, Farnham - robing up for the first time in over 30 years to help at the altar in the Communion service.

Sunday 4:15pm, Woldingham Valley just off M25 junction 6 - in my paragliding gear, clipping onto the tow line ready for a winch launch. Feeling a bit nervous as we are experimenting with a new method for retrieving the line.

Some time soon it might be nice to just spend a quiet weekend at home.

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Thursday, September 15, 2005

The Last of the Summer Flyin'

It' been a great week for flying. On Monday evening I went over to Green Dragons after work, and got three winch flights in the Woldingham Valley. The launch was from the top of a low ridge so I was being towed downhill, which was a new experience fro me. In practice this just meant that I got higher quicker. The Valley was beautiful in the evening sunlight, but like a guy on a date in a Thai restaurant, my gaze was torn away by the greater beauties that unfolded as I rocketed skywards and a panoramic view of London opened up below me.

I was down at Green Dragons again yesterday evening. This time the wind looked good for soaring. We hung around at the Westerly Bowl waiting for the wind to drop, and by about quarter to 7 it was safe to fly. For once everything came together - the weather, my confidence, reverse launching skills, control of the glider in the air, and slope landing on my feet (not my bum). I got four soaring flights along the top of the ridge. The lift was strong but bumpy, so it was like riding a roller-coaster along the ridge. I got the hang of turning gently away from the slope whenever I hit sink, and on two occasions this saved me from landing in the bushes (but not from scraping my butt through their topmost branches). My final flight was beautiful - the sun had set, and a huge moon was rising over the ridge.

To crown a great evening, Andy signed me off as Club Pilot! So after 15 months of struggle and heartache I have finally completed my training. This means I am free to fly anywhere in the world in a Club environment - I'm no longer tied to the school. Foreign skies are beckoning!

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Wednesday, September 14, 2005

I did some more boardgaming outreach last Saturday evening, playing Lord of the Rings at a dinner party thrown by my boss for his team. Let me hasten to add that I don't normally turn up to dinner parties with a game under my arm - I was asked to bring it along. What was weird was how well it went. We were never under any kind of threat at all and easily made it through Mordor with lots of spare room on the corruption track. Dash (our host) was disappointed after all he had heard about the difficulty of winning the game, and towards the end was actively trying to sabotage our chances to make it more interesting! Everyone enjoyed themselves, and although it was nearly midnight demand was still high for more gaming, so I pulled out Formula Motor Racing which I happened to have with me, which also went down very well. This game is a lot of fun, with many opportunities to do the dirty on people, and is very easy for neophytes to pick up. I won!

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Tuesday, September 13, 2005

Crusader Rex from Columbia Games arrived on Saturday, complete with a friendly surcharge from the customs man. Fun Tax I suppose. Sue (who is picketing the Docklands Arms Fair this week) said "How can you glorify such a disgusting episode in our history?" Erm.... I don't really know. But just look at the pretty graphics.......

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Friday, September 09, 2005

Post-session report

It worked! I won at Taj Mahal last night by a 5 point margin. I followed yesterday's posting pretty much to the letter - dropping out of the first round to pick up three cards gave me an advantage in cards and elephants which lasted well into the middle game. Whenever I had the opportunity to fold with a win in elephants I did so immediately, even if it meant picking up no palaces at all. This meant I was often getting what I wanted from a province for only one or two cards. By about the eighth round I had built up a good points lead, and Keith Les and especially Trevor woke up to the need to give me some competition in the elephants bidding. By that time my hand was shrinking although I had picked up the extremely useful purple special card. I didn't get much from the last few rounds but my lead was just too big for Trevor to catch me up. Over the whole game I picked up 6 province tiles plus one small jewels tile. I don't expect to be allowed to get away with the same strategy next time we play.

One part of my plan that didn't come off was picking up the +2 special card. The courtesan in the yellow dress didn't favour me even once. She was too busy with Les and Keith.....

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Thursday, September 08, 2005

Pre-session report

Keith just reminded me that we have a game session tonight. Luckily I don't have to worry about reading up on a new game because we will be playing what we always play - Taj Mahal. Last time I managed to scrape a draw without really knowing what I was doing. This time I want to do just as well, not accidentally, but by having A Plan.

I'm thinking I want to go all out for elephants and commodities. I've never yet managed to get a high-scoring network going in Taj Mahal, and it will be a relief to stop trying. I also want to do my best to hang onto the +2 card again, as Trevor and Les seemed quite relaxed about letting me get away with this last time. Hopefully they haven't woken up to the issue yet.

I realize that I will have to modify my plans depending on the cards I get, and what's available in the draw pool, especially in the first round. I'm considering dropping out of the first auction in order to get an initial card advantage.

I know it's risky to publish my planning just before a game session, but hopefully Keith and Trevor will not read my blog before 8pm this evening - they don't seem like the kind of guys who would know about RSS!

I'll let you know how it all turns out.

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Sunday, September 04, 2005

The Paraglider’s Prayer

For thousands of years Lord
People have dreamed of flying
Longing to soar in the windy sky

Thankyou for the privilege Lord
To fulfil this ancient dream
Floating in the company of birds

We don’t presume to ask Lord
For safety in freely chosen danger
But walk with us in grace as we launch

Give us courage and clear heads Lord
And whether at cloudbase or landing field
Thankful hearts that remember You

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Thursday, September 01, 2005

I got back into the air again yesterday evening. A 2 hour drive around a jammed M25 gave me a 3 minute flight from a winch-tow at Green Dragons. It was worth it though - the air was so smooth, when I released the tow the glider just sat there pointing into wind, I felt almost as if I was in a balloon, looking down at an awesome view of London with the clustered towers of Docklands and the City pushing up through the distant haze. I flew back down the field for a nice landing near launch, but shortly afterwards Andy called a halt because it was getting dark. Shame, but safety comes first I suppose....

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Well I may not have been able to play any games at Greenbelt, but I did get to talk about them. I had a long chat with Vic, who runs the London Mennonite Centre, and who is also a keen Euro-gamer. We chatted about favourites, swapped opinions about recent purchases, and - true to our gender - compared the size of our collections. Vic's is bigger than mine by about 150 to 111, but I know the size of mine more precisely....

As a member of a peace-church, of course, he doesn't play wargames, poor guy. I wonder if the London Mennonite Centre (which runs a bookstore) should start stocking "peace games" that emphasize cooperation and trade over conflict and domination? I've thought of a few candidates: Lord of the Rings, Zendo, Industrial Waste, Civilization (?), Settlers of Catan. Any other ideas folks?

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Monday, August 29, 2005

Greenbelt disappointments:

    Nobody played games with me - Nanofictionary and Bohnanza stayed in their boxes.

    John Bell fulminating about the phrase "Islamic Terrorism". Come on John, are you saying there is no such thing? Let's not lie to ourselves.

    This Greenbelt2005 tagging thing doesn't seem to work for me.
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My Dad died a year ago this weekend - I actually heard the news when I was queuing to get into Greenbelt. So I have had to face a few demons this year. At the Richard Rohr seminar this morning I had the chance when we split into small groups to talk about this with a few other guys, which was helpful.

I really hope all this Christianity stuff is true, and that we will share in Jesus' resurrection one day. I want to see my Dad again........

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Here I am at Greenbelt, posting from The Tank, all fired up to do some blogging after listening to Andrew Jones on the spirituality of blogging. This was a real highlight, delivering 10 memes on the subject that will keep me thinking for a long while.

Other Greenbelt highlights:
    The Other Window - first ever gig by this band whose various Tshirts - Ramones and Led Zeppelin - proclaimed their mission to fuse psychedelia with punk. Amazing lead guitarist. Really hope to hear more from them.

    The Proclaimers - barnstorming performance last night, they had the crowd roaring for more. I used to be a fan - had their first album - now I remember why.

    Enjoyed quite a bit of other loud Christian guitar rock from bands like Quench, Superhero and Tree63. But After the Fire were rubbish.

    Richard Rohr - a 3-hour seminar this morning on maleness and initiation. Really thought-provoking window-opening stuff.
I'm struggling with the fact that Greenbelt is nearly over already. I've been rushing about a little too much and not relaxing with friends quite enough. I'm only starting to slow down today. Another few days would be great. But sadly everyone goes home tomorrow.......

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Wednesday, August 24, 2005

Greenbelt is just 48 hours away now. Since I first attended in 2003, this Christian arts festival has become a major highlight of my year.

So I'm thinking - what games shall I take?

I don't like compartmentalizing my life, building walls between the different things that I do, the different stuff that enthuses me. So when I'm hanging out at Greenbelt with my post-evangelical friends, I'm still a boardgame geek too. And I'm still looking for opportunities to introduce folks to the hobby.

So what would be the characteristics of a "Greenbelt gateway game"?

1) Portable, so I can whip it out of my Timbuk2 bag in the Tiny Tea Tent at a moment's notice.

2) Doesn't take up much space, doesn't need a table - it may have to be played on nothing more than a camping mat sitting on damp grass.

3) Simple to teach - some of these people think Lord of the Rings is complex!

4) Appealing to the leftie Christian hippy peacenik types that Greenbelt attracts. Nothing with Panzers or nukes.

So I'm thinking - NanoFictionary (Looney Labs) or Bohnanza. Any other ideas anyone?

PS I'm really looking forward to The Spirituality of Blogging at Greenbelt on Monday.

PS Greenbelt are running some sort of blogging experiment this year which I don't really understand but which requires me to include this tag:

And another tag:

Sunday, August 21, 2005

Gavin visited for the weekend. My Mum was down too, so it was 3 generations together in one home. Gavin had read my earlier posting about playing 1825 and was desperate to have a go himself. I spent a happy 4 hours on Saturday afternoon fulfilling his wish. In spite of running the Caledonian Railway with frequent payouts and 90% of the shares, I still lost by a small margin (less than £200). Gavin demonstrated how powerful the minor companies can be - he used his NBR to prepare a route for that minor in the far north (I forget its name) so that as soon as it started it immediately had a lucrative route open to Glasgow. Because the intervals get larger as you approach the top end of the stock market track, if you pick a high initial share price and are able to declare a dividend every turn you get a handsome return on your investment. Great fun, I love this game.

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Friday, August 19, 2005

Other gaming news:

Last Saturday I visited Simon at his girlfriend's flat in Battersea. A few months ago they bought a copy of Lord of the Rings, but after an abortive attempt to teach themselves had given up. So after dinner I sat down to teach the game to Simon, Simon's girlfriend Fiona, Simon's girlfriend's sister Clare, and Simon's girlfriend's sister's daughter Daniella. (Are you following this?) It went very well - this is an ideal "gateway game" and I find it easy to teach. The structure of the game, with its early stops in the Shire and Rivendell, breaks new players in gently, and because it is cooperative you can introduce rules as you go along and people who don't quite understand what to do can be helped out by the others. Everyone got deeply immersed in the adventure and took it all quite seriously - there were passionate discussions at critical points. We did very well indeed until we reached Mordor, when we hit a patch of terrible bad luck with the event tiles which pretty much finished us off before we got away from the start point. Apparently they have played twice more since I left so I count that as a successful bit of "evangelism".

I have also been playing Thirty Years War solo. This card-driven wargame was badly hit on its release by unfavourable reviews from a couple of highly regarded game geeks. I think they were wrong. Not only is this not a bad game, in my opinion it is a very good game indeed. It is simple and quick to play, has bags of historical flavour, and tells a very strong story. The big story arcs of pillage and foreign aid, Swedish intervention, the disappearance of the veterans and death of leaders, the increasing intensity as the players' decks are boosted by Intervention and Apocalypse give a strong narrative drive to the game. By the end, when exhausted leaderless bands of militia and looting mercenaries are staggering through the shattered desert landscape that used to be Germany, you really feel as if you've lived through something.

For the record, the Protestants won, but not by much. The Swedes left it very late to get involved, and when he finally arrived Gustavus lost his first battle, but lived long enough to besiege Munich. Lots of dramatic turns of fate along the way, I really enjoyed myself. Will have to find an opponent soon.

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